Mission 5: Preystalker - Mission Review (Firespray)
Hello Everyone! It's been a while since I've done one of these, but The Shuttle Tydirium will be reviewing this mission with the Millennial Condor podcast from Quebec Province, Canada! We are pretty excited and I would love to discuss the mission with people to get their ideas and their feedback to see if they have played it at all, too. I especially am interested in trying this mission out with various new upgrades for the Firespray.
================================================================================================
Plot summary
On Tatooine, the cantinas are empty thanks to the latest Holonet (sic) transmission—a high price has been set on the leader of the Rebel forces desperately fleeing the area. Scum and villainy across the planet scramble to claim the bounty. But the best hunters have already found their prey, assailing the Rebel squadron as it turns to face the relentless pursuit.
Mission Setup
Rebel: 150 Squad Points.
When the Rebel player builds his squad, he must choose one of his ships to have a BOUNTY. The squad point cost of this ship is doubled. Regardless of the number of Elite Upgrade icons in its upgrade bar, treat this ship as having two Elite Upgrade icons. Reduce the combined cost of all Upgrade cards equipped to the ship by 10 (to a minimum of 0).
Imperial: 90 Squad Points.
The Rebel player places his ships anywhere in the play area that is not within Range 1-3 of the Rebel or Imperial edges of the play area. Each Rebel ship must directly face the Rebel edge of the play area. Each ship placed by the Rebel player receives one stress token.
Then the Rebel player inserts the bounty token into the tower of the Rebel Ship's base that he chose during squad building.
Then the Imperial player places his ships within Range 1-3 of the Imperial Edge of the play area.
Mission Objectives
The Rebels achieve a victory if they destroy all Imperial ships. The Empire is successful if it destroys the ship with the bounty.
================================================================================================
The first thing that I notice is the points for this mission. The Rebels get 150, but you have to double the points of the Bounty ship. For this mission, having a large based ship that is hard to destroy is probably the best bet in a normal scenario, but the rules for doubling the cost of the large based ship means it might not be the best. I just threw together an Outrider with the most expensive upgrades and came up with this:
Dash Rendar (36)
Expertise (4)
Heavy Laser Cannon (7)
Luke Skywalker (7)
Glitterstim (2)
Smuggling Compartment (0)
Anti-Pursuit Lasers (2)
Outrider (5)
Total: 63
So, a pretty nice ship at 63pts. Yes, yes, you wouldn't take those specific upgrades (like Luke and Expertise, but I'm just taking the most expensive to make a point). So.....if I double the base cost and then -10 pts from upgrades it comes to.....89 pts! That's far more expensive than in a normal game. Then again, it leaves 61 points to buy the rest of your list. That means you will have a total of 124 pts vs. 90 Imperials. Overall, I like this mechanic to kind of balance out the idea of taking the worst possible ship to have to blow up and throw it into the mix.
With that whole concept in mind, what if you took something like a generic Green Squadron Pilot? Go with something cheap and try to make it stay alive. An A-wing just might be squirrely enough to stay alive in the whole thing.
Green Squadron Pilot (19)
Push the Limit (3)
Chardaan Refit (-2)
Expertise (4)
Shield Upgrade (4)
A-Wing Test Pilot (0)
Total: 28
Normal cost of 28 translates to 39 pts. That leaves more points for the rest of your list to defeat the enemy. That's 111 pts to try to fight off the enemy 90 while the Green Squadron runs. Throw in Biggs and Lowhhrick and that's pretty obnoxious. Then again...maybe having those guys in means you have to fly too close to the Bounty and it's not worth it?
What are people's thoughts on going with something expensive and hard to kill or cheap and not quite as hard to kill?
I'll post this and add more thoughts as I worry that I'll delete it all.
Edited by heychadwick