Are Kihraxz Good Now?

By Boba Rick, in X-Wing

Hey guys, I was hoping you could help me with building a list using two Kihraxz Fighters and a Scurrg.

I was thinking this:

Viktor Hel (33) Kihraxz Fighter (25), Vaksai (0), Veteran Instincts (1), Harpoon Missiles (4), Scavenger Crane (2), Guidance Chips (0), Hull Upgrade (3), Stealth Device (3)

Black Sun Ace (29) Kihraxz Fighter (23), Vaksai (0), Deadeye (1), Harpoon Missiles (4), Glitterstim (2), Guidance Chips (0), Munitions Failsafe (1), Hull Upgrade (3)

Lok Revenant (38) Scurrg H-6 Bomber (26), Deadeye (1), Extra Munitions (2), Harpoon Missiles (4), Bomblet Generator (3), Outlaw Tech (2), Guidance Chips (0)

I'm not really into bombs, but the Boblet Generator is just too good to not throw on there.

I mostly want to run these ships because attack value 3 equals crits with Guidance Chips.

My main questions are:

1) Am I asking for a Harpoon Missile to blow up in my face by putting it on the Scurrg as well? Might it be better to go with Concussion Missiles?

2) K-Fighters can pop pretty easily, so I put Hull Upgrade on both of them and Glitterstim on one of them. Would it be wise to put Glitterstim on BOTH - or should I keep Scavenger Crane on Victor Hel?

3) Are Kihraxz actually good now or is this a bad idea?

Any other advice you can give me would be great.

3) no, but they're a bit less bad. They're the B-Wing/Bomber in the set, not the A-Wing/Defender.

3) ...what do you mean "now"?

They've always been good. Well, in the hands of a player who knows what they're doing, anyway.

From limited testing, no it's not terribly great

The new vaksai is still just an arced ship in an era of turret domination, and it doesn't have the staying power of premier jousters such as the x7 or fairship Biggs ball

I've been especially disappointed by Viktor whose ability doesn't really do enough to merit building around

Captain jost's ps independent double tap MIGHT be worth experimenting with

Otherwise, color me distinctly unimpressed. Don't expect easy wins

Edited by ficklegreendice

I strongly disagree, having seen the new talonbane in action.

Vectored thrusters, glitterstim, hull upgrade, chips, cruise missiles is VERY deadly for a modest prize. Throw in VI and you got a great ship for 33 points.

1 minute ago, ficklegreendice said:

Otherwise, color me distinctly unimpressed

...so, colour you green?

Just now, FTS Gecko said:

...so, colour you green?

Blank green!

1) I think the real question is Harpoon or Cruise; I’d say both are better than Concs. You st least want Harpoons on Victor, but the other two...I would probably drop down to Cruise, personally.

2) I would go for stims on Hel. He needs defensive mods to keep that Stealth Device up.

3) Not sure. Talonbane is definitely competitive, but probably not top tier; the others...I dunno, they feel a bit squishy still.

On a side note, why not throw Cad Bane on the Scurrg? He’ll help a lot with those bomblets.

Yes. Before the new title I was 13-3 with a mindlinked squad of Cobra, Kavil and 4-LOM.

Cobra was usually the first of my ships to die but not before dishing out more damage than he took, including somewhere around 8-10 one-shot kills.

Cant wait to fly it again next week with 5 more free points on him.

Also cant wait to try 3 loaded out Black Sun Aces with a Tractor Tansarri Point Vet Scyk.

1 hour ago, Ailowynn said:

1) I think the real question is Harpoon or Cruise; I’d say both are better than Concs. You st least want Harpoons on Victor, but the other two...I would probably drop down to Cruise, personally.

2) I would go for stims on Hel. He needs defensive mods to keep that Stealth Device up.

3) Not sure. Talonbane is definitely competitive, but probably not top tier; the others...I dunno, they feel a bit squishy still.

On a side note, why not throw Cad Bane on the Scurrg? He’ll help a lot with those bomblets.

Hmmmmm... Well, I really like the sloop and get a free focus move that Outlaw gives, especially when combined with Deadeye.

I'm thinking of dumping Vic for TB.

Thinking of this....

Kihraxz Fighter: •Talonbane Cobra (34)
Guidance Chips (0)
Hull Upgrade (2)
Munitions Failsafe (0)
Vaksai (0)
Veteran Instincts (0)
Harpoon Missiles (3)
Glitterstim (1)

Kihraxz Fighter: Black Sun Ace (29)
Guidance Chips (0)
Hull Upgrade (2)
Munitions Failsafe (0)
Vaksai (0)
Deadeye (0)
Harpoon Missiles (3)
Glitterstim (1)

Scurrg H-6 Bomber: Lok Revenant (37)
Guidance Chips (0)
Deadeye (1)
Extra Munitions (2)
Cruise Missiles (3)
Outlaw Tech (2)
•Bomblet Generator (3)

Total: 100/100

1 hour ago, FTS Gecko said:

They've always been good. Well, in the hands of a player who knows what they're doing, anyway.

8c3.jpg

Seriously. Get a load of @FTS Gecko

As far as OP's point 3, no ship will be made worse by the option to take three modifications and get a discount on every upgrade taken. They may not have the special sauce to be the cream of Scum's crop, but in the right hands I think these birds could really surprise people.

I don't yet have the upgrades as the LGS hasn't let me know it's in....but I'm looking so forward in putting Cobra on the mat again. Sure, he's stuck with an 80 degree arc in FFG's "To **** With Arced Ships of Star Wars" meta, but it will be pint-game fun nonetheless.

And @Boba Rick, come on man, this was an attempt at a wholesome and fun thread... until you put that Scurrg in you 'thinking about it' list. How about we ignore the existence of Scurgs and Jumps for a happy while and, how about add a Firespray or a Starviper to your list so the thread can be fun again?

