New article up!

By PanchoX1, in X-Wing

7 minutes ago, Vineheart01 said:

yeah that EPT would have made complete sense to be imperial only.

FFG has a habit of making the awesome cards in imp packs universal but not the other way around. #MoreImpUniqueCards

Both titles are juicy and really make it difficult to decide which is better.
One one hand, we have another ordnance user. We got plenty of that. But this one can pull a U-turn and still shoot (adv slam for TL if not already there, Focus otherwise) its ordnance. Thats crazy.
On the other hand, we have someone that will be king at control gameplay with the same mobility but limited to 2pt cannons, which only do 1 damage or no damage and an effect.

The crazy bit is weapons reload gives you a weapons disabled token. So as long as they have a targetlock on target already or can be given one, they can reload their discarded missile/torp then immediately fire it.

Dial is a bit .. odd but not bad in the slightest. I was fully expecting a turnaround in there somewhere even though it technically doesnt need it. I think equipping a cannon higher than 2 will be a bad idea because except for the initial pass its going to be turn SLAM turning every round almost. On the other hand, Mangler + a 1pt cannon wouldnt be too expensive and it can play the swing-wide strat to fire the mangler, firing the 1pt cannon (tractor or jamming) when it had to SLAM.

18pts for a 7hp 2agi ship isnt too shabby either. Think the bomber is the only ship that compares to that, with 6hp.

And now i want 4 of these because you can have 4 with some good ordnance on them ....

Agree that it would have made a ton of sense as an imperial only card.....if anything just to protect what little chance Tie Swarms have of being a thing again in some alternate universe.

Still some really interesting and exciting stuff in the article.

Learning to fly a bombless/turretless ship like this with Slam is going to be a fun challenge that I honestly cant wait for!

Edited by Boom Owl

imo the linked batteries card should be 1pt since it eats a cannon slot and only rerolls 1 die.

Was hoping it would actually help the bwing somehow. 2pts more for a single reroll? meh...

1 minute ago, Vineheart01 said:

imo the linked batteries card should be 1pt since it eats a cannon slot and only rerolls 1 die.

Was hoping it would actually help the bwing somehow. 2pts more for a single reroll? meh...

Seriously. It could have been 0 and been fine.

Also, spot the two deliberate mistakes. One is suggesting the Gunboat use the ARC Caster. THe other is linking the YT2400 dial and calling it the Deci's.

Oo...you can have 4 of the Nu Squads with XG title, Adv Slam, Tractor, and Fletchetts with 4pts to spare.

Not exactly super powerful but would definitely be the ultimate troll list. Tractors/stress everywhere!

3 minutes ago, NakedDex said:

Oh I know. I've been running variants on 4x Bomber lists for a year now. They're perpetually underestimated, and often chew through everything they face. I'm now paying two points more for more HP, and considerably more movement options, while also having reload. I'm 100% ok with that.

Seriously. Two points to replace EM with the Reload action, plus switching two hull for three shields. That's a steal.

2 minutes ago, PhantomFO said:

Seriously. Two points to replace EM with the Reload action, plus switching two hull for three shields. That's a steal.

Sure. it's definitely better than 4 of the 23 point Bombers, albeit if you drop EM off them, 4 21 point bombers bags you an Academy TIE into the bargain to block with.

But is it enough to actually be *good*?

Doubtful.

8 minutes ago, Antilles01 said:

Why waste the mod slot on munitions failsafe when the ship has the reload action? LRS or AdvSlam are too valuable to not equip.

Maybe not for the gunboat but perhaps on the vasaki where you can equip MF for free and then the ept.

4 minutes ago, thespaceinvader said:

Seriously. It could have been 0 and been fine.

This is why we can't have nice things. Linked Batteries gives the effectiveness of Predator (in the current meta, where PS 2 ships are scarce to nonexistent), for 1 point less, in a probably redundant slot.

And it's not good enough.

Sigh.

24 minutes ago, NakedDex said:

25 points for a Nu with Unguided Rockets, Plasmas, LRS, and OS1.

There's my swarm, boys.

Not so sure about unguided rockets.
Remember the title only lets you shoot guys you have targetlocked. If you have them targetlocked you'd rather fire something you can actually mod. You'd need both a focus and a targetlock to fire unguideds after SLAM'ing.
Yeah you wouldnt always need it but Reload also reloads all upgrades anyway, not just 1.

