Greedo

By SkyCooper, in X-Wing Squad Lists

So I've had a thought about a little used card. Greedo. With the kick up in pilot crits. I've had a few thoughts.

I've looked at pairing the Greedo Crew with a TLT. Makes an easy dish for faceup crits. Throw determiniation and you could possibly add a little upgrade to yourself and avoid a damage or two (approx 25% of pulling a pilot crit). So I thought about for 28 points I could put it on Palob (HWK290), TLT, Determination, and Greedo. Gives me 4 hull 1 shield. The other option would be to put in on a Scurrg which has 5 shields and 5 hull, could make it last a bit longer but more points, less agility.

Does anybody have some experience running that with some of their lists? What are thoughts? I'm leaning towards using Palob and mixing him with a couple Strong Aces.

It also makes a great option against the incoming/existing Kylo pilots (not crew).

I would rather consider Autoblaster Turret.

HWKs just so squishy, though. And most crits aren't pilot crits, so Determination might not be enough.

A TLT Scurrg seems like a better idea. There was a thread by @Tbetts94 the other day about a 2x Jumpmaster + Scurrg list, all Attanni, with a TLT Scurrg backing up two fairly standard torpedo Jumps. It diversifies the threats of the list, without really opening up new weaknesses (like Fenn's weakness to bombs, for example). The initial list used 2 Intelligence Agents to block better, but replacing one with a Greedo to toss out crits could work. Fire the Jumps first to lower shields, so Greedo can do his thing.

So I played off of that a bit, Thanks @theBitterFig @Tbetts94 , and came up with this. I thought about doing a couple inspiring recruits, and still am a little bit, but decided the extra munitions for the time being while I test it.

2x Contracted Scout, Plasma Torps(3), Extra Munitions(2), R4 Agromech(2), Attanni Mindlink(1), and Guidance chips(0).

Lok Revenant, Attanni Mindlink(1), Twin Laser Turret(6), Greedo (1).

Ideally you could fire a couple Plasma Torps (take some extra shields) and follow it up with some Greedo stuff. That's why I chose Lok Revenant because it matches the scouts at PS 3. Allows flexibility in the firing order. I could still look at playing determination in for Attanni to pull some of the damage/counter Kylo pilots, but since the Upsilon Kylo isn't incredibly frequent, I'll leave Attanni until I see what the new Kylo is up to.

3 hours ago, SkyCooper said:

I keep trying failing to make Dace Bonearm work, with Greedo in the gunner's seat behind an Ion Cannon Turret. Sigh... one day...

The best thing about greedo is just it drawing aggro away from less important ships. TLT is already aggro enough, and Palob is quadruple aggro. Putting greedo on Palob will destroy the universe from all the aggro rage.

I think sticking him on a support type ship, with other dangerous ships around like Fenn, can draw aggro away from those ships. Or putting him on a ship that isnt Palob, can actually help Palob survive longer if the opponent goes after greedo first.

Lets look at Parattanni variant:

Fenn Rau (28)
Attanni Mindlink (1)
Autothrusters (2)
Concord Dawn Protector (1)

Asajj Ventress (37)
Attanni Mindlink (1)
Latts Razzi (2)

Contracted Scout (25)
Attanni Mindlink (1)
Greedo (1)
Rigged Cargo Chute (1)

Total: 100

The scout now has greedo, so while the enemy strives to take down Fenn and Asajj, the scout, who usually just plinks away with his two dice, is now churning up crits. Or the opponent has to turn his back on Asajj and/or Fenn and take down the scout.

While I've tried using Greedo on the HWK alongside TLT, I've had my greatest success with him in this list:

Tel Trevura — JumpMaster 5000 30
Determination 1
Greedo 1
Salvaged Astromech 2
Hull Upgrade 3
Punishing One 12
Ship Total: 49
Captain Nym (Scum) — Scurrg H-6 Bomber 30
Veteran Instincts 1
Autoblaster Turret 2
Bomblet Generator 3
Accuracy Corrector 3
"Genius" 0
Long-Range Scanners 0
Havoc 0
Ship Total: 39
Sunny Bounder — M3-A Interceptor 14
"Light Scyk" Interceptor -2
Ship Total: 12


Now, going from the bottom, up:

Sunny Bounder - 12 points of pure variance. In some games she will die in a single round of fire. In others she will be punching for solid damage every round. She can hit pretty high above her weight-class at 12 points, not to mention usually ignored in favor of the other 2 ships in the list.

Captain Nym - 2 guaranteed damage at range 1 alongside Bomblet Generator, the usual scary sort of combination most have come to expect from Nym. Enough said.

Tel Trevura- Here is where the jank truly begins! Between Tel's ability, Salvaged Astromech to toss away an annoying Ship Critical, Determination to toss away Pilot Criticals, Hull Upgrade you are pretty tanky! Greedo makes sure you're more than likely taking a Critical, which has roughly a 1/4 chance of being automatically ignored due to about 1/4th of the deck being Pilot Criticals.

Try G on Bossk with a mangler. Change a hit to a crit - then crit to 2 dmg - then first dmg still comes face up. You can add Gonk for some more staying power.