Edited by clanofwolves
9 minutes ago, clanofwolves said:

And @Boba Rick, come on man, this was an attempt at a wholesome and fun thread... until you put that Scurrg in you 'thinking about it' list. How about we ignore the existence of Scurgs and Jumps for a happy while and, how about add a Firespray or a Starviper to your list so the thread can be fun again?

Here comes the fun police...

07f.jpg

10 yard flag on the foul line, thats 3 minutes in the penalty box and a red card.

In all seriousness, no the Kihraxz is still not going to be a very effective ship. Which makes me a very sad panda. I've played a dozen or more games with Vaksai title and you are unlikely to find any Kihraxz to be the most effective use of your points.

You aren't handicapping yourself nearly as much though which is nice.

Talonbane would be a pretty good choice if Fenn didn't already exist. Generics would be cool if Scurggs weren't so much better in every way.

The double tap one seems interesting to me.

Another funny trick is a Cruise Missile with a 5 Koyogram.

2 hours ago, E Chu Ta said:

Seriously. Get a load of @FTS Gecko

FIVE CARTEL MARAUDERS, BAYBEE.

2 hours ago, gamblertuba said:

Talonbane would be a pretty good choice if Fenn didn't already exist. Generics would be cool if Scurggs weren't so much better in every way.

Eh...see, the SCURRG really isn't the problem

The SCURRG doesn't out ps scouts, has a worse dial and really only gets broll and boba Fett as distinct advantages. Besides, you can get a DEADEYE, harpoon, pulse Ray shield blacksun ace for the price of a DEADEYE (and nothing else) Lok

No, the problem is torpscouts still easily outperforms both

Also the Kimmy will get you ps 5 DEADEYE crit-chip ordnance with the added bonus of the bullseye arc. Unless the dial is utter tripe, you'll probably see it as the go-to scum deadeye

Edited by ficklegreendice
3 hours ago, gamblertuba said:

Talonbane would be a pretty good choice if Fenn didn't already exist. Generics would be cool if Scurggs weren't so much better in every way.

Yeah, Fenn Rau was a slap right into Talonbane's face. But now with Vaksai title you can run them together more effective.

I really would like the Kihraxzes to shine (having 5). But being so delayed, they probably will be just rolled over by film hype and Gunbloats.

It is still putting, albeit at reduced cost, EVEN more points into a - nowadays :( - really mediocre chassis. Danger of overloading them.

Viktor Hel sounds fun, but testing him I was not that convinced. I think Jostero gives more back for points invested. But I can be wrong.

52 minutes ago, Managarmr said:

It is still putting, albeit at reduced cost, EVEN more points into a - nowadays :( - really mediocre chassis. Danger of overloading them.

This is the main - I'm loathe to say problem, because it is a nice problem to have - issue: the more points you spend the more value you're going to get out of the Vaksai title in terms of points saved, but it's potentially a false economy when you're stacking upgrade after upgrade onto a five health ship. Sure, you could give them Shield Upgrade, Hull Upgrade and Engine Upgrade, but could those 8 points be more effectively spent elsewhere?

That said, you can do some pretty cool things keeping it simple. I was having fun with Attanni Black Sun Aces before Guns For Hire was announced. Now I can have an Attanni Black Sun Ace with BMST and Vector Thrusters for the same price.

****, even just equipping a 1 point Elite Talent for free on a stock Black Sun Ace or named pilot is going to give you some serious mileage over similarly-costed competition.

40 minutes ago, FTS Gecko said:

This is the main - I'm loathe to say problem, because it is a nice problem to have - issue: the more points you spend the more value you're going to get out of the Vaksai title in terms of points saved, but it's potentially a false economy when you're stacking upgrade after upgrade onto a five health ship. Sure, you could give them Shield Upgrade, Hull Upgrade and Engine Upgrade, but could those 8 points be more effectively spent elsewhere?

That said, you can do some pretty cool things keeping it simple. I was having fun with Attanni Black Sun Aces before Guns For Hire was announced. Now I can have an Attanni Black Sun Ace with BMST and Vector Thrusters for the same price.

****, even just equipping a 1 point Elite Talent for free on a stock Black Sun Ace or named pilot is going to give you some serious mileage over similarly-costed competition.

So how many points do you think are too many? 32? 34?

8 hours ago, FTS Gecko said:

3) ...what do you mean "now"?

They've always been good. Well, in the hands of a player who knows what they're doing, anyway.

I can Testify that I've had some generic Kihraxz Fighters do some amazing things...even when playing against good players (talking top 20 player in the world).

They will become a ******* terror.

I like the interesting options the multiple mod slots give you. I've never flown anything but rebel but I'm tempted to try them out.

I've been playing a bit of talonbane with stims, VT, crack shot, guidance chips and a harpoon missile. Harpoons are great on him (while I see the appeal of taking cruise and zooming forwards for a 5 dice attack at any range, he's very fragile and will probably explode after that one shot. Ndru is a better suicide missile launcher). I've had success with flying talonbutt behind VI ketsu in the joust, where he can more easily sit at R3 while she softens his target for him. Haven't settled on a third ship yet (harpoon inaldra is doing well) but talonbane and ketsu alone pack great offense.

I have to say I would be VERY hesitant to take talonbutt without stims. He pops far too easily. If you can't drop an enemy within a turn or two, you're gonna be in trouble with him.

If you want to fly Hel, try tac jammer on a friendly ship (I like it on ketsu as a variant of the list above). Just make sure the big ship can move slow enough for him to keep up (so, not PTL asajj, those greens are too fast) and pack some stims on the big ship to absorb incoming fire when they don't shoot Hel