Imperial ideas against Nym

By vtarin, in X-Wing

Last week I played for the first time against a list with Nym, once against the scum version and another one against the rebel version. I lost one game and won the other. The game I won, I can say that was more fortune than strategy, but in that game Nym was eliminated in the first rounds by concentration of fire. In the game in which I lost I suffered with the bomblet generator and the high PS of Nym, and it was impossible even to seriously damage it (I also have to say that my list included a punisher! :-D).

This thread is not to complain, but to gather what strategies people use, especially those who play imperial, to eliminate Nym.

As an idea I think that an alpha strike made with ships that can hold the focus fire for a round could work. What is your opinion?

  • Kylo Crew - PS0 and Blind
  • PS11 Vader or PS11 Quickdraw
  • Alpha Strike with at least 2 Cruise Missiles
  • PS10 RAC
  • Ion Tokens
  • Stress Tokens
  • As much HP as possible
  • 4x TLT Aggressors

Autoblaster Nym is "easy" to deal with if your at PS11.

TLT Nym is more of a challenge so blind and nuke him.

Or just use 4x TLT to burn Nym down in basically 2 rounds of combat.

So here is the deal....if your an imperial player fly at PS11, use RAC, use Kylo, use Palp, use Alpha strikes, use 2-4 TLT Aggressors.

For the alpha option....think Vader/QD/Tomax/Inquistor or 5x Advanced Prototypes with Cruise or Harpoons.

Also....don't chase Nym unless you are in control of the situation.

You will still lose some games, but Nym won't be one of your bad matchups.

He actually becomes one of your preferred matchups since due to cost few people run "good" Nym with more than 1 wingmen which plays right into Imperial hands.

Its Biggs, Miranda, Jumpmasters, and 3+ ship stuff that become scary...since what works against Nym doesnt necessarily work consistently against Biggs protected things and multiple high hp ships.

Edited by Boom Owl

Best way I've found is to embrace the PS wars.

VI Quickdraw, Vader, RAC all can put some serious hurt onto Nym at PS 10 or 11. For your PS 10 ships like RAC, if you have the bid, let Nym take initiative so he moves first.

I'm currently experimenting with Harpoon missiles and Quickdraw ---> You have a wingman, like Vader, put a fully modified Harpoon Missile into Nym from range 2-3 at PS11. You move QD into jousting position, preferably at range 1, take a close shot with a TL. This will likely resolve the Harpooned! effect, which will splash out, take a shield off of QD, triggering her pilot ability for ANOTHER range 1 shot, this time with a TL from FCS. It's pretty nasty: 1 fully modded missile shot (usually 3-4 damage), Harpooned! effect (1 damage through shields), and two partially modded 4 dice primary attacks (each for 2-3 damage). Which amounts to 7-10 damage +1 from Harpooned!

It's not guaranteed to kill Nym, but it has a pretty good chance to wipe him off the board as PS11 before he's done anything.

Harpoons gonna be cray cray, yo.

Nym doesn't like taking crits. Nym doesn't like being ioned. Nym doesn't like being tractor beamed. And the more shots you can throw at Nym in a single turn, the better.

All signs pointing to TIE/D.

I'm going to go the opposite direction ....

RAC + Kylo is a great choice, but instead of the PS war aces go for a TIE/D?

Ion cannon should hit most of the time on a 1 agi ship, meaning Nym's area of effect is significantly reduced since you know where he has to go. Then follow up with primary to whittle down his health.

I never really have too much trouble dealing with Nym. After all its a 1 agility ship with a couple more hit points than a B-wing. Its his darn wingmen that really give you trouble. By the time you deal with Nym, Dash or Dengar has blasted your list to ribbons.

Smash it with a rock. Why does everyone freak out about Nym? I have several ideas for how to deal with him.

