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A 'light touch' campaign system that provides a framework for players to work towards a long term victory, rather than a bespoke narrative.
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Card decks would be used for 90% of the game material. Cards would present the players with their choice of which scenario to play next, and give the details of that scenario and the rewards available for victory in the scenario.
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Players manage their fleets in a style similar to an Escalation tournament, with parts or all of their fleets used in each particular scenario according to the points limit of the scenario.
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Initial concept is for Rebel vs Imperial. Scum ships would be introduced through earning the ability to add a Scum pilot to your Rebel or Imperial squad.
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The outcome of the scenarios provides a combination of Victory Points and additional Squadbuilding Points.
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The balance of these rewards will vary by scenario but in general the loser of the scenario will be given either more Squadbuilding points than the winner or some other bonus so that the games shouldn't 'snowball'. Winning a scenario should score you victory points but make it harder to win the next one, not easier.
- The scenarios escalate through three stages - Skirmish, Rebellion and War.
Skirmish: 60-100pts - relatively low VP rewards, focus on assistance in squadbuilding
Rebellion: 120-180pts - moderate VP rewards, focus on tactical assistance in scenarios
War: 200-300pts - high VP rewards as the fate of the galaxy is decided in mass battles
- Precise campaign length would vary depending on the rate at which VP is generated, but should be approximately 10-12 scenarios.
Initial thoughts? I'm just trying to force some hazy ideas I've had over the last few months down into black and white.
EDIT: 'ported some additional thoughts up here from down below...
OTHER REWARDS
SQUADBUILDING EFFECTS - relatively common
- Refit - before the next scenario you may remove all upgrades from a pilot in your roster
- Reassign - before the next scenario you may remove a pilot from your roster
- Reinforcements Token - during a scenario, at the beginning of a deployment phase, you may discard this token. If you do so add 1x Blue Squadron Novice (Rebel) or 2x Academy Pilot (Scum) to your squad for that scenario. Those pilots are not added to your roster and do not count towards your points total or MOV for purposes of that scenario.
- Ambush Token - during a scenario, at the beginning of the deployment phase, you may discard this token. If you do so you may choose to deploy any or all of your ships as an 'Ambush'. Ambush ships deploy as thought they had PS12 and may be deployed anywhere on the table outside of Range 3 of enemy ships.
- Scum & Villainy Token - when squadbuilding you may discard this token to add a Scum & Villainy pilot to your roster (paying the normal points cost for that pilot)