The developers recently talked about how difficult it can be to define how a new game mechanic will feel.
For me generally speaking anything that enables the game to feel like a top-gun dogfight between spaceships is awesome.
So here is the question....at its best how does X-Wing feel? What moments contribute to that? Basically w hat is fun for you?
My Favorite X-Wing Moments:
-
Anticipating an opponents movements before they move and....
- Boosting or barrel rolling out of arc
- Blocking a higher PS opponent
- K-Turn, Sloop, or Talon flip behind their arc
- Catching them in Range of a bomb
- Catching them in Range for a Missile/Torp
- Setting up overlapping arcs with multiple ships
- Baiting an opponent with a priority target and pulling them into a trap
- Landing super close to a ship, rock, or edge of the board
- Flying 3+ Ships in perfect Formation, especially Tie Fighters and X-Wings.
- De-cloaking and Circle Strafing with Whisper on a knifes edge.
- Shooting the same ship with both the rear and front arc with a Special Forces Tie
- Rotating the Lancer's Special Turret after a high speed move
- Basically anything Jake Farrell or BB-Poe or Snap does
- Flying a Shuttle or Upsilon and actually keeping things in Arc
- Barely surviving into the next round of combat
- Catching a big base or ace with snapshot
- Tie Striker Bank 1 and Hard 1 Turn
- Any time Echo decloaks
- Anything an A-Wing or Tie-Interceptor does
- Taking on a big base turret ship with Omega Leader
- B-Wing Keyan Farlander spending stress tokens as offensive focus tokens
- Destroying a ship with Ion Tokens
- Seeing Huge Ships used as an obstacle
- Lining up a 4-5 speed cruise missile shot
- Winning with Imperial Boba Fett with 1 hull left
Thankfully...Guns For Hire, Gunboat, Tie Silencer, and Kimogilia at least on paper all seem like somewhat intentional step towards placing the emphasis back on arcs and dogfights.
This....this....is why I play!
More point and shoot please
Edited by Boom Owl