Running initiation games

By Ritalbringer, in Star Wars: Imperial Assault

Hello guys,

This weekend I am going to local "gamescon" and I plan to take Imperial Assault with me in order to make it discover to new people.

For that, I plan to run 2 "campaign" independent games, to show a little bit this awesome game's features (so no skirmish).

Therefore, I wanted to know if you already did it, and if you can advise me 2 good scenarios for that (1h, 1h30 each). I have the core set + Twin Shadows + Hoth.

Thanks a lot!

Edited by Ritalbringer

We did it and it end up fine. I can't recall the name of the scenario but it was a side mission where rebels have to escort volunteers out of the cantina and the empire has to aprehend them. It's fast, straightforward and action-packed. On top of that, at the end vaders himself busts in, which gives players some SERIOUS emotions ;). You can also try Homecoming (the same situation - straightforward and Vader at the end). If you aim at more skilled players (for example descent veterans) you can also try Fenn side mission, cause it includes AT-ST and interresting obectives. My personal favorite mission is Under Siege, but the donwside is, that you spoil story mission + it is quite long. The rule of the Thumb should be "If it invokes Vader and doesn't last 3 hours (excluding Diala side mission, which is weak). Good Luck!

edit. The first scenario is called Sympathy for the Rebellion and it comes with luke ally pack.

Edited by Szycha

There's a tutorial mission in the box, but it's absolutely awful- bland, and honestly doesn't teach the rebels much anyway.

If you know the rules well, it's not too hard to design your own mission, especially if the goal is to teach and not to provide a totally balanced experience.

Last Sunday, I designed a mission based heavily on the Rogue One hallway scene to teach two new players. It was great! A lot of fun, and they learned a ton more than they would've if we'd just done the standard intro.

Thanks for your feedbacks.

I don't feel I am good enough to create my own mission...

I will continue to dig in the existing ones until I find what suits the best.

Another user ran Drawn In (core) for demoing purposes and had some great success with it:

I think A New Threat (core) could work. I like the focus on exploration and players will be itching to find out what’s inside the rooms...even though veteran players know that opening doors is never really good news for the Rebel side, hehe. I'd cut the demo immediately when:

General Weiss shows up

I think Temptation (core - Diala's side mission) is quite fun for demo purposes, not sure why @Szycha called it "weak."

Hunted Down is very fun as well, see below.

Remember:

  • I wouldn't worry too much about finishing the mission, I think the whole purpose of a demo is that you wanna leave players wanting more !
  • Preselect a few class cards/items for heroes to use. This helps with balancing purposes (story missions post intro mission are supposed to be played with upgraded heroes) and it gives new players an idea of the upgrade stage. "Oh, you thought that class card card was cool? You should see his 4XP one!"
  • If you can, pick a mission with recognizable locations and/or recognizable characters (primary reason why Hunted Down is perfect for this)

Have fun and good luck!

Edited by Armandhammer
3 hours ago, subtrendy2 said:

Last Sunday, I designed a mission based heavily on the Rogue One hallway scene to teach two new players. It was great! A lot of fun, and they learned a ton more than they would've if we'd just done the standard intro.

Did they learn not to take a squad of regular rebel troopers against Vader?

I've demo'ed plenty of campaign missions, here are some of my fav ones:

Under Siege (Core, L)

Temptation (Core)

Homecoming (Core)

Canyon run (TS)

Brushfire (Core)

Preventive Measures (Hoth)

Fire in the Sky (TS, L)

Sorry about the mess (Core)

L = might be a bit long since they're more like story missions than side missions

1 hour ago, Brigadierblu said:

Did they learn not to take a squad of regular rebel troopers against Vader?

Actually, they rolled like 2 dodges in a roll for the Rebel carrying the plans (but yes, eventually all three troopers were destroyed.

Basically, I created a map with some Merc interior tiles, and some Imperial interior tiles (the hallway). The heroes started off in the Merc area (Tantive IV) trying to repair the hyperdrive (1 success on a Mech test on a terminal). On the success, Rebel troopers spawned on the other side of the door in the hallway, near a rebel mission token. The token was the plans (what I initially referred to as the "data", to see how long it took for my rebels to catch on). When they carried the plans to the door and interacted with the door, the door closed on them and was locked (health 8, 1 defense). Then Vader spawned at the end of the hallway (this is where they realized what was happening), while Leia spawned on the Entrance in the Tantive IV section. The objective then became for the hero carrying the figure to be adjacent to Leia, for a Rebel victory. Thus, heroes on one side and Rebels on the other were shooting down the door while Vader slaughtered the Rebel troopers.

Like I said, balance-wise it wasn't great. But it introduced a lot of elements of the game to them that the tutorial doesn't hit on, and they really enjoyed the theme of it.

Edited by subtrendy2
5 hours ago, Armandhammer said:

General Weiss shows up

I think Temptation (core - Diala's side mission) is quite fun for demo purposes, not sure why @Szycha called it "weak."

1. I hate imperial deployment all around the map. It's weird, ruins one of the basic game mechanics and is not very thematic (imperial troops spawning in the middle of your group? - yeah I know, that they are ghost etc. but I just don't buy it)

2. Basing the number of rounds on dice rolls sucks hard and makes it REALLY luck dependent (try winning it with two bad rolls)...

3. No interesting objectives or interractions - basicly you just walk down one corridor to confront vader

On top of that I think, that demo games should include some epic rebel/imperial clashes rather them walking around the fog and chasing ghosts.

That's it for my opinion :)

Incoming is another fun one too.

Thanks everyone for the great advices :)