Tourney fleet HELP!

By anonymousguy, in Star Wars: Armada Fleet Builds

Rebel Alliance

General Dodonna

Assault Objective: Most Wanted

Defense Objective: Contested Outpost

Navigate Objective: Superior Positions

400/400 points

Modified Pelta-class Command Ship

-Lando Calrissian

-All Fighters, Follow Me!

-Fighter Coordination Team

-Boosted Comms

(flagship)MC30c Torpedo Frigate

- General Dodonna

-Admontion

-Ordnance Experts

-Reinforced Blast Doors

-H9 Turbolasers

-Assault Proton Torpedoes

GR-75 Medium Transports

-Bright Hope

-Toryn Farr

-Bomber Command Center

-Expanded Hangar Bays

GR-75 Medium Transports

-Ahsoka Tano

GR-75 Medium Transports

-Leia Organa

-Comms Net

Luke Skywalker

Wedge Antilles

Biggs Darklighter

1 X-wing squadron

Norra Wexley

1 Y-wing squadron

Green Squadron

Jan Ors

Any help would be great, one thing I'm mainly not sold on is my objectives, especially Contested Outpost. I also think the Pelta might be too squishy, and I don't think this list would do very well against Ackbar Pickle lists. Do the squadrons put out enough bombing damage?

Thanks in advance!

Edited by anonymousguy

You put your admiral on a torpedo frigate that wants to be close to the enemy ships? You're bold...

CO is definitely the wrong choice here as you have no command 3 ships. Planetary Ion Cannon or Hyperspace Assault seems to be the way to go. Or VIP.

I would also get rid of Leia to get some bid as she won't add that much to your game.

Don't listen to me, seriously don't. I don't know what I'm talking about. Anyone here will likely be able to tell you why I'm wrong....don't listen to me at all.

That being said...are you sure on your points? I'm thinking you might be a tad high, but maybe my math is wrong.

I feel like you may be trying to do too many things at once with this fleet. 5 activations is super nice, but no bid for first player means you lose one of the benefits of a high activation list. You have 1 heavily upgraded brawler, but nothing to distract people from it. When I do a brawler list, I like to have a couple brawlers and I like to keep them lean as I know I'm likely to lose one. You're putting all your eggs in one basket. You have 113 points on a light ship that is ineffective unless you can get in close and double arc or get a last-first maneuver with it. This guy is going to have a massive target painted on him. Sure, he's tanky, but if they are smart and focus fire on him...well that's all you got, and you'll lose your commander (which will hurt your bombers a bit), and you may not trigger RBD. A couple decent rolls with XI7s as close range (where he needs to be) and he's going be hurting.

Beyond that though, you seem to have a focus on the squadron game also with an emphasis on the bombing aspect of it. I'm guessing you are planning to hit fast and hard with your squadrons and the MC30 in hopes of finishing off big targets super fast. Certainly a potent combo. However, against another heavy squadron list, you may very well lose the squadron game, or at least never really make use of the bombing. Jan helps, but a solid player will be able to trip that up and force you to split your forces. Even a medium squadron build could tie you up pretty well. Flak fleets could really cause problems for you.

What is your plan for the MC30 and bombers? Like I said, I'm expecting you to use them in tandem with one another, but they don't compliment each other all that well right now. APT on the MC30 makes me think he's your lead damage dealer, but then you can expect the shields to be down or low, which means Norra's ability feels somewhat wasted. If Norra and the bombers are leading the strike, then the APT on the MC30 isn't really worth it as the shields will likely be stripped. Seems ACM would be a better fit if Norra is leading the charge because then you can amplify the damage. Redundancy isn't bad though and this would give you options with leading with either tactic.

You have 83 points in transports. And nothing to really keep them safe. A single CR90, or raider could really be a problem for you and end up hearding those away from where you need them to be. With your build, a lot of people will be able to break off a single small ship to deal with them.

Again, don't take my advice. I'm not even giving you alternatives here, what kind of junk is that. I'm just pointing out the weaknesses I see.

I'm not going to speak towards your objectives though. I have no grounds for talking about those. I'd be better drawing objectives at random.

Im looking at the squadrons and going, maybe you just like named and uniques?

Theres nothing specifically wrong with them, its just i only include 1-2 named or unique squadron supported by generic squads, so you can fit some more fighters in

Though i mean i also exist in a VERY squadron heavy meta here

Thanks for all your help!

