Advanced SLAM Got Nerfed!

By Boba Rick, in X-Wing

2 minutes ago, spamdex said:

Just when i was starting to enjoy flying it too. But i guess its not in the faq yet so i can still fly with the old advanced slam!

And what free action would you take anyway? A focus or a tl? Doesnt really feel like a bomber then

K Wings have these missile and torpedo and turret slots you know.

13 minutes ago, Djaskim609 said:

Yes. Like dropping bombs that are actions. That's the key difference.

and Squad Leader. You can't do EPT actions.

2 hours ago, Boba Rick said:

Yep, it's action bar only now.

Whats the source for this news?

1 minute ago, Pooleman said:

Whats the source for this news?

It's in the GUnboat release article with the new wording...

1 minute ago, Pooleman said:

Whats the source for this news?

The Starwing article shows a copy of the card with the modified text.

7 minutes ago, thespaceinvader said:

K Wings have these missile and torpedo and turret slots you know.

True , i know that but k wings arnt dominating the top tables so why nerf them? Miranda may be very good but she can be taken out when focus fired.

Advanced slam to me feels like its designed for bombs . The gunboat is still going to be able to shoot when it has a disabled token where the k wing wont

15 minutes ago, FTS Gecko said:

One point, not three points. It will replace Advanced SLAM in the standard Miranda build. And there are plenty of stress-dealing effects already in the game; Miranda will be fine.

She will be fine, but not because she’s a bombing menace with experimental interface. Her ability is still god tier, she has a high PS, and she can take TLT. Those will keep her relevant no matter what else happens with bombs.

Edited by Kdubb

Miranda IS dominating the top tables though.

It's honestly not the fix I would have preferred (making ASLAM give stress would have been better) but it's at least an attempt at a fix.

1 minute ago, spamdex said:

Miranda may be very good but she can be taken out when focus fired.

So can Nym. So can Dengar. So can pre nerf Manaroo. So can pre nerf Whisper.

The “dies to focus fire” argument is not a valid one, and it needs to stop being used.

21 minutes ago, thespaceinvader said:

lol, Miranda transitioned smoothly to Bomblet Generator and is fine.

I haven't used action bombs nor Advanced Slam on Miranda since the FAQ leak. I'm pretty sure I play her better now. I'm kinda glad it's happening.

7 minutes ago, spamdex said:

True , i know that but k wings arnt dominating the top tables so why nerf them? Miranda may be very good but she can be taken out when focus fired.

Advanced slam to me feels like its designed for bombs . The gunboat is still going to be able to shoot when it has a disabled token where the k wing wont

You also have to factor in the effect SLAMing bombs with Sabine can do to low health Aces, i.e. bypass all their defenses and potentially kill a third of someone's list with one bomb drop.

I mean, bombletts are also strong don't get me wrong

but ASLAM bombs are something Miranda did uniquely better than Nym (in addition to being VASTLY more durable thanks to regen etc.)

bombletts without genius should not be terribly difficult to avoid since there's literally nothing special about how she deploys them relative to any other bomb-slot ship in the game

basically, it IS a significant change

Edited by ficklegreendice

With the nerf finally being confirmed, I'm going to start campaigning for a K-Wing title that adds a second modification slot. Rebel Veterans featuring K-Wings and... whatever else. Should be T-65 X-Wings, would in fact probably be a new YT-1300 featuring a new Falcon title, TLJ Rey, and TLJ Chewie.

Edited by EYEL1NER
13 minutes ago, thespaceinvader said:

Miranda IS dominating the top tables though.

It's honestly not the fix I would have preferred (making ASLAM give stress would have been better) but it's at least an attempt at a fix.

Shes got a strong presence but fairship rebels, triple gunboats, denym and kanan biggs are all up there too. Thats a pretty good spread in my eyes.

8 hours ago, spamdex said:

Shes got a strong presence but fairship rebels, triple gunboats, denym and kanan biggs are all up there too. Thats a pretty good spread in my eyes.

A good spread? It's completely devoid of the most important faction in the game!

9 hours ago, EYEL1NER said:

With the nerf finally being confirmed, I'm going to start campaigning for a K-Wing title that adds a second modification slot. Rebel Veterans featuring K-Wings and... whatever else. Should be T-65 X-Wings, would in fact probably be a new YT-1300 featuring a new Falcon title, TLJ Rey, and TLJ Chewie.

