2 hours ago, NakedDex said:25 points for a Nu with Unguided Rockets, Plasmas, LRS, and OS1.
There's my swarm, boys.
Even Better, 25 points for Nu, Unguided, Advanced Slam, OS1
2 hours ago, NakedDex said:25 points for a Nu with Unguided Rockets, Plasmas, LRS, and OS1.
There's my swarm, boys.
Even Better, 25 points for Nu, Unguided, Advanced Slam, OS1
5 minutes ago, AngryAlbatross said:Even Better, 25 points for Nu, Unguided, Advanced Slam, OS1
OS1 requires having a TL to fire ordnance after SLAMing so it's not as good as it sounds with UG, which requires focus to fire. It'll take two turns to set up the SLAM -> UG. One to grab a TL, one to get the Focus. And you'll have to do that each time you switch targets.
1 hour ago, mdl0114 said:Just run PtL on the gunboat and you can provide your own TL/Focus. Then the trick is just getting an enemy in arc at r1 as a PS 4, 5, or 7 pilot.
In theory could you combine PTL and Advanced Slam? So you Slam, Advance to focus, PTL to Target Lock?
2 minutes ago, AngryAlbatross said:In theory could you combine PTL and Advanced Slam? So you Slam, Advance to focus, PTL to Target Lock?
you'd need a Rho
and at that point you can't run four boats anymore, so might as well splurge on three Rhos with actual missiles (cruise/harpoon/homing being the most effective as you never have to spend the TL)
but yes, you can PTL off of Advanced SLAM. You can TL a ship, not spend the TL, and then just hound the target with SLAM --> ASLAM (reload) --> PTL (focus) infinite ordnance
Edited by ficklegreendice2 minutes ago, AngryAlbatross said:In theory could you combine PTL and Advanced Slam? So you Slam, Advance to focus, PTL to Target Lock?
Yep, that's exactly what you could do with PtL and Advanced SLAM. What you could not do is Move, Focus/TL, then PtL to SLAM because you can't SLAM as a free action.
Yeah, what FGD said also, the PS 4 have an EPT the PS 2 does not. I think I'd run these with a real missile anyways, instead of unguided rockets, since unguided rockets can't be used when you SLAM unless you set yourself up with a TL ahead of time and focus with advanced SLAM.
Edited by mdl0114Best 22 point Gunboat? Nu, XG-1, Tractor Beam, Advanced SLAM?
23 points for the same thing with flechette seems better since it can actually do damage, that definitely looks like the cheapest effective gunboat that can use it's title though. You could trade Advanced SLAM for Long Range Sensors to fit 5 of yours into 1 list, though it would be pretty ineffective when firing unmodified after SLAMing an unmodified tractor beam can still hit a 1 agility small ship.
7 minutes ago, FTS Gecko said:Best 22 point Gunboat? Nu, XG-1, Tractor Beam, Advanced SLAM?
you're better off with linked (instead of ASLAM)
action independent modifier (including if you purposely SLAM into folks) and works on your primary if you need to do damage
3 minutes ago, ficklegreendice said:you're better off with linked (instead of ASLAM)
action independent modifier (including if you purposely SLAM into folks) and works on your primary if you need to do damage
Difficult choice between the two. Being able to shoot after a SLAM (even if it's only a Tractor Beam) can be useful, but Linked Batteries will likely come into play more often.
(Trying to fit 2 Gunboats alongside 2 x7 Deltas)
4 minutes ago, FTS Gecko said:Difficult choice between the two. Being able to shoot after a SLAM (even if it's only a Tractor Beam) can be useful, but Linked Batteries will likely come into play more often.
(Trying to fit 2 Gunboats alongside 2 x7 Deltas)
you can shoot T-beam after SLAM regardless thanks to XG-1. You don't need ASLAM for that
linked just lets you modify your cannon and primary whether you SLAM or not (ASLAM will only work on SLAM and XG-1 will only allow you to use T-beam after you SLAM). It also isn't action dependent (or obstacle/ship overlap dependent)
so it'd be Nu, T-beam, Linked, XG-1
whether you SLAM or don't, linked is the better option outside the very specific case of needing a defensive focus while running away
Edited by ficklegreendice@Vineheart
Quoteif only ion cannons were a 2pt cannon....sadface...
