So, a lot of people were pretty bent that the devs said that most ships are not released based on math computations, but rather based on table feel. It seems that the general feeling is that the game needs to be 100% balanced based on a rigorous formula that can be applied to ship design.
Does this help the game? Or does the game devolve into a state of One Ship Only. If the main complaint is that the meta is stale because only a few ships are worth it, then how does it help things to have every ship in the game assigned a mathematical probability of winning?? No one will take anything but the ship that has a 0.001% chance of doing better, assign it the upgrades that give it another 0.001% boost, and only assign tokens based on the mathematical probability that the number of dice rolled will given them the best chance (see the Focus vs. Evade thread).
Unless the formula were a secret, this game would become nothing more than probability management (which it already feels like most days).
It seems to me that the touchy feely element of the game is what makes games interesting, not cold, hard math. And, yes, I know balance is important . . .but separating the chaff from the grain through play is what gaming should be about. Playing the game should not be about collecting data points for future analysis.
(Begins putting on asbestos suit for inevitable flame attacks. . .)