The Raider can hold Ties!

By jauntyharrison, in X-Wing

13 hours ago, jauntyharrison said:

I just noticed this while watching some gameplay of the upcoming Single Player campaign from Battlefront II. Apparently the Raider corvette has hanger space for a couple of ties! Or, at the very least, Inferno Squad's Corvus has been modified to do so. Neat Eh? I've always had trouble visualizing the breadth that the raider is supposed to have, since it's miniature isn't truescale compared to the other minis in X-wing. It's never seemed like a ship that had much headroom, but I guess it's bigger than I've been giving it credit to be.

CorvusHanger.jpg

As was just pointed out in my 'pocket star destroyer' thread, the model I used is almost the perfect size for a raider at 1:270 scale. So the first pic shows how large a raider would be compared to Tie fighter minis at that scale.

33 minutes ago, JJ48 said:

Space Balls?

img_3644.jpg

2 hours ago, Viktus106 said:

Logically, it has a hanger. Since the ship has no landing gear, it is safe to assume that it cannot make landfall, therefore all personal and munitions must be transported to the Raider whilst it is in space or atmo and knowing the Empire, this will be via various shuttles.

As the Lambda class doesn't have a way to dock with a ship like the Raider (Ghost and Corvette for example), you have to assume it must have a landing pad/zone/hanger bay to allow this to happen.

Repulsor technology makes landing gear unnecessary. We see ISDs docked to stations all the time, even planetside ones. Furthermore the raider is too small for a lambda shuttle sized hangar. Doesn't fit into its interior
And as far as I know docking is no problem for Lambda shuttles. Just use a docking clamp on the belly of the lambda.

500?cb=20151007040407

Here's a good sense of scale

12 minutes ago, Celestial Lizards said:

500?cb=20151007040407

Here's a good sense of scale

Maybe, but that looks WAY fatter than mine does, though.

Also in the model TONS of that space is taken up with the engine.

Ultimately I don't mind if the game(s) fudge the scale to make it work for whatever narrative they need, but as originally presented by FFG, I'm not buying that there's any more than a very limited cargo hanger.

20 minutes ago, Celestial Lizards said:

500?cb=20151007040407

Here's a good sense of scale

Except that the artist screwed up the scaling and made the raider closer to a nebulon-b than a CR90 in size :P
And he ****** up the proportions as well.

So. Nope.

24 minutes ago, Celestial Lizards said:

500?cb=20151007040407

Here's a good sense of scale

But the bigger question is, 'what size are those A-wings?' 9.6 m or 6.6m?

*runs away and hides*

I don't think that even with just 6m you would only reach about 150m length for that raider ^_^

22 minutes ago, Wondergecko said:

But the bigger question is, 'what size are those A-wings?' 9.6 m or 6.6m?

*runs away and hides*

<_<

Why do people always want to fit cargo holds and launch bays into every ship?! The Raider is a pursuit craft, there’s just no room in it to pack everything you need to accommodate multiple starfighters and support craft.

Even the Nebulon B doesn’t have the room for the 24(!) starfighters that it’s supposed to carry. Except maybe if the connect like the Falcon did in ESB. But that’s a big IF.

5 hours ago, DarthEnderX said:
11 hours ago, GrimmyV said:

Well yeah, out of necessity. It's not like he's going to get them to send a Nebulon-B to some swamp planet because of a hallucination he had.

Yeah, Luke would just take one of the Alliance’s Star Fighter assets and one of their best pilots and commanders to a relatively unknown planet because some dead space wizard said so. Maybe he packed some extra x-wing go-juice in that cargo compartment. Or maybe Yoda had some space gas stashed somewhere.

I’m surprised Luke even bothered to scoop out the swamp gunk from the engines, it’s not like that would even begin to remove the contaminants from the propulsion unit. The Rebel’s tech is rediculously robust in that regard.

The first movie we see Rebel fighters operating from a capital ship was RotJ in those big Space Pickles. Before that they were always based on a planet. Even the partisans were based on a planet. Probably because they didn’t have any ships larger than shuttles.

Pfft, gas. I don't remember Star Wars even having gas until, like, Rebels.

35 minutes ago, DarthEnderX said:

Pfft, gas. I don't remember Star Wars even having gas until, like, Rebels.

Tibanna Gas from Cloud City? ;-)
I think that is a rather old source compared to Rebels :P

1 hour ago, DarthEnderX said:

Pfft, gas. I don't remember Star Wars even having gas until, like, Rebels.

I don't know what specific fuel they used, but in A New Hope we see techs removing hoses of some kind from the X-Wings as they take off from Yavin.

