2 hours ago, Giledhil said:Edited because misread the dial.
Anyway this ship is pure ******* power creep.
This ship doesn't seem to be grossly OP compared to other ships, and even if it hits a little higher than its weight, couldn't Imps use a little bit of a boost? It's not like the thing is likely to be meta-defining on its own.
2 hours ago, Giledhil said:The thing can FIRE ORDNANCE AFTER A SLAM !
Its costs 18pts ! The price of a Y-wing !!!
That probably says more about the Y-Wing being under powered than it says about the Starwing being over powered.
1 hour ago, Koing907 said:After the mediocre releases for Empire lately, I'm fine with this. I don't think the Os-1 title is going to break the game, but it might make the Starwing more than a desk decoration.
Agreed. I like that the Starwing actually has some interesting and useful mechanics that set it apart from other ships. I expect that eventually other ships will come out with Reload actions, so the ability to shoot through them will help keep the Starwing playable.
35 minutes ago, Stubby said:So…if you take Saturation Salvo, Cruise Missile and Munitions Failsafe…
Cruise Missile says:
Attack (Target Lock):
Discard this card to perform this attack.
You may roll additional attack dice equal to the speed of the maneuver you executed this round, to a max of 5 add dice.
I don’t have to actually Spend the target lock.
I don’t have to actually roll additional dice (the Cruise Missile starts at 1 attack dice)
So I can fire at a locked target, pretty much auto miss due to only having 1 attack dice and then saturation salvo kicks in on everything that is only defense dice 2 or less near the defender. Munitions failsafe saves the missile for the next turn; and since I still have an unspent lock I can repeat.
I could take four Black Sun Aces with Vaksai, Saturation Salvo, Cruise Missile, Munitions Failsafe, Guidance Chip (when you actually do want to hit), Inertial dampners all for 100pts.
Hmm…
I was thinking about using a missile that didn't discard the Target Lock in order to Reload and fire every round, as long as you can keep your target in your sights!