19 hours ago, kmanweiss said:

Don't listen to me, seriously don't. I don't know what I'm talking about. Anyone here will likely be able to tell you why I'm wrong....don't listen to me at all.

That being said...are you sure on your points? I'm thinking you might be a tad high, but maybe my math is wrong.

I feel like you may be trying to do too many things at once with this fleet. 5 activations is super nice, but no bid for first player means you lose one of the benefits of a high activation list. You have 1 heavily upgraded brawler, but nothing to distract people from it. When I do a brawler list, I like to have a couple brawlers and I like to keep them lean as I know I'm likely to lose one. You're putting all your eggs in one basket. You have 113 points on a light ship that is ineffective unless you can get in close and double arc or get a last-first maneuver with it. This guy is going to have a massive target painted on him. Sure, he's tanky, but if they are smart and focus fire on him...well that's all you got, and you'll lose your commander (which will hurt your bombers a bit), and you may not trigger RBD. A couple decent rolls with XI7s as close range (where he needs to be) and he's going be hurting.

Beyond that though, you seem to have a focus on the squadron game also with an emphasis on the bombing aspect of it. I'm guessing you are planning to hit fast and hard with your squadrons and the MC30 in hopes of finishing off big targets super fast. Certainly a potent combo. However, against another heavy squadron list, you may very well lose the squadron game, or at least never really make use of the bombing. Jan helps, but a solid player will be able to trip that up and force you to split your forces. Even a medium squadron build could tie you up pretty well. Flak fleets could really cause problems for you.

What is your plan for the MC30 and bombers? Like I said, I'm expecting you to use them in tandem with one another, but they don't compliment each other all that well right now. APT on the MC30 makes me think he's your lead damage dealer, but then you can expect the shields to be down or low, which means Norra's ability feels somewhat wasted. If Norra and the bombers are leading the strike, then the APT on the MC30 isn't really worth it as the shields will likely be stripped. Seems ACM would be a better fit if Norra is leading the charge because then you can amplify the damage. Redundancy isn't bad though and this would give you options with leading with either tactic.

You have 83 points in transports. And nothing to really keep them safe. A single CR90, or raider could really be a problem for you and end up hearding those away from where you need them to be. With your build, a lot of people will be able to break off a single small ship to deal with them.

Again, don't take my advice. I'm not even giving you alternatives here, what kind of junk is that. I'm just pointing out the weaknesses I see.

I'm not going to speak towards your objectives though. I have no grounds for talking about those. I'd be better drawing objectives at random.

Looking at some of your advice here, I changed up the fleet.

Gallant Haven will protect the squadrons from flak and fighter swarms, the GR-75 bubble will fly close to the squadrons, providing flak fire support, MC30c acts as a hammer, so that the opponent will have to stare down at two threats.

This idea has been what I've been playing with nearly my whole Armada career(which actually is only about 8 months long)

Please don't tell me to get rid of the Gallant Haven, I can fly it pretty well and have worked hard to get it to work for me.

Fleet Ambush, Superior Positions, Most Wanted

General Dodonna

394/400 points

MC30c Torpedo Frigate

-Admonition

-Ordnance Experts

-Assault Proton Torpedoes

-H9 Turbolasers

(flagship) Assault Frigate Mark ll B

-Gallant Haven

-General Dodonna

-Flight Commander

-Electronic Countermeasures

GR-75 Medium Transports

-Bright Hope

-Toryn Farr

-Bomber Command Center

GR-75 Medium Transports

-Leia Organa

-Comms Net

GR-75 Medium Transports

-Ahsoka Tano

Luke Skywalker

Wedge Antilles

Biggs Darklighter

Jan Ors

Norra Wexley

Gold Squadron

Green Squadron

Edited by anonymousguy

I ran twice with success a similar list, here it is for your eyes and maybe some inspiration:

AF2b - Gallant Haven, Ruthless strategist, Electronic CM, XX-9 Turbolaser

NebB Escort - Yavaris, Lando, General Dodonna

HH Torpedo - Garel's Honor, External racks

GR75 - Bright Hope, Toryn Farr

GR75 - BCC

Jan Ors, 2 XWing, Norra Wexley, 3 YWings, Luke Skywalker

390pts, Precision Strike, Fighter Ambush, Superior Positions

The idea is the same as yours above, but maximizing Dodonna's proc thanks to XX-9, Yavaris, Garel's Honor, BCC, and black dice bombers.

