3 hours ago, Darth Meanie said:Maybe it should have been Poly Unsaturated Salvo.
You made me laugh out loud. So funny!
3 hours ago, Darth Meanie said:Maybe it should have been Poly Unsaturated Salvo.
You made me laugh out loud. So funny!
I'm shocked nobody has brought this idea up:
Lieutenant Karbasi - 24
Total - 35
Sure, it's slightly expensive, but you've got a SLAMing Heavy Laser Cannon with a guaranteed re-roll on offense (potentially up to 4 re-rolls, if you rolled almost all eyeballs) and potential re-rolls on defense as well. The dial is good enough that you don't need to worry too much about the perpetual stress, and 4 dice with action-free re-rolls on offense is nothing to turn your nose up at.
Also, on an unrelated note:
Gamma Squadron Veteran - 19
Total - 24
24 points for a ship that has effectively 3 attack dice, effectively 3 defense dice, 6 hull, and on a miss, can still possibly inflict damage anyway against ships with 0-1 agility. Not too shabby for 24 points.
3 hours ago, Underachiever599 said:24 points for a ship that has effectively 3 attack dice, effectively 3 defense dice, 6 hull, and on a miss, can still possibly inflict damage anyway against ships with 0-1 agility.
Black squadron scout Striker with Ruthlessness, title and LWF is 25 points, has pseudo free boost, does auto damage to one other ship on a hit, has 3 att/‘3’agi but only 4 hull. Also doesn’t require focus to shoot.
But UR denied range three bonus and SS also works on the defending ship that wasn’t hit, making it effective when no other ships are in range. I would say it’s pretty close and depends on preference and flying style.
On 10/20/2017 at 2:18 PM, Vineheart01 said:pfft actually that does sound pretty decent....
Sunny has no EPT, so this gives him an innate reroll w/o targetlock dependencies. So he can action for an evade/focus (evade for defense, focus for potential all focus results)
Dang! Some else had thought of my idea before me! Yes, She spends 4 pts to get a hull upgrade and a re-roll. That kicks in on her special ability of re-rolling. Not exactly amazing, but actually not bad when you think about it.
11 hours ago, Underachiever599 said:Also, on an unrelated note:
Gamma Squadron Veteran - 19
- Saturation Salvo - 1
- Unguided Rockets - 2
- Lightweight Fame - 2
Total - 24
24 points for a ship that has effectively 3 attack dice, effectively 3 defense dice, 6 hull, and on a miss, can still possibly inflict damage anyway against ships with 0-1 agility. Not too shabby for 24 points.
Yep. I said that one, but didn't include the LWF. I think it's pretty good.
On 10/20/2017 at 5:50 PM, ficklegreendice said:not really,
salvo just sorta sucks
On 10/20/2017 at 5:55 PM, Rakaydos said:You need a 5 point missile to hit whisper or a stealth-intercepter with splash from a missed shot.
4 point missiles can hit tie swarm, 3 point missiles can hit biggs.
I think Unguided Rockets are perfect for this EPT. It's a 3 die attack that can only use the Focus for the adjustment. You might want to keep that focus for defense. In fact, if adding that Focus means you get one hit in and not adding it means you get it for defense AND you do damage to everyone in R1 of the target....that's an easy choice.
Unguided Rockets and Salvo will go together really well.
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Also, I don't think Linked Batteries is a bad idea on a Tie Defender. The /x7 reduces cost and gives a situational free Evade. The /D costs and then you have to buy a cannon, but it's pretty good for double shot. Linked isn't that much and it lets you re-roll one attack die every time. That's not bad.
Edited by heychadwick16 minutes ago, heychadwick said:Also, I don't think Linked Batteries is a bad idea on a Tie Defender. The /x7 reduces cost and gives a situational free Evade. The /D costs and then you have to buy a cannon, but it's pretty good for double shot. Linked isn't that much and it lets you re-roll one attack die every time. That's not bad.
No, it's pretty bad. You're taking a chassis that's too expensive and making it more expensive without using any of the ways to make it less expensive.
That's pretty much the definition of a bad idea.
The effect is useful, but even if it had been free it wouldn't have been worth giving up /x7 for.
2 hours ago, heychadwick said:Also, I don't think Linked Batteries is a bad idea on a Tie Defender. The /x7 reduces cost and gives a situational free Evade. The /D costs and then you have to buy a cannon, but it's pretty good for double shot. Linked isn't that much and it lets you re-roll one attack die every time. That's not bad.
The /D costs 0.
1 hour ago, thespaceinvader said:No, it's pretty bad. You're taking a chassis that's too expensive and making it more expensive without using any of the ways to make it less expensive.
That's pretty much the definition of a bad idea.
The effect is useful, but even if it had been free it wouldn't have been worth giving up /x7 for.
Really? I find the TIE Defender with /D a lot of fun to fly, whereas the /x7 title just always seemed a bit "meh" to me. I mean, making it a little cheaper and getting a free token is nice, but I prefer having a secondary or two!
Though, I wish the Defender could get a second <cannon> slot so then the /D could be useful and you could still equip Linked Battery!
/D is great, is a little expensive for its squishiness.
However, Linked Battery doesn't allow you to use /D.
2 hours ago, thespaceinvader said:No, it's pretty bad. You're taking a chassis that's too expensive and making it more expensive without using any of the ways to make it less expensive.
The new generics are priced alright. I don't believe it's too expensive.
3 minutes ago, heychadwick said:The new generics are priced alright. I don't believe it's too expensive.
For the TIE Defender?
No, they're priced to match the old ones. They're good, but not using a title on them is shooting yourself in the foot.
You know, it might be an interesting choice on the Delta if you want a cheap blocker that's more offensive than an x7. 32 points for the Defender statline with fully modified attacks on a PS1 blocker. That actually kind of seems okay. The equivalent would be Predator Glaive x7 at 35. Obviously it's not worth it unless points are really tight, or the blocking aspect is an important component of functionality, but it's probably the Linked Battery Defender I dislike least.
Edited by BiophysicalThe problem here is that the guaranteed evade and Sharp price decrease is basically always worth it over a single reroll. The x7 evade is HUGE and makes even the unassuming delta a late game threat
Not to mention linked batteries are only 1 point less to the VASTLY more-useful-in-this-meta ion cannon
Edited by ficklegreendice6 hours ago, thespaceinvader said:/D is great, is a little expensive for its squishiness.
However, Linked Battery doesn't allow you to use /D.
Yeah if only linked batteries would ADD an cannon slot, than the two points might be actually alright in price. Linked + beam + damage weapon would be been a solid combo and defenders with D title might have been great with linked batteries, jamming beams and /D title.
Sometimes I really don't get FFG.
If Linked Battery was 0 points (as it should have been), it would still be a bad choice for a Defender. If I couldn't spare the single point for a beam weapon, I'd switch it for x7 in a heartbeat. The problem is that Linked Battery is 2 points, which means that it costs 4 more points than an x7 and it loses the free evade, which isn't even close to a fair trade.
On 10/21/2017 at 0:58 AM, Dr Zoidberg said:No, you can't because dice can only be rerolled once. How is it that people still don't understand basic tenets of this game?
I don't actually get to play that often, and never competitively, so that isn't a rule that I've had any reason to come across. That's why I come up with "stupid combos" instead of anything competitive. Never claimed otherwise.
How is it that some people can't correct others without being incredibly condescending about it?