Advanced SLAM Got Nerfed!

By Boba Rick, in X-Wing

It also preemptively nerfed the Starwing a little too, so it isn't just the K-Wing.

With the old Adv Slam, you could use it to fire off a Seismic Torp, then fire munitions or cannons (with the titles) after the disabled token. And if you had snap shot, that would be 3 'attacks' a turn!

They weren't just scared of the K-Wing lol

i still dont like the adv slam change and i dont even play kwings.

Adv slam still requires some flight skills to actually pull off with bombs.

The issue was and always has been Sabine, not the kwing. Kwing just happens to be the most reliable way to abuse her. They should have nerfed her to be a die roll not nerf the kwing.

Just now, Vineheart01 said:

The issue was and always has been Sabine, not the kwing. Kwing just happens to be the most reliable way to abuse her. They should have nerfed her to be a die roll not nerf the kwing.

We've seen far too much of the "why not both" meme doing the rounds over the last day or so, but who's to say that Sabine won't be getting a slap as well?

19 hours ago, EYEL1NER said:

With the nerf finally being confirmed, I'm going to start campaigning for a K-Wing title that adds a second modification slot. Rebel Veterans featuring K-Wings and... whatever else. Should be T-65 X-Wings, would in fact probably be a new YT-1300 featuring a new Falcon title, TLJ Rey, and TLJ Chewie.

Vectored Thrusters or Engine Upgrade would go well with the errata'd Advanced SLAM. Did you have anything particular in mind?

51 minutes ago, JJ48 said:

Vectored Thrusters or Engine Upgrade would go well with the errata'd Advanced SLAM. Did you have anything particular in mind?

For ships that have 2 mod slots?

1 minute ago, Biophysical said:

For ships that have 2 mod slots?

Yes

11 minutes ago, JJ48 said:

Yes

Such as?

1 minute ago, Biophysical said:

Such as?

Did you read the post I quoted and was initially responding to?

18 minutes ago, JJ48 said:

Did you read the post I quoted and was initially responding to?

I did, but must have misread it. Makes much more sense now.

Honestly, as a regular user of the Warden over the past 2 years, I support this change. I will continue to fly them (my regionals and system open list only had one and the list total was 99 points...how convenient), , but one at a time rather than 3 at once.

They do need to do something about Miranda, but the problem with her is not advanced SLAM.

Edited by balindamood
11 minutes ago, balindamood said:

Honestly, as a regular user of the Warden over the past 2 years, I support this change. I will continue to fly them (my regionals and system open list only had one and the list total was 99 points...how convenient), , but one at a time rather than 3 at once.

They do need to do something about Miranda, but the problem with her is not advanced SLAM.

It's not the biggest problem she presents, but it is pretty powerful against PS9+ that relies on maneuver. She's still probably the best ship in the game, but her expansive set of competencies is narrowed a bit by this.

Few of the Miranda builds I have seen in the last few months have really had or even used advanced SLAM, preferring chips or LRS for the newer ordnance options.

I agree it helps, but she is still a monster that probably need a further tweek. I don't know what that is though.

That said, with only one SLAM-bomb warden really effective, I hope it helps the ace situation. It does not solve bomblet, Nym, Torp. Boats, or FFG's apparent policy "We will make ordinance work even if it breaks the game" bent they seem to be on.

We shall see. A bad game of X-wing is still better than most things, so on we go.

Edited by balindamood
2 hours ago, JJ48 said:

Vectored Thrusters or Engine Upgrade would go well with the errata'd Advanced SLAM. Did you have anything particular in mind?

Vectored and EU are exactly what I had in mind when I made the post, add something to the action bars to make Advanced SLAM not so worthless.

I got to thinking earlier though that LRS and/or Guidance Chips might open up some more building towards a missile/torp-focused K-Wing instead of "Bombs and Extra Munitions, unless you are Miranda and have Homing Missiles."

Now I'm thinking that it would be a title that says "You may equip another modification. If you equip 'Advanced SLAM,' reduce its squad points cost by 1." The reduction of AdvSLAM cost is to reflect how much worse the card is on K-Wings now.

1 hour ago, balindamood said:

Few of the Miranda builds I have seen in the last few months have really had or even used advanced SLAM, preferring chips or LRS for the newer ordnance options.

