Ion and droid cybernetics.

By penpenpen, in Star Wars: Edge of the Empire RPG

So, droids take strain damage from ion, but suffer no other ill effect.

Living beings with cybernetics do not take strain damage from ion, but their cybernetic implants shut down.

If a droid with a cybernetic enhancement arm gets hit by ion, it should take strain damage, but will it also shut down it's enhanced arm? RAW implies so, but what if it's only a prosthetic arm, installed to restore functionality after a 'Maimed' crit? RAW implies that this should be the case as well, begging the question why only the droids original systems would be immune to ion shut down. You could make the case that performance enhancing implants are overclocked or something and therefore more sensitive, but that would be harder to explain with pure replacements. Will the traumatic damage a crit such as 'Maimed' leave a permanent "scar" causing a weakness to ion weaponry?

How would you handle this? Where would you draw the lines and with what reasoning?

And would you require a droid with a lost limb to get a cybernetic replacement or simply allow the damage to be repaired by a mechanic?

I would rule that the "replacement" is alway just some kind of patchwork and/or infirior product compared to the original hardware that he left the fabric with. due to the parts where wires have to be reconnected and joints have to be swapt the new arm gets a bit more weak against ION than his other parts.

I've house ruled it. Ion deals strain damage to droids and cyborgs, and can be activated like an active quality (with 2 advantages) to disable an implant/upgrade.

6 minutes ago, Blackbird888 said:

I've house ruled it. Ion deals strain damage to droids and cyborgs, and can be activated like an active quality (with 2 advantages) to disable an implant/upgrade.

Would you let this disable a droids original limbs?

9 minutes ago, Nightone said:

I would rule that the "replacement" is alway just some kind of patchwork and/or infirior product compared to the original hardware that he left the fabric with. due to the parts where wires have to be reconnected and joints have to be swapt the new arm gets a bit more weak against ION than his other parts.

Would you waive this if the droid got a replacement limb straight from the factory or from another droid of the same type? Could lead to an interesting sidequest...

Just now, penpenpen said:

Would you waive this if the droid got a replacement limb straight from the factory or from another droid of the same type? Could lead to an interesting sidequest...

No I wont for balance reasons, if a human char lose his leg and replaces it, he will suffer the shut down and so would a droid suffer it with a replacement, if a player would try to argue about it with me, I would tell him that still the severed wires would have to be reattachet wich leads to the weakness... and then I would remind him that an memory erease is the same as death but much easier to aquirre for a Droid... :ph34r:

My house rule is that a general shot with Ion weapons inflicts strain damage to cyborgs (2+ implants).

I require a called shot against a specific cybernetic implant to cause it to shut down.

I have a player with a gank cyborg in my game, and it seems to work really good (not that he encounters ion weapons all that often--it wouldn't do to overuse them).

As for a droid getting a "prosthetic" replacement for a lost limb: I would house rule that after installation, a cybernetic that simply restores a droid to normal functionality wouldn't count as a cybernetic at all.

Just my two credits' worth. :)

I believe I'm going to houserule Ion weapons to ignore all soak/armor against droids, cybernetically enhanced individuals & vehicles. It will fit more accurately to the depiction of Ion weaponry in the franchise, where a single shot can take down a droid or a single ground-to-space defense ion cannon can shut down a star destroyer with a single hit.

3 hours ago, penpenpen said:

So, droids take strain damage from ion, but suffer no other ill effect.

Living beings with cybernetics do not take strain damage from ion, but their cybernetic implants shut down.

How would you handle this? Where would you draw the lines and with what reasoning?

And would you require a droid with a lost limb to get a cybernetic replacement or simply allow the damage to be repaired by a mechanic?

Droids always get strain damage, no matter if the have build in equipment or "cybernetics". So you only shut down the droid as a whole and not parts of it. Never seen anything in the movies of "only partially ionisized" droids or starfighters...

On 10/18/2017 at 7:13 AM, penpenpen said:

So, droids take strain damage from ion, but suffer no other ill effect.

Living beings with cybernetics do not take strain damage from ion, but their cybernetic implants shut down.

If a droid with a cybernetic enhancement arm gets hit by ion, it should take strain damage, but will it also shut down it's enhanced arm? RAW implies so, but what if it's only a prosthetic arm, installed to restore functionality after a 'Maimed' crit? RAW implies that this should be the case as well, begging the question why only the droids original systems would be immune to ion shut down. You could make the case that performance enhancing implants are overclocked or something and therefore more sensitive, but that would be harder to explain with pure replacements. Will the traumatic damage a crit such as 'Maimed' leave a permanent "scar" causing a weakness to ion weaponry?

You might be over thinking it. RAW covers 1. how stun affects droids and 2. how stun affects cybernetics. That covers everything. Either something is a character with a cybernetic OR they are a droid.

Not to get into semantics here, but droids don't have cybernetics. The aren't organic. I know the Book lists the upgraded limbs and implants as "cybernetics" but that was just for simply sake so they didn't have to have a whole different section/listing for "droid character improvement/upgrades" that literally had all the same stats and costs. A Replacement or upgraded limb for a Droid is just a different part, once installed it ceases to be a separate entity. You can take off a droid's legs and swap them out at any time and there is no fundamental difference; its no different than replacing a starship's compressor coil. Even to extrapolate to humans; Once you get a organ transplant it ceases to be a separate part, it functions in all of the same ways the old part did.

I think the point of a Cybernetic limb being affected by ion is that cybernetic implants have some sort of internal/independent power source. Its a hybrid of Organic and in-organic. For a Droid, the entire droid IS the power source; there is no separation between the "new limb" and the droid, its all one in the same. A droid is a droid, it doesn't matter what you slap on 'em.

On 10/18/2017 at 7:13 AM, penpenpen said:

And would you require a droid with a lost limb to get a cybernetic replacement or simply allow the damage to be repaired by a mechanic?

It is the latter. Organics get replacements, Droids get repaired or upgraded. i.e. Humans get healed (or cybernetic installed) with medicine, Droids get repaired or upgraded with mechanics.

Edited by ThreeAM

Here's how I would rule

If it uses a cybernetic implant slot it can be shut down, but original factory replacement parts don't cost implant slots. I'd also allow an organic PC to get a cloned replacement arm to deal with a critical hit (10 times the cost of a cybernetic prosthetic) that restores baseline functionality and doesn't take any cybernetic slots.

Now for the most part I despise the Vong/NJO. but from a rpg player perspective it provided a convenient way to get organic "cybernetics" and that aspect of them wasn't terrible.

Edited by EliasWindrider