(96)

Glaive Squadron Pilot (35) - TIE Defender
Juke (2), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

Glaive Squadron Pilot (35) - TIE Defender
Juke (2), TIE/x7 (-2), Twin Ion Engine Mk. II (1)

•"Pure Sabacc" (26) - TIE Striker
Juke (2), Adaptive Ailerons (0), Lightweight Frame (2)

good times.

Tie/SF and aux arcs in general (even the Auzzy Gunship) have worked very well both for and against me

Nym is a 1 agi, non-regen ship. If you can shoot him, baring craptastic luck, you will hurt him. The only two issues are

1.) expanding your options to hit him through his single post or pre maneuver boost/roll

2.) learning not to chase higher PS drop-on-reveal bombs because that's the single worst thing you could ever do v bombs . You have to roll dice, disengage, and then come back for another pass. You have to be REALLY patient

aux arcs and TLTs make this easier because you can point your *** at Nym and still roll dice.

(and yes, ion TIE/D is particularly effective v low agi bombers. Just beware Dengar nuking the **** out of them)

Edited by ficklegreendice
1 hour ago, ficklegreendice said:

2.) learning not to chase higher PS drop-on-reveal bombs because that's the single worst thing you could ever do v bombs . You have to roll dice, disengage, and then come back for another pass. You have to be REALLY patient

This is probably the biggest thing. Make a strafing run, then get out of the way before you risk getting into the potential bombing zone, and then repeat. Personally, I know I'm tempted to try to shoot with all my fighters every round that I can, but I'm learning that sometimes it's better to break-off and reposition, either to avoid destroying your craft, or to set up a better attack down the road.

What people are saying about the TIE/D makes sense to me, that was my solution against JumpMasters. I brought Vess and Ryad, both with Tractor Beams, then a beefy Deathfire or Gamma Veteran with Cruise Missiles against either 1 or 0 agility. The Defender chassis should hold for a round or two unless people fly Fenn Rau with Nym, then you might have a bit of trouble.

Otherwise I've been running Vader or Juno, VI Duchess, Quickdraw for my PS bids, running some generics Bombers and Punishers as ordinance carriers. Might even try some mini-swarm simply for focus firing down things like Nym, but I'll really need to start polishing my tight-to-scatter formation flying when I see bombs.

Twin Tie/Ds is my solution. One with Tractor Beam, the other with Ion Cannon. The T-beam reduces his agility to 0 and if you can put him on a collision course with a rock, that's gravy. Then shoot him with your primary.

Ionize him with the other TIE/D and get him again with your primary. Since he doesn't reveal a maneuver next round, he can't drop a bomb!*

TIE Defenders can do well against a lot of different lists too, so I think we may be in for a resurgence.

*before moving, with Genius equiped.

Genius

Edited by Force Majeure
for clarification

Nym can still genius when ioned

But it's super predictable and without advanced sensors (no dial to reveal) so yeah, A+

Whats worrying is high damage wingmen v the expensive and not particularly durable at all Defender

8 minutes ago, ficklegreendice said:

Nym can still genius when ioned

But it's super predictable and without advanced sensors (no dial to reveal) so yeah, A+

Whats worrying is high damage wingmen v the expensive and not particularly durable at all Defender

Not to mention that the best TIE/D platforms, Ryad and Vessery, are very likely to be arc-dodged by Nym. Rexlar can play at PS 10 if he wants, but I really don't like him at all.

I'd say run Maarek Stele. While his ability is a bit lackluster on the TIE/D, his PS is better. Have him shoot before Vessery with Tractor Beam to nail down that Ion and damage since Vessery is a super-consistent damage dealer, plus you don't have to pay the premium on Rexler Brath.

PS11 Quickdraw is terrific against him, and if you're really scared, can pack an Ion Pulse Missile to lock him in place for a turn so everyone else in your squad can kill him.

This thread makes me want to bring out my Tie/D's again......but my rebel toys need playtime too!
Quickdraw ps 11 + Vessery Tie/D + OL seems to be a prevalent build right now for defeating Nym. That or Kylo.