Think i'd rather just go all out with 1 BIG weapon (heck Cruise Missiles sound like a wise idea to me, cant really get the 5die attack but thats not the point its a 3pt 4die attack if you did a 3turn->3turnslam that doesnt use the targetlock so you can keep it on there for another round and use your action on something else)

edit:
Predator still has the reroll 2 dice if the target is PS2 or lower clause. LB's dont and they remove the option to have a normal, heavy hitting cannon if you want it.
Plus, it does nothing for bwings.

Edited by Vineheart01
12 minutes ago, Vineheart01 said:

Both titles are juicy and really make it difficult to decide which is better.

Why force a choice? Fly one (or more) of each!

Just now, Jeff Wilder said:

This is why we can't have nice things. Linked Batteries gives the effectiveness of Predator (in the current meta, where PS 2 ships are scarce to nonexistent), for 1 point less, in a probably redundant slot.

And it's not good enough.

Sigh.

TBF, it would be fine in most context at 2 points. It's the right price e.g. if it was an EPT.

But given that it's only available to 2 ships usefully - the Gunboat and the B Wing - and neither is exactly underpriced, yeah, it's too expensive.

FWIW, yeah, I'm pretty ticked with this. I hope to goodness I'm wrong and we see Gunboat squads at top tables all over the place in January.

Nothing would please me more.

But unless there's a CRAZY nerf in the FAQ very soon... I can't see that happening.

Speed 3 turns, so sweet, this is slam monster. Especially when able to fire secondary weapons after slam!
Linked Batteries is still a little bit of a letdown. Might be overcost at its heart when just giving a single dice re-roll.

The synergie with the unguided missiles is a lot of fun.

wired on Karsabi with Mangler or HLC sounds like fun

Karsabi/Wired/Mangler/Adv.Slam

Vynder/VI/OS1/Cluster Missile/Adv.Slam

9 minutes ago, Vineheart01 said:

Oo...you can have 4 of the Nu Squads with XG title, Adv Slam, Tractor, and Fletchetts with 4pts to spare.

Not exactly super powerful but would definitely be the ultimate troll list. Tractors/stress everywhere!

Oh I'm so doing that.

12 minutes ago, Vineheart01 said:

imo the linked batteries card should be 1pt since it eats a cannon slot and only rerolls 1 die.

Was hoping it would actually help the bwing somehow. 2pts more for a single reroll? meh...

Meanwhile Fire Control System is 2 points as well, ^_^ right?

1 Point might have seen some use in B-Wings for real, especially as way to give re-rolls to torpedos.

Given that the adv slam card in the article is indeed faq'd i'd wager that "leak" is more true now than before.

Karasabi will be slowed down drastically compared to his buddies but he can basically SLAM and still fire the big cannons, just gets stressed to do it.
Stress is kinda a mild effect there. He can still 2bank SLAM 2turn afterwords to chase someone trying to take advantage of his destress requirement and outmaneuver him, stress again to remove the WD token and fire again.

edit: did they remove the card for adv slam? Lol...

Edited by Vineheart01
Just now, SEApocalypse said:

Meanwhile Fire Control System is 2 points as well, ^_^ right?

1 Point might have seen some use in B-Wings for real, especially as way to give re-rolls to torpedos.

Primary and Cannon only ;)

It's almost like it would be GOOD if it worked on everything.

9 minutes ago, Vineheart01 said:

Not so sure about unguided rockets.
Remember the title only lets you shoot guys you have targetlocked. If you have them targetlocked you'd rather fire something you can actually mod. You'd need both a focus and a targetlock to fire unguideds after SLAM'ing.
Yeah you wouldnt always need it but Reload also reloads all upgrades anyway, not just 1.

Think i'd rather just go all out with 1 BIG weapon (heck Cruise Missiles sound like a wise idea to me, cant really get the 5die attack but thats not the point its a 3pt 4die attack if you did a 3turn->3turnslam that doesnt use the targetlock so you can keep it on there for another round and use your action on something else)

I'm talking about them specifically with LRS though. Get your locks early and unload the Plasmas with a focus token. If your locked target dies, you still have an effective shot using the rockets on your next target of opportunity. It also means you can still fire at a target that you can't lock yet (due to LRS).

You know what, though? Linked Battery on Brobots... that's some good eating right there.

