Indiscriminate Devastation GUNBOAT

By Rinzler in a Tie, in X-Wing

10 minutes ago, xanderf said:

It'd be broken AF on the IG-2000s

It would be good on them, but not remotely broken.

IGGies themselves are not remotely broken, so giving them the ability to get a single reroll and still use ASPTL wouldn't be either.

10 minutes ago, xanderf said:

It'd be broken AF on the IG-2000s

How? They basically already get a similar effect with 88B and FCS, and have already been pushed out of the meta anyway. At best, it frees up their System slot for something else.

OS-1 is insane.
Maybe we should do a petition to get a new dev team. One with some brains...

Edited by Giledhil
Just now, PhantomFO said:

How? They basically already get a similar effect with 88B and FCS, and have already been pushed out of the meta anyway. At best, it frees up their System slot for something else.

It would modify both shots, not just the second shot. And yeah, 'free the system slot up for something else' is pretty solid on the Aggressors - given how fragile they are, being able to add sensor jammer would be very delicious.

5 minutes ago, Giledhil said:

OS-1 is insane. 3 hard and 4 straight is stupid with SLAM.
Maybe we should do a petition to get a new dev team. One with some brains...

RED four straight with SLAM. So... nobody can actually SLAM with it without Adrenaline Rush.

Oh no?

3 minutes ago, xanderf said:

It would modify both shots, not just the second shot. And yeah, 'free the system slot up for something else' is pretty solid on the Aggressors - given how fragile they are, being able to add sensor jammer would be very delicious.

It might make them more competitive. It would not make them broken.

Your standards for broken are broken.

1 minute ago, thespaceinvader said:

RED four straight with SLAM. So... nobody can actually SLAM with it without Adrenaline Rush.

Oh no?

Edited because misread the dial.
Anyway this ship is pure ******* power creep.

1 minute ago, thespaceinvader said:

RED four straight with SLAM. So... nobody can actually SLAM with it without Adrenaline Rush.

Oh no?

It might make them more competitive. It would not make them broken.

Your standards for broken are broken.

I'm not entirely sure what that 4-straight is there for. I guess for those situations where a 1-straight followed by a SLAM (basically a speed-3 straight) won't move you far enough, but a 2-straight followed by a SLAM is too far? Or maybe just to get you out of a traffic jam?

pure powercreep?

One title its doing maximum one friggen damage and an effect.
Other title its hardcoded to require targetlocks REGARDLESS of other game effects letting you bypass the targetlock requirement.

It has no white turnaround moves (or any at all)

Its potentially slightly deadlier with ordnance than other ships purely because is can fire them willy-nilly and not care if it missed because they can reload.

edit: also SLAM has to be the same speed maneuver. I'm also puzzled why that 4fwd is there as red, 3FWD+3FWD is WAY faster and unless youre sporting HLC/Mangler/Ion you can fire anyway.

Edited by Vineheart01
5 minutes ago, Giledhil said:

Edited because misread the dial.
Anyway this ship is pure ******* power creep.

Your standards for powercreep are broken.

6 minutes ago, Giledhil said:

Edited because misread the dial.
Anyway this ship is pure ******* power creep.

It really isn't.

3 minutes ago, PhantomFO said:

I'm not entirely sure what that 4-straight is there for. I guess for those situations where a 1-straight followed by a SLAM (basically a speed-3 straight) won't move you far enough, but a 2-straight followed by a SLAM is too far? Or maybe just to get you out of a traffic jam?

if you need to book it into range with a cannon you couldn't fire through weps disabled normally, the 4-straight is there!

linked or LRS for mods

IDK, I have occasionally used the red 4-straight on the ARC. options are nice, even if I'd rather a k-turn

Just now, thespaceinvader said:

Your standards for powercreep are broken.

The thing can FIRE ORDNANCE AFTER A SLAM !
Its costs 18pts ! The price of a Y-wing !!!

1 minute ago, Giledhil said:

The thing can FIRE ORDNANCE AFTER A SLAM !
Its costs 18pts ! The price of a Y-wing !!!

It's almost like it'll cost more to make it useful.

1 minute ago, Giledhil said:

The thing can FIRE ORDNANCE AFTER A SLAM !
Its costs 18pts ! The price of a Y-wing !!!

its going to cost 23pts for a bare minimum loadout to utilize that.
And it will have to reload afterwords.
And its PS2. Unless you arent even trying or your opponent is a tactical mastermind you should be able to dodge that alot (or hit a deadzone)

Plus, its a 2agi 7hp ship. While not terrible, not exactly tanky either.

