Yay!
New article up!
At least add a link . Hells bells man. https://www.fantasyflightgames.com/en/news/2017/10/20/indiscriminate-devastation/
Just now, Chief Hugh said:At least add a link . Hells bells man. https://www.fantasyflightgames.com/en/news/2017/10/20/indiscriminate-devastation/
Scroll up ?
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I really want to like this.
I really do.
But basically everything is too expensive.
I'd be shocked if it makes any competitive impact.
Interesting.....all missiles/torps are mini-bomblets now.

Also.........18 PTS?????!!! Mind blown

Eek.
Arc caster cannon? LOL, even included a pic that clearly says rebel and scum only.
This is ordonance meta now ! ![]()
And another tool against swarm ! ![]()
And against fair ship ? ![]()
Edited by Arkanta974
2 minutes ago, thespaceinvader said:
I really want to like this.
I really do.
But basically everything is too expensive.
I'd be shocked if it makes any competitive impact.
23 points for a loaded nu is to expensive?
i mean the named pilots can get pricey but overall the ship fits the 27-34 loaded ace profile that imps have been known for in the past.
I think Saturation Salvo just made munitions failsave a legit card. Also the Os-1 not having a points limiter on its munitions is nuts, that thing is going to be super maneuverable and awesome. I can't wait to fly it.
Article also confirms the change to Adv. SLAM. Can we get the FAQ now please?
Just now, FlyingAnchors said:23 points for a loaded nu is to expensive?
i mean the named pilots can get pricey but overall the ship fits the 27-34 loaded ace profile that imps have been known for in the past.
For a ship with one arc and no turret, yes.
25 points for a Nu with Unguided Rockets, Plasmas, LRS, and OS1.
There's my swarm, boys.
Just now, thespaceinvader said:For a ship with one arc and no turret, yes.
Why do you even need a turret when you can slam?
AND WELCOME TO THE JAM!(jamming beam)
Just now, FlyingAnchors said:Why do you even need a turret when you can slam?
AND WELCOME TO THE JAM!(jamming beam)
Because everything else moves after you and dodges your arc.
QuoteWhile your Star Wing in the XG-1 Assault Configuration has a weapons disabled token, its Title permits only the use of cannons with a squad cost of "2" or lower. These include the Flechette Cannon, Arc Caster , Tractor Beam , and the new Jamming Beam .
Arc Caster is a great idea for it... Except it's Rebel & Scum only.
Just now, thespaceinvader said:Because everything else moves after you and dodges your arc.
So learn to be a better pilot and predict what your opponent will do. ![]()
3 minutes ago, NakedDex said:25 points for a Nu with Unguided Rockets, Plasmas, LRS, and OS1.
There's my swarm, boys.
I think you just convinced me to buy 4. was gonna get two for sure, thinking about three, but now....
2 minutes ago, Slugrage said:So learn to be a better pilot and predict what your opponent will do.
Yup that sounds eminently possible when everything else is turrets with repositioning at higher PS.
4 minutes ago, thespaceinvader said:Because everything else moves after you and dodges your arc.
Anticipate.
7 minutes ago, NakedDex said:25 points for a Nu with Unguided Rockets, Plasmas, LRS, and OS1.
There's my swarm, boys.
?
2 points cheaper. Basically the same.
1 minute ago, PanchoX1 said:I think you just convinced me to buy 4. was gonna get two for sure, thinking about three, but now....
Oh I ordered four before the moment they were available to preorder, before I even saw the original preview.
yeah that EPT would have made complete sense to be imperial only.
FFG has a habit of making the awesome cards in imp packs universal but not the other way around. #MoreImpUniqueCards
Both titles are juicy and really make it difficult to decide which is better.
One one hand, we have another ordnance user. We got plenty of that. But this one can pull a U-turn and still shoot (adv slam for TL if not already there, Focus otherwise) its ordnance. Thats crazy.
On the other hand, we have someone that will be king at control gameplay with the same mobility but limited to 2pt cannons, which only do 1 damage or no damage and an effect.
The crazy bit is weapons reload gives you a weapons disabled token. So as long as they have a targetlock on target already or can be given one, they can reload their discarded missile/torp then immediately fire it.
Dial is a bit .. odd but not bad in the slightest. I was fully expecting a turnaround in there somewhere even though it technically doesnt need it. I think equipping a cannon higher than 2 will be a bad idea because except for the initial pass its going to be turn SLAM turning every round almost. On the other hand, Mangler + a 1pt cannon wouldnt be too expensive and it can play the swing-wide strat to fire the mangler, firing the 1pt cannon (tractor or jamming) when it had to SLAM.
18pts for a 7hp 2agi ship isnt too shabby either. Think the bomber is the only ship that compares to that, with 6hp.
And now i want 4 of these because you can have 4 with some good ordnance on them ....
Edited by Vineheart0112 minutes ago, DarkArk said:I think Saturation Salvo just made munitions failsave a legit card. Also the Os-1 not having a points limiter on its munitions is nuts, that thing is going to be super maneuverable and awesome. I can't wait to fly it.
Article also confirms the change to Adv. SLAM. Can we get the FAQ now please?
Why waste the mod slot on munitions failsafe when the ship has the reload action? LRS or AdvSlam are too valuable to not equip.
Just now, thespaceinvader said:?
2 points cheaper. Basically the same.
Oh I know. I've been running variants on 4x Bomber lists for a year now. They're perpetually underestimated, and often chew through everything they face. I'm now paying two points more for more HP, and considerably more movement options, while also having reload. I'm 100% ok with that.