Or Flechette cannon could stack stress (would also make Scyks pretty good). However, too cheap Ion cannons would be really NPE, they admit this in their interview.
Quotepfft actually that does sound pretty decent....
Sunny has no EPT, so this gives him an innate reroll w/o targetlock dependencies. So he can action for an evade/focus (evade for defense, focus for potential all focus results)
Sunny is a she. For 0 points Linked batteries would be really good on her. 18 is maybe too much. She wants to have TargetLock+Focus, and can potentially get up to a result of 4 crits. But at her PS getting both on the same target is difficult, so linked batteries makes modding easier, but is it worth it at already 18pts?
@Zazaa
Saturation Salvo, also excellent add for Scum faction, makes the damage bit more secure and that is fun to see on Quinn Jast!
My thought as well.
Or Black Sun Ace, Vaksai, Scavenger Crane, Saturation at 24! Add 3 or more dice missile to taste.
Edited by Managarmr
24 minutes ago, ficklegreendice said:you can shoot T-beam after SLAM regardless thanks to XG-1. You don't need ASLAM for that
Good point! Now what's the cheapest effective OS build? 23 points? (Nu, OS, Plasma, Chips)
As has been said already, really no reason to have linked batteries be small ship only.
YT2400 wants to use an actual cannon.
Lambda and Aggressor are probably better off with FCS.
YV and Firespray could both benefit as neither has the system slot and neither is married to cannon upgrades.
It would compete with K4 and Dengar crew. But on those two ships I think I'd take batteries to save a point and not be dependant on green moves. Dengar is still best but if you want to save a point batteries would be a great option.
I have a 3 ship scum list with a firespray and YV. One has Dengar and one has K4 for rerolls. Would love to take a pair of batteries instead and have 2 points to play with.
This is yet another time FFG has dropped the ball on helping the firespray. Having LWF be small ship imperial and firesprays would have been amazing.
I feel like I know the reason for Linked Battery to be "Small ship only", and that's Tailgunner Scum Kath.
For the heck of it, I'm going to try out titleless Flechette/chips Nus, just to field 5 boats at a time.
Also, Adreniline Rush Rhos with 4 straight into 4 straight, is one heck of a microjump.
So......salvo is a low hp ace killer to right?
Edited by Boom OwlJust now, Boom Owl said:So......salvo is a low hp high # of mods ace killer to right?
One step forward two step back for the empire.....
not really,
salvo just sorta sucks
1 minute ago, ficklegreendice said:not really,
salvo just sorta sucks
You need a 5 point missile to hit whisper or a stealth-intercepter with splash from a missed shot.
4 point missiles can hit tie swarm, 3 point missiles can hit biggs.
1 minute ago, ficklegreendice said:not really,
salvo just sorta sucks
I hope so!
1 minute ago, Rakaydos said:You need a 5 point missile to hit whisper or a stealth-intercepter with splash from a missed shot.
4 point missiles can hit tie swarm, 3 point missiles can hit biggs.
What about Vader?
2 minutes ago, Rakaydos said:You need a 5 point missile to hit whisper or a stealth-intercepter with splash from a missed shot.
4 point missiles can hit tie swarm, 3 point missiles can hit biggs.
Y point missile can hit X if it doesn't hit X and the opponent loses a coin-flip
at that point, you might as well use crackshot to just kill the bugger with an actual hit
Edited by ficklegreendice1 minute ago, ficklegreendice said:can hit X if it doesn't hit X and the opponent loses a coin-flip
I dont like those odds! 50%!
Damnt C3P0
Iv had a hard enough time with the "free" damage from Bomblets on low hp ships.
Guess will have to wait and see.
At least it burns an EPT?
Edited by Boom OwlHonestly Boom Owl, I doubt it will see a great deal of use.
Cluster missiles, 75% chance of at least 1 damage, 25% chance of double damage. And that's on a miss. (though not on whisper)
2 minutes ago, Rakaydos said:Cluster missiles, 75% chance of at least 1 damage, 25% chance of double damage. And that's on a miss. (though not on whisper)
OK, so there MIGHT be a corner case or two. But with Clusters you're flying into the Danger Zone yourself...
18 minutes ago, Boom Owl said:So......salvo is a low hp ace killer to right?
Mostly it's a swarm killer. But mostly it's just bad.