Never one to rest on my laurels, may I present:
Edit: Made a number of revisions, clarifications, and additions. Dang, guess I'm on 2.0 already. . .
Fog of War Swituation Deck
The fog of war is “the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary intent during an engagement, operation, or campaign.” (Wikipedia).
To increase the unpredictability of events in play, players may elect to use “Swituation” cards. Each player choses a hand of cards during list building. There is no point cost to any of the cards, and they are not faction specific. Cards may not be changed out during play, and ideally the choices from the deck should be in place before the seeing his opponent’s list. For every 100 points of ships, a player may choose 3 cards. A player may not select more than 2 the same card to be in his/her hand. The card may be played at any time (unless specified by the card), and the effects are instantly resolved. Then, the card is discarded and may not be used again in the game.
You’re All Clear, Kid = If you hit, cancel all damage and perform a barrel roll with your intended target. The ship may leave the table edge, bump another ship (and lose its attack), or land on an obstacle (and lose its attack).
Not This Ship, Sister = Remove all Target Locks from your ship.
I’d Call It Luck = If you ship has a lower PS by 5 or more than its target, add 2 dice to your primary attack.
Don’t Get Cocky = Your target may not use Focus or Evade tokens for this attack
Asteroids Do Not Concern Me = For the turn, you may ignore the effects of all obstacles
Nice Shot! = Add 1 Hit result to your primary weapon attack
See If You Can’t Lock That Down = Remove one face-down damage card.
I Can Hold It! = Treat this card as an Evade Token
Hit The Brakes = If you have chosen a Straight maneuver, reduce it by 1. Assign your ship a Stress token. Small ship only.
I’m Coming Around = If you have chosen a K-turn maneuver, you may instead perform a U-turn.
Pull Up! Pull Up!! = If you have chosen a 3 Bank Maneuver, you may perform a 4 Bank.
Fastest Hunk of Junk in the Galaxy = If you have chosen your highest straight maneuver, increase it by 1. For a 6 Straight, use a 5+1 Template.
There Is No Try = If you ship was performing a reversal maneuver (K-turn, Sloop, T-roll) and bumps, you may still perform the reversal. Suffer all other effects of the bump.
I’m on the Leader = If your ship is attacking the highest enemy PS ship, add 1 attack die
I am One with the Force = Perform an Action on your Action bar.
A Few Maneuvers = Perform any repositioning Action you have.
You’ve Turned Off Your Targeting Computer! = Treat this card as a Target Lock or Focus requirement for a missile or torpedo card.
It’s Away! = You may fire a second Torpedo or Missile this turn.
It’s a Dud = Prevent all damage from a bomb or mine
3,720 to 1 = During the Set Up phase, deploy up to 3 additional asteroids.
Never Tell Me the Odds = During the Set Up phase, deploy up to 3 fewer asteroids.
They Told Me They Fixed It = Assign 2 ion tokens to a Large ship, or 1 Ion token to a small ship
Chaff Dispenser = Roll 2 additional Agility dice against a missile or torpedo attack
No Ship That Small Has a Cloaking Device = Roll 1 additional Agility die against all further attacks this turn
The Ship No Longer Appears On Our Scopes = Cancel an attack when it is declared. Discard all tokens assigned to your skip. Assign your ship a Stress token.
That’s One in a Million = If you do a Critical damage, search the damage deck and choose the card to assign
One More Hit And We’re Done For = If the target ship has any shield tokens, roll 1 additional attack die.
I Have You Now = You may look at one opponent’s dial before activation. You may then change one of your dials.
Intensify Forward Firepower = You may attack a ship at Range 4 with your primary weapon.
Noble Sacrifice = You may discard 1 Crew card to prevent 2 damage.
Delusions of Grandeur = Prevent the use of a pilot’s special ability until the end of the turn
Beasty Thing! Shoo!! Shoo!!! = Prevent the use of a Crew cards ability until the end of the turn
Malfunction in Fire Control = Treat that ship’s primary weapon range as 1 lower. No attacks at Range 3, +1 AGI for defender at Range 2, no attack bonus at Range 1.
I’ve Altered the Deal = Move your TL to a new ship within range 2 of original.
Tighten Up, Boys = You may use a Focus or Evade token from a friendly ship within Range 1 as if it were your own
Mine! Mine!! Mine!!! = One ship may use cards and tokens for Minefield Mapper
The Turret’s Jammed!! = Target ship may only perform Primary and Secondary Turret weapon attacks in the Primary weapon arc.
Double All Shields!! = Double your shield value for 1 attack. After the attack is resolved, divide the remaining shield value by 2, round down, and assign that many shield tokens to your ship.
Fly Casual = You may not be the target of attacks this turn. You may not attack this turn.
Death Mark = At the beginning of the game, choose one of your ships and one enemy ship. You ship rolls 1 additional attack die when attacking the opponent’s chosen ship.
I’ll Try Spinning = Use the long edge of the template when you barrel roll.
Full Throttle = If you execute a 4- or 5- speed maneuver, assign an Evade token to your ship.
We’ll Take the Garbage = If one of your ships is destroyed, assign a Focus and Evade token to a friendly ship within Range 1 with a lower PS
You Do Have Your Moments = If you roll an Evade, you may change all other results in that roll to Evades.
Ultimately, I'll make these into standard sized cards. Let the Open Source commentary and critiques begin. . .
Edited by Darth Meanie