For Fun: Design The Ship You Never Want To See

By GILLIES291, in X-Wing

35 minutes ago, Kieransi said:

Pursuer-Class Enforcement Ship

latest?cb=20060312214645

Attack: 2

Evade: 2

Hull: 7

Shield: 3

Actions: Target Lock, Focus, Coordinate

Upgrades: Crew, Crew, Missile, Torpedo, System

Pilots:

Boba Fett (PS9, EPT, Cost 35)

When attacking or defending, if there are two or less enemy ships at range 1-2 of you, you may reroll up to two dice.

K’armyn Viraxo (PS6, EPT, Cost 33)

At the start of the game, choose an enemy ship. Assign the “business rival” condition card to it. When attacking that ship, you may give it a stress token.

Business Rival: when attacking K’armyn Viraxo, you must remove all stress tokens from yourself and the defender. Then roll one fewer die for each stress token removed from your ship.

Viraxo Ace (PS5, EPT, Cost 30)

[none]

Vengeful Mercenary (PS1, Cost 26)

[none]

Upgrades:

Slave II (Cost 2)

Pursuer-Class only. Title.

You may equip a turret upgrade costing 5 or less for free.

Enkidu (Cost 1)

Pursuer-Class only. Title.

When defending, you may receive a stress token to reroll any of your dice.

Military-Grade Shield Generators (Cost 4)

Large Ship Only. System.

At the end of the combat phase, you may recover one shield (up to your shield value).

Odds are we’ll see this sooner or later it’s the only ship from that book th@ts not In game... I want it actually

7 hours ago, Boom Owl said:

KnBZ0Fe.png

Everytime I see this thing is only worth 25 pts I throw a Blue Squadron Novice or Red Squadron Veteran in the garbage.

LOL :lol:

1 hour ago, JJ48 said:

But it would have to be destroyed by Scum, because Imperials will just hold their fire.

Yes, because (a) an ISD doesn't have any power to spare and (b) no Imperial trooper could possibly need more target practice.

12 hours ago, GrimmyV said:

I was gonna go with the Suncrusher but that’s been done.

So here is the Hornet class Interceptor ? latest?cb=20080930175240

att 2

agi 3

hull 2

shield 2

focus, Evade

Illicit

Turbo charged heavy laser cannons (illicit, hornet only)

att 4

range 1-3

attack one enemy ship

you may not perform primary weapon attacks.

after attack roll one attack die. On a critical result discard this card.

Isn’t that from the old Black Hornet inside the Fat Albert show? I don’t know how I missed it in Star Wars for all these years. Straight up crazy.

38 minutes ago, Darth Meanie said:

Yes, because (a) an ISD doesn't have any power to spare and (b) no Imperial trooper could possibly need more target practice.

Gunner: There goes another one! Alright, I think I'll fire at it for practice!

Officer: (frantically whispering) No! Don't! Lord Vader is here, and if he sees what bad shots we are, he may Force-choke us, or worse, think that we're not cool! (out loud) Hold your fire! There are no life forms aboard.

Scum - Slave Two
500?cb=20170411233717

Scum - Wild Karrde
latest?cb=20070707112912

I'm not even going to bother making up stats or abilities. These things are so horrendously ugly machine part rejects that anything they brought to the table would never compensate for their aesthetic terribleness.

Seriously, these look like the remains of a Separatist battle droid after an unfortunate close encounter with a thermal detonator.

Edited by takfar
3 hours ago, Kieransi said:

Pursuer-Class Enforcement Ship

latest?cb=20060312214645

Attack: 2

Evade: 2

Hull: 7

Shield: 3

Actions: Target Lock, Focus, Coordinate

Upgrades: Crew, Crew, Missile, Torpedo, System

Pilots:

Boba Fett (PS9, EPT, Cost 35)

When attacking or defending, if there are two or less enemy ships at range 1-2 of you, you may reroll up to two dice.

K’armyn Viraxo (PS6, EPT, Cost 33)

At the start of the game, choose an enemy ship. Assign the “business rival” condition card to it. When attacking that ship, you may give it a stress token.

