List of “objectively” bad experiences.

By TylerTT, in X-Wing

2 hours ago, Boom Owl said:

Its probably a good idea to be aware of which mechanics can be frustrating or discouraging if used against new/oblivious players.

1. Standard Nym

2. 4x TLT

3. RAC/Kylo

4. Miranda Regen & Slam Bombs

5. Kanan/Biggs

6. Trip Jumps or Paratanni

7. Regen Corran or Poetensity

8. Ninja Turtle Soontir & Whisper

9. FSR2

10. Early Game Alpha Strikes

11. "High" HP Alpha Turrets (Rey/Dengar)

12. Biggs/Low protecting anything good

Again, 100% qualify this list with the assumption that its being used against someone who is seeing them for the first time and has not brought a reasonable list that can even slightly balance out the matchup.

Outside of that specific situation everything is fine. This is fine.

Soooo... everything that is considered high-top tier?

Bottom line: if you go up against a new player, play fun subpar lists.

31 minutes ago, Malabor said:

Sometimes people take this game of pushing around little plastic ships WAY too serious. I get that there's high-end competition, but at the end of the day it's still supposed to be fun, right?

Shh! They're not supposed to know.

Just now, Celestial Lizards said:

Shh! They're not supposed to know.

whooops!! Sorry...

31 minutes ago, MaxPower said:

Soooo... everything that is considered high-top tier?

Bottom line: if you go up against a new player, play fun subpar lists.

Read the situation.

Above all else the community should make every effort to welcome new players.

Its super important and recognizing when your list is going to completely crush their hopes and dreams is key.

A large # of new players don't immediately understand how they could possibly deal with the top or even mid-tier lists the first time they see them.

Even Rey/Fin/Expertise throwing 5-6 red dice can frustrate a new player who just figured out how to not land on rocks. Its an overwhelming amt of hp and constant shots for the uninitiated.

If you crush em....at least ask if they want to know exactly how to counter what your using.

X-Wing is built on hope.

99% of what feels frustrating is only frustrating because people don't understand how to deal with it yet.

Its not a question of "Git Gud".

Its more about learning how to fly what you like and still have at least a 25% chance against any possible list.

If they like B-Wings well....maybe a different conversation is required....

Edited by Boom Owl
1 hour ago, BlodVargarna said:

I’m lucky to not have faced that kind of poor sportsmanship. I have had people rage quit on Vassal, but only very rarely.

I hope the dice thrower has found a more relaxing hobby.

I hope he still plays x-wing, personally. People can grow out of that attitude. I'd rather have a community that was able to eliminate the salt rather than shunt it Into the corner.

I had a similar experience with a guy running triple kirahxz fighters in the height of the deadeye scouts meta. I hope he gets guns for hire and I'll get to play him at a future event. (He was pretty salty about jake Farrell surviving his missiles alpha strike with one hull. I think vasaki giving him more mods would have probably secured him killing jake.)

Edited by FlyingAnchors
53 minutes ago, FlyingAnchors said:

I hope he still plays x-wing, personally. People can grow out of that attitude. Hopefully he gets better.

I had a similar experience with a guy running triple kirahxz fighters in the height of the deadeye scouts meta. I hope he gets guns for hire and I'll get to play him at a future event. (He was pretty salty about jake Farrell surviving his missiles alpha strike with one hull)

Definitely agree with this....its like there are several stages of playing X-Wing that everyone goes through, hopefully settling in at Stage 6.

  1. Stage 1: Pew Pew Pew Star Wars Space Ships Woooohoooo!!!
    • 4a5.gif
  2. Stage 2: Runs into a nice player running "Nym" against their 3 X-Wings.
    • original.gif
  3. Stage 3: Recognizes there list doesnt cut it goes into the lab. Comes up with an idea that can't possible fail. Still Fails.
    • tumblr_ngwc59nod31rp0vkjo1_500.gif
  4. Stage 4: Ok that failed, runs over to Meta-Wing to try a "good list" and still loses to a better player.
    • RarePitifulDogwoodclubgall-size_restrict
  5. Stage 5: Begins to feel hopeless....
    • tumblr_inline_o5wczy6Xzo1r5lzvt_500.gif
  6. Stage 6: Actually gets and listens to good advice from someone, gains perspective, and begins to hope again playing meta or near meta things that actually make sense that they enjoy.
    • a1d57264a10d971d68d0fce66e9f95b6.gif
  7. Stage 7: Forgets everything they went through...and crushes a new new player.
    • tumblr_nfkm1cdFq11qlpaifo2_500.gif
  8. Stage 8: Recognizes they made a huge mistake...
    • whid1.gif
  9. Stage 9: This goes one of two directions.....become Dark Side Harrison Ford or a wise and generous CGI edited force ghost
    • tumblr_inline_o0fvzzHaB21rovfnp_500.gif
    • giphy.gif

Edited by Boom Owl

Man this is why there isn't an "objective" experience.

For me, Nym is the easiest part of any list he is a part of to kill. Give me just about any ship that doesn't have to fly directly at him (including the wookie boat that can sidewind forever) and he's a goner between his low agility and utter lack of guaranteed defenses

It's the dice throwing monstrosities alongside him that present any sort of problem to me. Dengar will just mulch most things because the jm5k is just busted for its cost and his ability gives him ridiculously improved points efficiency by double his attacks. Ignore him, you get torped.

Miranda, meanwhile, regens. No contest between her and nym, she is far and away more powerful and difficult to kill AND ferries Sabine around. ASLAM is also far more difficult to avoid if you out ps her and she can snake in for a bomb drop before you even activate

Next to these guys, nym is a total pushover and far more easy to out play and more fun to play against (because your decisions actually matter)

Edited by ficklegreendice
54 minutes ago, MaxPower said:

Soooo... everything that is considered high-top tier?

