55 minutes ago, GreenDragoon said:You misunderstand what it means.
There are 5 base stats, with values between 0 and 9. Then there are several slots for upgrades, plus pilot abilities, plus maneuver dials. To top it off there are three factions which provide different wingmates and different upgrades.
If two ships have the exact same thing of all these factors then yes, then they will be the same.
But what MajorJuggler is doing is something else. He assures that these factors get an appropriate point cost, which OPENS your options! So I heavily disagree with everyone who sees a race to the same builds with appropriate balance. Much to the contrary, better balance will allow more different builds to become viable.
Why is anyone against that?
No, I don't.
I work in medicine. We have books, rules, and protocols. We have science and research and probabilities for outcomes. We know that this molecule goes here and that molecule goes there.
So a diabetic is a diabetic is a diabetic? Calculate a dose of insulin, and everything falls into place?
Nope.
I think that XWM is more like a biological system than a bridge.
Math will help, but I don't think it is going to be the saviour everyone hopes it will be. I suspect some abilities will be always be unquantifiably off kilter, and players with always gravitate towards the perception of superiority, newness of product, and proven success, thus reducing overall variability.
And I'm fine with it if you can prove me wrong.
Edited by Darth Meanie