After looking at various ship stats I have noticed some strange comparisons. And I have wondered whether FFG is looking at the cannon and legends facts of the ship and applying them to the game. For example A ship like the
Punishing One
has a hull point total of 5, considering it's quite a large ship it's hull point is low. How can a significantly smaller ship like the auzituck have more hull and how can a flimsy tie be one hull away from be equivalent? So my question is are FFG basing a ship's stat line on it's life in the star wars galaxy or would they tweak a ships stat line to balance the meta, thus not being true to its cannon or legends appearance.
- Cheers
X-Wing Canon & Legends Reliability
Last question first.
7 hours ago, RIP Yoda said:So my question is are FFG basing a ship's stat line on it's life in the star wars galaxy or would they tweak a ships stat line to balance the meta, thus not being true to its cannon or legends appearance[?]
There is no way to perfectly translate the properties of fictional ships into numerical values. If that is your expectation, then your expectation is unrealistic.
This is a game, the balance of the game must be taken into account when transposing from source material to tabletop product. Some people say game balance first and always, but I disagree because then it really is just a minis game with Star Wars skin. Game balance and thematics can be achieved together. FFG tries (does not always succeed) to achieve both, and there are plenty of interviews and articles from the developers to indicate this is true.
Now I’ll address some of your examples specifically.
7 hours ago, RIP Yoda said:For example A ship like the Punishing One has a hull point total of 5, considering it's quite a large ship it's hull point is low.
This sentence actually irritates me. The Jumpmaster is abusive enough without any additional hull for its already under-costed chassis. From a thematic perspective, the Jumpmaster is already a game design failure, because the Astromech slot was not standard. So FFG fail on both counts, and anyone who suggests Punishing One deserves more of anything (except more nerf) is e very shade of wrong. In one sentence you undermined the credibility of your entire post and cast doubt on the motives of your question.
7 hours ago, RIP Yoda said:How can a significantly smaller ship like the auzituck have more hull and how can a flimsy tie be one hull away from be equivalent?
The Furball Flyer is a purpose built combat ship and its stat line reflects the theme.
On screen TIEs might instantly vaporize every time a blaster looks at them funny, but in a game that isn’t fun. TIEs get 3 hull or more so they can be part of the game. (At least that was the intention. The TIE Fighter is in a worse place than the X-wing thanks to power creep.)
On the subject of hull value in general, Yoda nailed it, “Size matters not.” Size can be reflected in hull value, but hull value is also a representation of armor, internal structure and non-vital parts that could take hits without significantly impacting a vessel’s performance.
FFG missed the mark in some cases, but most expansions are a fair representation of the source material.
Edited by jmswood
grammer corrections, caveat added
It's a giant toilet seat. Most of it is likely made of plastic and porcelain.
But honestly, maybe the design just traded armor for maneuverability?
14 hours ago, flyboymb said:It's a giant toilet seat. Most of it is likely made of plastic and porcelain.
Ok, that totally made my day! I know people have been making the toilet seat joke for a while, but that was just an excellent example of perfect deadpan delivery. Kudos.
21 hours ago, jmswood said:Last question first.
There is no way to perfectly translate the properties of fictional ships into numerical values. If that is your expectation, then your expectation is unrealistic.
This is a game, the balance of the game must be taken into account when transposing from source material to tabletop product. Some people say game balance first and always, but I disagree because then it really is just a minis game with Star Wars skin. Game balance and thematics can be achieved together. FFG tries (does not always succeed) to achieve both, and there are plenty of interviews and articles from the developers to indicate this is true.
Now I’ll address some of your examples specifically.
This sentence actually irritates me. The Jumpmaster is abusive enough without any additional hull for its already under-costed chassis. From a thematic perspective, the Jumpmaster is already a game design failure, because the Astromech slot was not standard. So FFG fail on both counts, and anyone who suggests Punishing One deserves more of anything (except more nerf) is e very shade of wrong. In one sentence you undermined the credibility of your entire post and cast doubt on the motives of your question.
The Furball Flyer is a purpose built combat ship and its stat line reflects the theme.
On screen TIEs might instantly vaporize every time a blaster looks at them funny, but in a game that isn’t fun. TIEs get 3 hull or more so they can be part of the game. (At least that was the intention. The TIE Fighter is in a worse place than the X-wing thanks to power creep.)
On the subject of hull value in general, Yoda nailed it, “Size matters not.” Size can be reflected in hull value, but hull value is also a representation of armor, internal structure and non-vital parts that could take hits without significantly impacting a vessel’s performance.
FFG missed the mark in some cases, but most expansions are a fair representation of the source material.
Thank you, and that was sort of my expectation at first but now looking over other ships if it was true the game would be completely off balance. Just saying I definitely don't want the jumasters to have more hull! It's a simple observation. Thanks
Another thing to keep in mind is that you don't necessarily have to completely annihilate every square inch of a ship to destroy it. Just because the hull of a large ship covers more doesn't necessarily mean that it's stronger, especially when you consider that most of the large ships weren't really purpose-built for front-line fighting.
As an example, a semi-truck is a lot bigger than an armored, military Humvee, but I wouldn't expect it to take a lot more punishment.