Post HotE Predictions

By subtrendy2, in Star Wars: Imperial Assault

11 minutes ago, Vazzucious said:

This is how i think Boba Fett could be fixed. He is a bounty hunter so he relies on equipment. It would be awesome if each of those abilities each had their own 0 cost upgrade card that only he can equip.

Yeah he should be like a merc drokkatta spreading hurt around, maybe not as hard hitting as IG but still super fast and slippery and hard to kill

14 hours ago, Vazzucious said:

This is how i think Boba Fett could be fixed. He is a bounty hunter so he relies on equipment. It would be awesome if each of those abilities each had their own 0 cost upgrade card that only he can equip.

I like it. Nice and thematic, and still sticks with his card's versatility.

Hopefully each would include an appropriate point reduction, too.

On 2/14/2018 at 8:48 AM, subtrendy2 said:

It'll be fine, we've only beaten the record for "nothing in the pipeline by over 100 days.

Technically, though, we could see it as this-

10/12/2017 HotE Released

10/13/2017-11/19/2017 Nothing in the pipeline (38 days)

11/20/2017 LotA officially announced

12/1/2017 LotA released

12/2/2017-present Nothing in the pipeline (74 days)

Not sure if we should count LotA (I guess it counts) but even if we do I'm not sure it makes it seem better. Instead of one record smashing time of nothing in the pipe, we now have two. :P

image.jpeg.6931777e857036969b1a057a4827940b.jpeg

^Every 15 minutes that you check to see if there is a new IA update..

1 minute ago, King_Balrog said:

image.jpeg.6931777e857036969b1a057a4827940b.jpeg

^Every 15 minutes that you check to see if there is a new IA update..

94 days if we're talking LotA.

145 if we don't count it...

So I've been thinking about the future of command cards. With the hordes of us forum users ravaging our keyboards with potential deployments, there's only so much to speculate. Command Cards are trickier to pin down because they are entirely original designs, without influences from other media (for the most part).

First idea I wanted to bring up: Guardian cards are supremely meh. With Sentry Droids and Riot Troopers I assumed we would be getting rad Guardian cards. But with the potential of Death Troopers or maybe even a RGC fix, I wouldn't be surprised if more of them will come out soon. So I have devised a plan for a card or two:

Crucial Defense

2 Points, 1 of this card max in deck

Guardian only: Use when another friendly figure within 2 spaces is defending. Apply +2 Block to the defense results.

You may be thinking this is too op, but I have my reasons. Look at Assassinate. Crazy card, crazy damage. That added to a Hunter's usual attack of about 4-5 damage (not including defense), this card is insane. This is why I think 2 Blocks is reasonable for a card like this.

Desperate Protection

2 Points, maybe? 1 of this card max in deck

Guardian only: Use when another friendly figure who has suffered damage 3 less than his health within 2 spaces is defending. Before the attacker applies modifiers, you interrupt to move up to 4 spaces to a space adjacent to the attacker and perform an attack.

This card is certainly a weird one. I just wanted some sort of card that lets guardians move defend a weak ally. I am unsure about this card, but I believe it may have potential.