3 hours ago, Ritalbringer said:

I ran twice with success a similar list, here it is for your eyes and maybe some inspiration:

AF2b - Gallant Haven, Ruthless strategist, Electronic CM, XX-9 Turbolaser

NebB Escort - Yavaris, Lando, General Dodonna

HH Torpedo - Garel's Honor, External racks

GR75 - Bright Hope, Toryn Farr

GR75 - BCC

Jan Ors, 2 XWing, Norra Wexley, 3 YWings, Luke Skywalker

390pts, Precision Strike, Fighter Ambush, Superior Positions

The idea is the same as yours above, but maximizing Dodonna's proc thanks to XX-9, Yavaris, Garel's Honor, BCC, and black dice bombers.

I ran a list once a while back, had a toryn far/BCC medium transport amongst 10 XWings, so much fun to fly as a death ball hahaha

(better squad builds exists, but just flying 10Xwings is so cool)

Seeing your flotillas built how they are reminded me of that fleet, had to share ??

5 minutes ago, DrakonLord said:

(better squad builds exists, but just flying 10Xwings is so cool)

So. ****. True.

:lol:

Just a general advice: Try to avoid making big juicy targets(with a lot of upgrades). Your Case: Id have toryn and bcc on separate transports. Try to Even out their points/utility so losing one wont be too big loss.

On 20.10.2017 at 4:06 PM, anonymousguy said:

Rebel Alliance

General Dodonna

Assault Objective: Most Wanted

Defense Objective: Contested Outpost

Navigate Objective: Superior Positions

400/400 points

Modified Pelta-class Command Ship

-Lando Calrissian

-All Fighters, Follow Me!

-Fighter Coordination Team

-Boosted Comms

(flagship)MC30c Torpedo Frigate

- General Dodonna

-Admontion

-Ordnance Experts

-Reinforced Blast Doors

-H9 Turbolasers

-Assault Proton Torpedoes

GR-75 Medium Transports

-Bright Hope

-Toryn Farr

-Bomber Command Center

-Expanded Hangar Bays

GR-75 Medium Transports

-Ahsoka Tano

GR-75 Medium Transports

-Leia Organa

-Comms Net

Luke Skywalker

Wedge Antilles

Biggs Darklighter

1 X-wing squadron

Norra Wexley

1 Y-wing squadron

Green Squadron

Jan Ors

Any help would be great, one thing I'm mainly not sold on is my objectives, especially Contested Outpost. I also think the Pelta might be too squishy, and I don't think this list would do very well against Ackbar Pickle lists. Do the squadrons put out enough bombing damage?

Thanks in advance!

It's a nice list. Doesn't really need to be changed. If you play it well, it can do well.

It has one chief limitation though, and that is a bomber wing that isn't really that potent. You've some back dice bombers in there, but not that many. You have Norra, but no Yavaris - that won't be enough to consistently take down large, well-defended ships.

Granted you have Admo, which is a real ship-killer, but I'm not sure squadrons + Admo is sufficient.

You should test it a bit, gain some experience and then consider if your fighters are strong enough as anti-ship.

Thanks for all your help, guys!

6 hours ago, Green Knight said:

It's a nice list. Doesn't really need to be changed. If you play it well, it can do well.

It has one chief limitation though, and that is a bomber wing that isn't really that potent. You've some back dice bombers in there, but not that many. You have Norra, but no Yavaris - that won't be enough to consistently take down large, well-defended ships.

Granted you have Admo, which is a real ship-killer, but I'm not sure squadrons + Admo is sufficient.

You should test it a bit, gain some experience and then consider if your fighters are strong enough as anti-ship.

I will most likely be bringing that Gallant Haven list to a tournament in 3 weeks, so I have some playtesting time, I feel like I fly the Gallant Haven list better, though as @Green Knight said, the list might not have enough firepower to take down opposing ships reliably quick.

I must confess I feel like Admo isn't pulling its own weight, but what should I replace it with? Yavaris is a feasible choice, I guess.

So, I changed up the list to this:

Fleet Ambush, Most Wanted, Superior Positions

Assault Frigate B, Dodonna, Adar Tallon, Reinforced Blast Doors, Gallant Haven

Nebulon-B Escort Frigate, Yavaris, Fighter Coordination Team, Flight Commander

GR75, Toryn, BCC, Bright Hope

GR75, Ahsoka Comms Net

GR75, Leia, Comms Net

Biggs Darklighter, Wedge Antilles, Luke Skywalker, Jan Ors, Dutch Vander, Ten Numb, Nym

396/400

Luke skywalker: major target for the opposite player, will never reach a ship if the other player has anything to say about it

Biggs darklighter: gonna move damage from an expensive unique to...... another expensive unique?

