Cymoon-1 based fleet

By Lord Tareq, in Star Wars: Armada Fleet Builds

I'm toying with this setup, based on long range firepower second to none while using my favorite ships but also without neglecting the squadron game. I really like the Cymoon-1 as a cheaper ISD-II with a fleet command role.

Synergy is based on the Vic's potent long range firepower due to TRC (on average 3.5 damage) coupled with the 1.5 damage from the gozanti (always using concentrate fire command). Should exhaust some tokens. Then the Avenger's frontal red dice have been maxed out to 6 dice (which becomes 7 really whenever there is at least 1 accuracy) this puts out another 4.5 damage which more often than not locks down at least another 2 defense tokens due to QTC. While its obviously best to activate Avenger last, QTC also means activation is more flexible as there is a really good chance of locking down the most problematic defense tokens anyhow. In fact Avenger may be overkill and Relentless a better option. At closer ranges Suppressor comes into play as well to exhaust defense tokens. Shields to Maximum can be swapped out for Entrapment Formation, making the fleet incredibly mobile coupled with Jerjerrod, but I feel the +1 shield regeneration for every ship might be more useful due to lack of proper defense retrofits on the star destroyers.

Commands for the ISD & VSD mostly squadron & engineering. For the Gozanti concentrate fire as it doubles its firepower.

Admiral Solon's Unknown Regions Fleet

Faction: Galactic Empire
Points: 398/400

Commander: Moff Jerjerrod

Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Intel Sweep

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Moff Jerjerrod ( 23 points)
- Avenger ( 5 points)
- Wulff Yularen ( 7 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- Quad Turbolaser Cannons ( 10 points)
- Shields to Maximum! ( 6 points)
= 179 total ship cost

Victory I-Class Star Destroyer (73 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
- External Racks ( 3 points)
= 92 total ship cost

Gozanti-class Assault Carriers (28 points)
- Suppressor ( 4 points)
= 32 total ship cost

1 Maarek Steele ( 21 points)

1 Major Rhymer ( 16 points)

1 TIE Bomber Squadron ( 9 points)

1 "Howlrunner" ( 16 points)

2 TIE Fighter Squadrons ( 16 points)

1 Ciena Ree ( 17 points)

Edited by Lord Tareq

I would say to swap your bombers all out for more generalist squads. The list handles ships with its own ships well enough.