Deployment cards - which way to go in the last few missions?

By Marcus2410, in Imperial Assault Campaign

So I have played all of the campaigns more than twice and as the IP and the Rebels. I have still yet to work out as the IP which is the way to go when it comes to choosing deployment cards for the last few missions; do I bring out the heavy hitters to fight fire with fire or do I flood the board with cannon fodder with the aim of paper cutting the heroes into submission?

I desperately want to bring out the AT-ST for just the "Holy snot!" reaction from the Rebels but experience tells me that this is fun - for a while - until they have eradicated the opposition and have the freedom to run at will.

But then the question of what low end deployment cards? Will I forever be in a cycle of deploy-chase-die-redeploy with them? At least if I bring in some hired guns I'll be guaranteed a shot each time!

What do you think? What's worked for you?

Edited by Marcus2410

Trandoshans are cool. The new AT-DP is fun and much cheaper. Elite Hired guns are cheap fun too.

usually most missions have 3 open groups. I bring in a cheap one (< threat lv) + medium one (~ threat lv) + heavy hitter (> threat level)

The idea is that your troops will be killed off, you never want to let Rebels free-roam the map. Cheap one comes in handy here

If Rebels don't take down my troops quickly then I bring out the medium one

Heavy hitters are usually reserved for Rebels taking too much time (causing me to build up lots of threats) or mission triggers like "increase threat by threat level and resolve an optional deployment"

So let's say threat level is 4, I might bring in rImpOfficer 2, rNexu 4, eJet 7 as open groups or rProbe 3, eProbe 5, eGamo 8

and obviously my class deck is also a huge factor

For your question, threat lv for last couple of missions are usually 5 or 6 so I might pick something like rHired Gun 4, eJet 7, AT-DP 9

Edited by ricope

Elite Sentry Droids are terrifying by the way.