Black Fleet Crisis box set, Kwings and Ewings.

11 hours ago, Kdubb said:

So can Nym. So can Dengar. So can pre nerf Manaroo. So can pre nerf Whisper.

The “dies to focus fire” argument is not a valid one, and it needs to stop being used.

It is a valid argument.

A lone wolf Dengar is much less susceptible to focus fire then Miranda for example. Furthermore, if you focus fire her down she does not have time to regen negating her ability one of the strongest parts of her.

If you can focus fire Miranda you can mitigate her ability whereas ships like Valen rudder who gets his tokens back and repositions as he is shot is far less susceptible to focus fire and you may just toss away shots you should have used on other targets instead of trying to focus fire him down and instead waited for a solid opportunity to hit him when he has been blocked or stressed or is sitting at range one.

There are some ships that you are not getting any bonus economy beyond taking them out of the game by tossing all your firepower at them, things like lone wolf ships with 2 or 3 dice that dont rely on tokens or regen. However, ships like miranda are easy to hit but regen so focus firing them down is far more efficient use of shooting then going after a double token stacked A-wing with auto thrusters.

Miranda is susceptible to focus fire it's her weakness, saying it's not a valid argument is like saying that "soontir fel is susceptible to blocking is not a valid argument because blocking negatively effects other ships as well"

There are certain ships I will just toss everything at, even forgoing more traditional "better" shots to get more dice on that target because its weakness is being focus fired, miranda is a great example of that. If i decide to go after Miranda with my squad I will take a range 3 shot at her with one of my ships even if it has a great range 1 shot on another ship because it's important to focus fire her down because she is easy to hit but will regen. Whereas in that same situation I won't focus fire against a 3 evade dice auto thruster ship if some of my fleet is at range 3 of it because its wasting shots for the most part and i will take the target of opportunity instead.

Im still hoping they errata thingy so that you may drop on reveal bombs before slaming. That way, which is the originally intended way, slambombing takes skill AND is dodgeable.

My normal warden build will become this

K-Wing: Warden Squadron Pilot (23)
Extra Munitions (2)
Cluster Mines (4)
· Experimental Interface (3)
· "Chopper" (0)
-- TOTAL ------- 32/100p. --

May drop clusters to proximity mines to keep it at 31 points and he never lasts long so using chopper can mean 2 bomb drops with ei if required.

Wont bleed much more mov than my standard build

4 hours ago, HolySorcerer said:

A good spread? It's completely devoid of the most important faction in the game!

I agree. Iam an imperial player but my point is theres not just k wings on the top tables . I think after the gunboat and silencer are released we are going to see a much more diverse list

2 hours ago, taulover55 said:

My normal warden build will become this

K-Wing: Warden Squadron Pilot (23)
Extra Munitions (2)
Cluster Mines (4)
· Experimental Interface (3)
· "Chopper" (0)
-- TOTAL ------- 32/100p. --

May drop clusters to proximity mines to keep it at 31 points and he never lasts long so using chopper can mean 2 bomb drops with ei if required.

Wont bleed much more mov than my standard build

You can only drop one bomb a turn

15 minutes ago, spamdex said:

You can only drop one bomb a turn

I know about the one drop rule, just meant i can still drop bombs when stressed (and slam if needed) with a minor inconvenience of losing a hit point

38 minutes ago, taulover55 said:

I know about the one drop rule, just meant i can still drop bombs when stressed (and slam if needed) with a minor inconvenience of losing a hit point

I get you now . Its a shame you cant do a 3 k wing list though as they looked alot of fun

15 hours ago, NeverBetTheFett said:

People are assuming it won't matter, except it will. Adding 3 pts for experimental interface to drop a bomb doesn't seem smart to me. Especially when you have to find a way to get rid of that stress with a dial that does do that well. Miranda is toast.

Yeah, but you know. this is a ship that can destroy the 3rd of your list in one round, with no counterplay. So, yeah, Miranda got nerfed. As it was intended. It it still a PS 8, regening hypermobile ordnance carrier with a turret. :) I love how Imperials get lackluster releases and nerfs, and its all fine, but when Miranda is nerfed, one of the worst offender of a gamestyle where you deny the opponent to play, everyone says its unfair.

Nym will get his nerf I'm sure. Wouldn't you like a game where nobody can place bombs in a way you can't evade them? Wouldn't that be fairer?

Why are people just realizing this now. This is old news. We knew this the day that the gunboat was announced.