Dutch vander and wedge: no complaints about this combo, very useful

Ten numb: good choice

Nym: good choice with an intel squadron

Jan ors: why? Just bring a generic HWK for the same job- its not like jans ability will be used in this fight, your paying premium.

Just my thoughts on your squadron force.

55 minutes ago, DrakonLord said:

Luke skywalker: major target for the opposite player, will never reach a ship if the other player has anything to say about it

Biggs darklighter: gonna move damage from an expensive unique to...... another expensive unique?

Dutch vander and wedge: no complaints about this combo, very useful

Ten numb: good choice

Nym: good choice with an intel squadron

Jan ors: why? Just bring a generic HWK for the same job- its not like jans ability will be used in this fight, your paying premium.

Just my thoughts on your squadron force.

Jan is for backup defense, and then there is the possibility of her being sniped.

You do make a good point on Biggs, however. I will definitely give that one some thought.

Jan is very useful, and anytime imo.

Biggs lost his hype with the last waves.

Combo Wedge-Dutch is among the most powerful fro rebels, squadron-wise.

Luke is very dangerous with Yavaris, a real pain. Major target? No problem, he is resistant, and in the meantime the others squadrons move freely.

Ten Numb is great, but if it's the only BWing of the fleet, he will also be the slowest, so you have to adapt all your movements because of him.

Nym, I dunno. Never had great experience with him.

7 hours ago, Ritalbringer said:

Jan is very useful, and anytime imo.

Biggs lost his hype with the last waves.

Combo Wedge-Dutch is among the most powerful fro rebels, squadron-wise.

Luke is very dangerous with Yavaris, a real pain. Major target? No problem, he is resistant, and in the meantime the others squadrons move freely.

Ten Numb is great, but if it's the only BWing of the fleet, he will also be the slowest, so you have to adapt all your movements because of him.

Nym, I dunno. Never had great experience with him.

I'd have to agree with all of this except for Nym. While he can definitely be hit or miss, when he hits it hurts so bad. A friend of mine uses him a lot and on multiple occasions he's cost me the braces on 2 ISDs.

4 minutes ago, Megatronrex said:

I'd have to agree with all of this except for Nym. While he can definitely be hit or miss, when he hits it hurts so bad. A friend of mine uses him a lot and on multiple occasions he's cost me the braces on 2 ISDs.

Good to read, I will therefore give him another couple of chances :) Thanks mate

17 hours ago, Ritalbringer said:

Nym, I dunno. Never had great experience with him.

9 hours ago, Megatronrex said:

I'd have to agree with all of this except for Nym. While he can definitely be hit or miss, when he hits it hurts so bad. A friend of mine uses him a lot and on multiple occasions he's cost me the braces on 2 ISDs.

I was doing a practice game with that Yavaris Fleet, and my opponent flew a demolisher straight in Gallant Haven's face. Gallant Haven took about 3-4 damage, then retaliated with a squadron command. I sent in Nym, he rolls a hit-crit and crit, removes Demo's redirect, then Ten Numb and Wedge follow up on Demo, and with shots from Gallant Haven, destroy Demolisher in that one activation. Didn't even need Yavaris!

Oh yeah, and for all of you that disagree with Biggs, what should I replace him with?

2 A wings

Or a YT1300

2 hours ago, DrakonLord said:

2 A wings

2 hours ago, DrakonLord said:

Or a YT1300

Why?

I'm not trying to say your idea is bad, but I just want to here why you say that.

2 A wings gives you two fast counter 2 squadrons that can quickly intercept a bomber wing before the uniques arrive.

Or u could add shara

The yt1300 gives you the opposite- a slow but high health escort squadron with counter 1.

( i much prefer yt1300's over Xwings 9/10 percent of the time, as they have escort and counter)

The only problem with two A-wings is that that means I will have 8 squadrons, and I only have enough command power to command seven of them.

A YT1300, though, would give me a bid, but then what will make squadrons shoot at him? They will just shoot Luke and Wedge, Though I guess I could fly Luke and Wedge apart from Jan and the YT1300, so that they'd have to chew through a YT1300 with Gallant Haven and Jan backup, plus then they'd take counter 1 with Toryn Farr.