https://www.fantasyflightgames.com/en/news/2017/10/18/gm-guide-the-ultimate-sacrifice/
I'll admit, much of what this guy writes is arrant nonsense:
'Buy moar minis!!!'
'Oh, this game has funny-shaped dice! You should totally use them to tell cool stories and stuff, like you've been doing for the last four years!'
'Buy even moar minis!!!!'
But even a stopped clock is right twice a day, and I couldn't find anything wrong with the latest article. Granted, he doesn't really tell us how to achieve what he's talking about, but he at least mentions that it would be a cool thing and we should totally do it.
I didn't personally care for 'Rocks Fall, Everybody Dies: A Star Wars Story'. I feel it was a story that didn't need to be told with characters that didn't matter. I'd have preferred a look at the scum and villainy from the Force Awakens era than re-tread Death Star 4.0 and those horrible digital cameos from actors who have passed away.
But the concept of 'sacrifice' seems very fitting and very much in the theme for the game and genre. Star Wars owes as much to WW2 movies as it does to legacy sci-fi after all.
When we started our game and were working out what needed to change, we made a list of the stuff we liked, and the stuff we didn't. The no#2 dislike was 'Sacrifice Is Cheap'. That is, people who die in the movies are either redshirted (killed off shortly after they are introduced just to prove a plot point, then promptly forgotten about) or they come back as Casper the Friendly Force-Ghost or Gandalf the White.
So having something a bit grittier, having existing, important characters die and stay dead, seems very much keeping to the genre.
It's long been mooted that the endgame for our AOR campaign will involve the destruction of the Death Star, and it will be a one-way trip. 'Shoot Me Here' buttons are cheap - if we've established the Death Star as the campaign equivalent of the One Ring ('everything bad ever made by mankind' as Tolkien put it) then it shouldn't go down without a fight. Destroying the Most Evil Thing Ever Made really is a reason for the players to sacrifice their characters and not feel cheated. (And they have the additional moral quandary to ensure it doesn't fall into the hands of their superiors and they really do destroy it for good.)
Soooo.... anyone got any Total Party Kills that actually felt worthwhile, or just poignant sacrifices from their FFG games?
Edited by Maelora