Bottom line: if you go up against a new player, play fun subpar lists.

This quote is from Aaron Forsythe, the Director of R&D for Magic. It was 2011 and he was explaining why Jace, The Mind Sculptor and Stoneforge Mystic were going to be banned from tournament use...
I have seen many arguments flying around the Internet that nothing needs to be banned, as the format is very interactive and skill-testing right now. I suppose I agree with those descriptions of the format. [...] There exists a crowd of competitive players who pursue perfection, who have no personal attachment to any certain cards or decks save those that reward them for their great skill and dedication. I very much appreciate that mindset; in fact, much of our organized play encourages it. But there exists a larger crowd for whom decks and cards are extensions of themselves, who revel in diverse metagames wherein they can show off their creativity. They want to be able to play decks that suit their whims and personalities without feeling like they are wasting their time; they want Magic to afford them the opportunities to individualize while still taking it seriously. Magic has lost that in recent months, and we aim to bring it back.

I used to think that trying to fly T-65 X-Wings was an objectively bad experience. Then I nuked a whole ton of X7 Defender aces right off the board with Rookie Pilots loaded up with Guidance Chips and Proton Torpedoes. I feel better now. Good flying can make up for a lot of the game balance issues.

One of the worst experiences I saw was a game I played recently - an older player (who hasn’t been around the game store lately because of all the crazy combos) showed up, so I picked a list that I thought would be a good matchup for his Han/Corran build: Whisper and both PS7 TIE Interceptors, all loaded up with Veteran Instincts and some other stuff. Unfortunately, Whisper quickly became a borderline NPE, because she was almost unhittable. I thought it was a fun game (it was actually very close), but my opponent thought otherwise. Trying to play the game in the “fair” way that it was played back in waves 1-5 against the newer stuff is tough. He said that he quit the game once there was stuff where “you attack a ship, hit it, but then it attacks you back, does all kinds of weird dice modifying from all these cards on it, and then does more damage to you than you did to it (so attacking and hitting it was the wrong play?!?)” I assume he was referring to Dengar. I think that this game is “objectively” not fun if you’re still playing it the way it was meant to be played - fly around the board, line up shots, roll dice, use focus and target lock, and have maybe one or two little gimmicks. The crazy combos mean that if you’re just building a normal list that doesn’t do all this weird action and attack cheating, and doesn’t have turrets or bombs or some other gimmick, you will lose. I still remember when I could build a list that I could beat just about anything with just by sitting down with my cards and putting something fun together - before so many insane combos existed (and before severe power creep hit), the game was more about how good you were at flying. Now it’s more about how good you are at listbuilding.

TL;DR, I still love this game, but if you’re an older player, the sheer amount of weird abilities and combos makes games no longer enjoyable.

9 hours ago, FTS Gecko said:

@Blail Blerg topics.

Aren't call-outs against the forum guidelines?

Can I get some help here reporting him?

Thanks.

You're a very nice person. Good to know.

11 hours ago, FTS Gecko said:

Just swallow them. They won't do it again.

Was tempted to troll and "say this is mine now, I'm keeping this." But thought better of it...

10 hours ago, Boom Owl said:

Definitely agree with this....its like there are several stages of playing X-Wing that everyone goes through, hopefully settling in at Stage 6.

  1. Stage 1: Pew Pew Pew Star Wars Space Ships Woooohoooo!!!
    • 4a5.gif
  2. Stage 2: Runs into a nice player running "Nym" against their 3 X-Wings.
    • original.gif
  3. Stage 3: Recognizes there list doesnt cut it goes into the lab. Comes up with an idea that can't possible fail. Still Fails.
    • tumblr_ngwc59nod31rp0vkjo1_500.gif
  4. Stage 4: Ok that failed, runs over to Meta-Wing to try a "good list" and still loses to a better player.
    • RarePitifulDogwoodclubgall-size_restrict
  5. Stage 5: Begins to feel hopeless....
    • tumblr_inline_o5wczy6Xzo1r5lzvt_500.gif
  6. Stage 6: Actually gets and listens to good advice from someone, gains perspective, and begins to hope again playing meta or near meta things that actually make sense that they enjoy.
    • a1d57264a10d971d68d0fce66e9f95b6.gif
  7. Stage 7: Forgets everything they went through...and crushes a new new player.
    • tumblr_nfkm1cdFq11qlpaifo2_500.gif
  8. Stage 8: Recognizes they made a huge mistake...
    • whid1.gif
  9. Stage 9: This goes one of two directions.....become Dark Side Harrison Ford or a wise and generous CGI edited force ghost
    • tumblr_inline_o0fvzzHaB21rovfnp_500.gif
    • giphy.gif

Holy cow, it's easier to lose a loved one. There are only 5 stages of grief. . .

7 minutes ago, Darth Meanie said:

Holy cow, it's easier to lose a loved one. There are only 5 stages of grief. . .

I tend to operate between Stage 1 - 6 at all times. Its more of a loop than a ladder. Its like poetry. It rhymes.

Edited by Boom Owl
20 hours ago, TylerTT said:

I see many complaints but so far I have only seen one objectively bad thing in the game at the moment and that is.

Captain Nym — Scurrg H-6 Bomber

Veteran Instincts

Advanced Sensors

"Genius”

Engine Upgrade

Havoc

This is much like the old cloak rules where it takes the guess work out of maneuvering and bomb placement.

Other than that one specific build what do you think should be on the list of “objectively” bad.

I ve never lost to a Nym build. People need to learn how to play before they are entitled to complain. He is a 1 agility ship, play to his weaknesses and not to his strengths.