5 hours ago, SEApocalypse said:

Tibanna Gas from Cloud City? ;-)
I think that is a rather old source compared to Rebels :P

I don't think Tibanna Gas is actually fuel though. I believe it's used for coolant.

Like, originally, TIE Fighters ran entirely on the solar energy their panels collected. They didn't use fuel at all. Now I think the panels are just used to power weapons and shields. I'm not too sure.

On 10/20/2017 at 9:04 PM, SEApocalypse said:

And I still stand by saying the raider has no hangar :P

At least not the versions FFG has produced. The place they use in battlefront to give it an hangar makes ... well at least a little sense, but it looks shoehorned onto the design of the ship to get some hangar space for the game, just because they want to use the ship and a hangar. Nothing uncommon for video games, especially when you have the the same love for detail as EA does. ;-)

Haha...GRRRR. YOU!

Hey, actually in the Inferno Squad Novel, the Corvus is a 'highly customized/modified' ship that is geared towards espionage and spying. Based on this - I'm guessing that the Raiders can similarly be modified to carry more fighters/craft albiet by sacrificing some other standard equipment.

On 10/20/2017 at 10:27 PM, Kaptin Krunch said:

It actually has landing gear. However, we know it can hold a TIE advanced inside itself as well. I'm still not seeing where the hangar would be though. 1874ecee8f7fba4289d3126afd7628f9.jpg

Whoa, thanks for sharing that! Nice looking render. :)

On 10/21/2017 at 1:29 AM, Celestial Lizards said:

500?cb=20151007040407

Here's a good sense of scale

Not sure about all the complaints about her being fat...but that picture up there ^ that is the Raider in all her glory! Doing her job! Look at that swatted B-Wing there! Pesky Rebel snub fighters scurrying away!!! Muahahahhha!

But can I say? Once upon a time, when I first learned of the Raider I completely despised her. "Ehhh, they got LAZY with their design - chucked together a Star Destroyer Wannabe with oversized TIE Interceptor wings!"

A year or so on - the Raider has fast become one of my favourite starship designs of all time (Interdictor Cruiser takes first place still!).

Likes:

She's fast

She's agile

She's compact

She can be outfitted to carry starfighters

She means death to enemy starfighters

My dream scenario would be for the Empire to have some sort of Spec Ops group that uses Gunboats to 'surgically' strike targets for the "Main" Imperial Navy operations.

:wub: :wub: :wub:

I thought the whole campaign that came with the raider said it was putting the new tie advanced through its paces.

So we know it has a hanger?

On 20/10/2017 at 5:20 PM, GrimmyV said:

Why do people always want to fit cargo holds and launch bays into every ship?! The Raider is a pursuit craft, there’s just no room in it to pack everything you need to accommodate multiple starfighters and support craft.

Even the Nebulon B doesn’t have the room for the 24(!) starfighters that it’s supposed to carry. Except maybe if the connect like the Falcon did in ESB. But that’s a big IF.

Because cinematic sci-fi has a completely unrealistic thing that to make a larger ship good, it has to be able to do everything. Specialisation just isn't heard of.
This happens pretty much everywhere, especially any games - Star Wars, Halo, whatever - they all have this ridiculous trope that a capital ship needs to have everything and do everything.

On 10/20/2017 at 7:57 AM, Odanan said:

Yes, it can land. And it has a "cargo door". Not sure where the hangar is, tough.

3304014-swbii3.png

EDIT: just saw the video (0:49). The hangar is (opened) in the right side of the ship.

Boy, its TIEs get packed in tight.

On 10/20/2017 at 5:14 PM, DarthEnderX said:

I don't think Tibanna Gas is actually fuel though. I believe it's used for coolant.

Like, originally, TIE Fighters ran entirely on the solar energy their panels collected. They didn't use fuel at all. Now I think the panels are just used to power weapons and shields. I'm not too sure.

Well, no, Tibanna Gas is a reactive fuel. It's what's in most Blasters as the ammo, believe it or not. If nothing else, I know The Republic used Tibanna Gas in the DC-17m and the DC-15s (non canon there.)

The TIE Fighters are a complicated case. They're more radiators than solar panels, honestly.

33 minutes ago, FlyingToaster said:

Because cinematic sci-fi has a completely unrealistic thing that to make a larger ship good, it has to be able to do everything. Specialisation just isn't heard of.
This happens pretty much everywhere, especially any games - Star Wars, Halo, whatever - they all have this ridiculous trope that a capital ship needs to have everything and do everything.