Edited by NakedDex
14 minutes ago, thespaceinvader said:

But given that it's only available to 2 ships usefully - the Gunboat and the B Wing - and neither is exactly underpriced, yeah, it's too expensive.

This is funny for me for a couple of reasons.

(1) B-wings used to be a good example of power-creep. Now they're among the most-cited examples of "having been power-crept."

(2) The PS 4 gunship is 21 points, which is the same as a PS 2 X-Wing Rookie Pilot. Now, the Rookie Pilot is over-costed, I will grant, but take a look at what you gain and lose for 0 points:

Lose -- Astromech, K-turn, 4-straight is red, -1 Primary attack.

Gain -- +2 PS, EPT, +1 Hull, +1 Shield, Missile, SLAM, Reload.

I mean ... if that's not a competitively costed ship, X-Wing is a walking corpse.

Edited by Jeff Wilder
2 minutes ago, thespaceinvader said:

TBF, it would be fine in most context at 2 points. It's the right price e.g. if it was an EPT.

But given that it's only available to 2 ships usefully - the Gunboat and the B Wing - and neither is exactly underpriced, yeah, it's too expensive.

FWIW, yeah, I'm pretty ticked with this. I hope to goodness I'm wrong and we see Gunboat squads at top tables all over the place in January.

Nothing would please me more.

But unless there's a CRAZY nerf in the FAQ very soon... I can't see that happening.

Eaden Vrill is going to like linked batteries. Putting a cannon on him was just a waste of his pilot ability anyway before. Now he'll pair nicely with a stress hog and tactician to constantly hand out stress so he can roll more dice, and re-roll what he's got. Will it be competitive beyond store championships? Probably not. But it makes him way more useful than right now.

Hm. Excited to run one or two of these, but these'll be less straightforward to fly than a TIE Bomber swarm and they'll have a lot of moving parts and have a lot of parsing to do with the Weapons Disabled tokens...

Anyhow.

I think with some of these upgrades, they're trying to push us into using some of the higher costed torps and missiles, which I may consider...

Hmm, timing question

Adv SLAM action happen before or after you get the weapons disabled token?
Wasabi er i mean Karsabi might not be able to use his ability and adv slam in the same turn, due to stress.

24 minutes ago, Antilles01 said:

Why waste the mod slot on munitions failsafe when the ship has the reload action? LRS or AdvSlam are too valuable to not equip.

What makes you think I was only talking about the Gunboat? Run it with flechette torpedoes, saturation, and failsave, on a ship of your choice. Good control, splash if you need it. It certainly is something that your opponent is going to have to take into account a lot of the time.

Edited by DarkArk
Just now, Jeff Wilder said:

This is funny for me for a couple of reasons.

(1) B-wings used to be a good example of power-creep. Now they're among the most-cited examples of "having been power-crept."

(2) The PS 4 gunship is 21 points, which is the same as a PS 2 X-Wing Rookie Pilot. Now, the Rookie Pilot is over-costed, I will grant, but take a look at what you gain and lose for 0 points:

Lose -- Astromech, K-turn, 4-straight is red.

Gain -- +2 PS, EPT, +1 Hull, +1 Shield, Missile, SLAM, Reload.

I mean ... if that's not a competitively costed ship, X-Wing is a walking corpse.

But getting LInked Batteries costs an additional 1 point premium on top.

And yes, the X Wing is a walking corpse. The X Wing also gets a 3 die primary. Gunboat's 2 is pretty useless on its own, so it has to pay for extras.

BroBots are btw large ships. So there goes that idea. AGAIN °_^
TIE Defender with Jamming Beam might actually be great. Removing a token is about as strong as having that token in the first place. It gives those TIE-D the ability to survive significant longer. So mix it with some ions and you might be doing ok.

Edited by SEApocalypse
2 minutes ago, FlyingAnchors said:

Eaden Vrill is going to like linked batteries. Putting a cannon on him was just a waste of his pilot ability anyway before. Now he'll pair nicely with a stress hog and tactician to constantly hand out stress so he can roll more dice, and re-roll what he's got. Will it be competitive beyond store championships? Probably not. But it makes him way more useful than right now.

Actually, even a light Dash might be pretty suited to this upgrade. I never like pouring tons of points into single ships, this could help out his PWT...

Edit: Nevermind, large base...

Edited by Praetorate of the Empire