I dont expect to see these be meta-defining monsters but theyre definitely good.

Edited by Vineheart01

It can;t fire ordnance after a SLAM at 20 points.

It can't fire ANYTHING after a SLAM for less than 20 points (Base + XG1 + Tractor or Jamming Beam).

Y wings were never good missile carriers. They've only ever been viable as turret carriers. So you HAVE to be more efficient than a Y or a TIE/sa to make torps work.

4 minutes ago, Giledhil said:

The thing can FIRE ORDNANCE AFTER A SLAM !
Its costs 18pts ! The price of a Y-wing !!!

requires low PS target-lock, so you're really exaggerating the usefulness there, especially since you cannot further modify the ordnance with g-chips (you need ASLAM to have a TL to fire)

though you can derp around with ASLAM PTL for a very wide range of maneuvering flexibility (given green 2-banks, **** yeah!). Vynder might like it, but he is also very expensive

26 + 3 (ptl) + 2 (ASLAM) + 2 (Title) = 33! points already, on top of which you're throwing 3-5 points for cruise/harpoon/homings for 36-38 points

Edited by ficklegreendice
5 minutes ago, Vineheart01 said:

its going to cost 23pts for a bare minimum loadout to utilize that.
And it will have to reload afterwords.

Plus, its a 2agi 7hp ship. While not terrible, not exactly tanky either.

I dont expect to see these be meta-defining monsters but theyre definitely good.

I definitely find them too good. Especially the OS-1.
Cannon title seems fine to me, thanks to the cost limitation.
And maybe a 3-hard is too good for a SLAMing ship.

Edited by Giledhil

Obstacle placement will make the doubleturn not that reliable. Either force them to do a wide enough turn where they went too fast and dont have arc or accidentally tag a rock (SLAM is a maneuver, so it can hit things)

Hugging them will also make it not that reliable, since if youre too close a 1turn slam will slam into you and anything else will be too wide.

Its strong as **** but not obscene.

Now if they gave it a white 2sloop......

1 minute ago, Vineheart01 said:

Obstacle placement will make the doubleturn not that reliable. Either force them to do a wide enough turn where they went too fast and dont have arc or accidentally tag a rock (SLAM is a maneuver, so it can hit things)

Hugging them will also make it not that reliable, since if youre too close a 1turn slam will slam into you and anything else will be too wide.

Its strong as **** but not obscene.

eh...I don't even think it's that strong at all

the TL requirement of the OS + the lower PS of the boat is going to be a right headache against all this high PS stuff we see in today's meta

I just realized that they've basically previewed everything that's in the release. I can't remember that happening before.

I just realized that they've basically previewed everything that's in the release. I can't remember that happening before.

2 minutes ago, PhantomFO said:

I just realized that they've basically previewed everything that's in the release. I can't remember that happening before.

It's to give us all time to plan for the next OP ship /s

41 minutes ago, PhantomFO said:

So, Linked Battery. 2 points for a single offensive reroll when attacking with primary or cannon. Limited, and Small Ship Only.

I'm not sure who would even want this thing other than Starwing pilots.

Small Ship Only makes little sense. I guess they don't want Firesprays or YT-2400s running around with this thing?

On the small-ship count, it's not worth paying 4 points to give a single reroll to a Scyk's primary, and Defenders are always going to prefer the TIE/D title if they're using their cannon slot. You might have a case for B-Wings, since they can use Collision Detector in their system slot and would always get a single reroll on their primary. Not sure if that build is worth 24 points, though.

Interesting that they decided to make a <cannon> upgrade that isn't a secondary weapon, (now all we are missing is a <turret> upgrade that is not a secondary weapon). But 2 points is pretty pricey for an upgrade and given that there are only 2 ships with double cannon slots this won't see much play. It may be a ploy to bring bro-bots back but again brobots seem to be filled up on their points already with an empty <cannon> slot.

The maneuver dial is of concern but with the slam and all the ways to ignore the weapons disabled results it might make it work. After all advanced slam bombers are getting erratad out of the meta.

5 minutes ago, PhantomFO said:

I just realized that they've basically previewed everything that's in the release. I can't remember that happening before.

Not basically everything, literally everything. There's nothing in this release we don't already know now.

given how bloody long it took to reveal this stuff it BETTER be fully revealed.
Dont think theres anythign missing anyway