I agree it helps, but she is still a monster that probably need a further tweek. I don't know what that is though.

That said, with only one SLAM-bomb warden really effective, I hope it helps the ace situation. It does not solve bomblet, Nym, Torp. Boats, or FFG's apparent policy "We will make ordinance work even if it breaks the game" bent they seem to be on.

We shall see. A bad game of X-wing is still better than most things, so on we go.

I definitely agree, but the change does mean if aces gain some shred of traction, there's not a proven meta power ship waiting in the wings to crush them back down again.

55 minutes ago, Biophysical said:

I definitely agree, but the change does mean if aces gain some shred of traction, there's not a proven meta power ship waiting in the wings to crush them back down again.

We shall see. I can put 5 gunboats on the table. That is 35 HP behind 2 AGI. I think that will be near impossible to get off the table in 75 minutes. I am frankly MORE concerned about that and similar builds (4-ship rebel variety) than many other things.

7 minutes ago, balindamood said:

We shall see. I can put 5 gunboats on the table. That is 35 HP behind 2 AGI. I think that will be near impossible to get off the table in 75 minutes. I am frankly MORE concerned about that and similar builds (4-ship rebel variety) than many other things.

You don't have to get all of them off. You have to get one or two of them off and have more points left yourself.

That's a lot less difficult.

On 10/21/2017 at 6:49 AM, SabineKey said:

The Starwing article shows a copy of the card with the modified text.

Gunboat. It's called the Gunboat. Assault Gunboat if you wish to be precise. Sir Assault Gunboat if you wish to be precise and respectful.

8 minutes ago, Dr Zoidberg said:

Gunboat. It's called the Gunboat. Assault Gunboat if you wish to be precise. Sir Assault Gunboat if you wish to be precise and respectful.

Heh, I apologize for the disrespect. It was a slip up that won't happen again.

49 minutes ago, balindamood said:

We shall see. I can put 5 gunboats on the table. That is 35 HP behind 2 AGI. I think that will be near impossible to get off the table in 75 minutes. I am frankly MORE concerned about that and similar builds (4-ship rebel variety) than many other things.

And how, exactly, do you intend to harm your opponent with that list? Flechette torps?

1 hour ago, balindamood said:

We shall see. I can put 5 gunboats on the table. That is 35 HP behind 2 AGI. I think that will be near impossible to get off the table in 75 minutes. I am frankly MORE concerned about that and similar builds (4-ship rebel variety) than many other things.

eh, you can shave off 5 hp and add LWF for a bomber swarm that can actually hurt something with their unguided rockets

you're simply not getting anything nearly as threatening on a Star Wing for the same 20 points. Flechettes with LRS put out the same damage (3 dice and a focus), flechettes with chips require low PS target-locks, and flechette cannons cap out at one damage max.

Edited by ficklegreendice

You can't get 5 with flechette cannons anyway.

Just now, thespaceinvader said:

You can't get 5 with flechette cannons anyway.

oh right the title

always forget about that one

so yeah, the 20 point Nu has absolutely nothing over the 20 point Scimitar. The 1 point of health doesn't make up for how clunky it is

Flechette torps is a reasonable argument actually. Put on chips and you can pick up the locks in later rounds, you should be tough enough to get them through a round of firing.

But them being TL-spend and not having an easy way of picking locks back up makes them just so meh, not to mention the stress not working on about 90% of the current meta.

4 minutes ago, thespaceinvader said:

Flechette torps is a reasonable argument actually. Put on chips and you can pick up the locks in later rounds, you should be tough enough to get them through a round of firing.

But them being TL-spend and not having an easy way of picking locks back up makes them just so meh, not to mention the stress not working on about 90% of the current meta.

TL-spend, low PS target-lock requirement, g-chips but no focus to modify, re-load adding to how slow as **** the build is etc. etc. etc

unguided rockets are focus and go. I'd say there is absolutely no contest. Having to set up TLs to later get decent mods to later just have to re-load to be at all significant, it's just far too many things to ask of a player who could just move to the reliable simplicity of bombers (or five Khriax). The solid health total and dice rolled bellies how difficult it is to even get working

Edited by ficklegreendice

Yeah I immediately talked myself out of it.