What? That's just not true. There's tons of ships in Star Wars that utterly lack hangars.

Not Cargo bays though.

EVERYTHING needs a place to store cargo, period.

On 10/23/2017 at 10:22 AM, FourDogsInaHorseSuit said:

I thought the whole campaign that came with the raider said it was putting the new tie advanced through its paces.

So we know it has a hanger?

...I've given this some thought and I just can't figure it out! How DO you fit four dogs in a horse suit??? That's sixteen legs!!! Horses only have four!

18 hours ago, FlyingToaster said:

Because cinematic sci-fi has a completely unrealistic thing that to make a larger ship good, it has to be able to do everything. Specialisation just isn't heard of.
This happens pretty much everywhere, especially any games - Star Wars, Halo, whatever - they all have this ridiculous trope that a capital ship needs to have everything and do everything.

Hrm...thematically speaking, and in general - yes, FlyingToaster. I think you're right that 'Capital Ships' are always portrayed as being 'multi-purpose' vessels. Although I think the Wing Commander series of games had very specialised ships, Destroyers, Frigates, Battleships and Carriers (BIG ONES).

From reading Inferno Squad, the Raider, Corvus was 'highly modified/customised'. Although the nature of these modifications were geared towards espionage and intelligence gathering. Who's to say that there aren't other more radically customised Raiders out there? You can't have ISD's allocated to every single planet/system - just not enough of them!

So why can't you manufacture many more, much cheaper Raiders that can be outfitted as a mobile platform for system patrols? They could even be "temporary" assignments to help 'watch' over Rebel flare ups?

Actually, you know what...? I've been thinking. If you were an actual ship - FlyingToaster, turned on your side, you'd have anywhere up to four cargo bay/hangars...

FlyingSpaceToaster?

:lol:

Well the Raider has exactly 2 Customization Hard-points, so it could fit a Retrofitted Hangar Bay if desired. Not that uncommon in SW, actually hangar refits to make pocket carriers is pretty common and pretty useful, especially given how nasty fighters can be vs heavier ships especially given that the empire's official response to the question of point defense usually seems to be "What's that?". On a meta-level, apply the same question to Star Wars ship designers in real life - who seem to think 24 ventrally mounted "aa cannons" can provide proper point-defense coverage for a ship over 7 km long, when the archetypal snubfighter is 12.5 meters long.

As for the Raider campaign, do recall the TIE/x1 has a hyperdrive installed, presumably it's ability to keep up with other ships in a formation would be part of the testing.

19 hours ago, FlyingToaster said:

Because cinematic sci-fi has a completely unrealistic thing that to make a larger ship good, it has to be able to do everything. Specialisation just isn't heard of.

30 minutes ago, Alpha Xg1 said:

I think you're right that 'Capital Ships' are always portrayed as being 'multi-purpose' vessels.

This is our specific history in Star Wars, but an ISD is pretty explicitly an entire garrison in a platform. So much so in Legends they actually carry pre-fab ground bases in them to just assemble on a planet. So naturally, as comprehensive signs of an occupation and vessels of a massive scale, they do everything. Except point defense, as noted above, which is typically why they carry so many fighters.

Specialization in smaller classes of ship, and perhaps even larger happen more in the broader universe, though. An ISD is an all-in-one occupation machine, but earlier Venators were much more heavily balanced as carriers than broadside fighters. Acclaimators were more than half the length, (700 m vs 1100 m) but were obviously weighted to troop transport. Some ships may have the same hull type and class designation but different configurations for different roles, like the Quasar Fire in Legends - essentially a milspec cargo ship which could easily be converted to carry fighters in the cargo bays

5 hours ago, Alpha Xg1 said:

Actually, you know what...? I've been thinking. If you were an actual ship - FlyingToaster, turned on your side, you'd have anywhere up to four cargo bay/hangars...

FlyingSpaceToaster?

:lol:

EscortCarrier-Rebellion.png

59eed23af399e_QuasarFire.jpg.d09c7daca37a498bd1aaaf723fcb50a2.jpg

Raider Hull

If you look at time 1:04 the raider flying by seem to be hollow and the hangar between the side panels (how you exit the hangar for the panales I don't know) Also check out the cool red strope on Eaden's Tie fighter. Speciel Ops Tie expansion!!!

21 minutes ago, Dwing said:

Raider Hull

If you look at time 1:04 the raider flying by seem to be hollow and the hangar between the side panels (how you exit the hangar for the panales I don't know) Also check out the cool red strope on Eaden's Tie fighter. Speciel Ops Tie expansion!!!

Uh.

That's a visual bug.