Business Rival: when attacking K’armyn Viraxo, you must remove all stress tokens from yourself and the defender. Then roll one fewer die for each stress token removed from your ship.

Viraxo Ace (PS5, EPT, Cost 30)

[none]

Vengeful Mercenary (PS1, Cost 26)

[none]

Upgrades:

Slave II (Cost 2)

Pursuer-Class only. Title.

You may equip a turret upgrade costing 5 or less for free.

Enkidu (Cost 1)

Pursuer-Class only. Title.

When defending, you may receive a stress token to reroll any of your dice.

Military-Grade Shield Generators (Cost 4)

Large Ship Only. System.

At the end of the combat phase, you may recover one shield (up to your shield value).

^^THIS.

The Slave 2 has to be the ugliest ship in the SW universe. Even uglier than the skipray and the gunboat.

0ihm2c5.png

GpdeRLo.png

I would actually get that Sputnik for the mini (at a larger scale)

35 minutes ago, Darth Meanie said:

Sputnik

At 0 points you could field quite a few of them as blockers.

58 minutes ago, BVRCH said:

^^THIS.

The Slave 2 has to be the ugliest ship in the SW universe. Even uglier than the skipray and the gunboat.

Granted.

Doesn't make me want it any less, though! (Actually, I'd rather have the Enkidu, but the point still applies!)

1 minute ago, HammerGibbens said:

At 0 points you could field quite a few of them as blockers.

Since you have to set them up within range 1 of the board edge, Wouldn't they all fly off the board by turn 3?

Edited by JJ48

The Suncrusher

attack- 2

agi- 2

hull- 5

shields - 0

Title (unique)- when you would receive a damage card, you may discard it instead.

42 minutes ago, Darth Meanie said:

0ihm2c5.png

GpdeRLo.png

This month was the 60th anniversary of this little guy scaring the holy FAQ our of 50’s white bread America. Awesome.

2 hours ago, takfar said:

Seriously, these look like the remains of a Separatist battle droid after an unfortunate close encounter with a thermal detonator.

OMG!!! Roger Roger!

3 hours ago, MRCWING said:

Isn’t that from the old Black Hornet inside the Fat Albert show? I don’t know how I missed it in Star Wars for all these years. Straight up crazy.

Now it is time for the adventures of the BROOOOOWWWWNNNN HORNET!!!! (Hornet...hornet...)

easily the best best part of that show, recent allegations aside.

4 minutes ago, MarekMandalore said:

The Suncrusher

attack- 2

agi- 2

hull- 5

shields - 0

Title (unique)- when you would receive a damage card, you may discard it instead.

You missed:

Resonance Torpedo

Torpedo - Cost 1

Sun Crusher Only

When you roll an attack with this weapon, you win the game. Then cancel all dice results.

Sabine's Hyperbolic Perceived Habitation of Every Ship Possible

Hull: Doesn't stand up to any logical scrutiny, whatsoever.

Shields: Bombs are OP.

Agility: Mandalorian, so...

Attack: Definitely.

Actions: Applies tin-foil hat tightly enough to restrict blood flow, causing paranoid delusions of a character seemingly commandeering every ship possible.

Pilot Ability: Gets old really fast.

Cost: Sanity. All of it.

(sorry... no love lost, but seriously)

3 minutes ago, stuffedskullcat said:

Sabine's Hyperbolic Perceived Habitation of Every Ship Possible

Hull: Doesn't stand up to any logical scrutiny, whatsoever.

Shields: Bombs are OP.

Agility: Mandalorian, so...

Attack: Definitely.

Actions: Applies tin-foil hat tightly enough to restrict blood flow, causing paranoid delusions of a character seemingly commandeering every ship possible.

Pilot Ability: Gets old really fast.

Cost: Sanity. All of it.

(sorry... no love lost, but seriously)

Yeeeessss... Let the hate FLOW THROUGH YOU!

3 hours ago, takfar said:

Scum - Wild Karrde

latest?cb=20070707112912

I'm not even going to bother making up stats or abilities. These things are so horrendously ugly machine part rejects that anything they brought to the table would never compensate for their aesthetic terribleness.

I can't explain why, but the Wild Karrde has always reminded me of a graboid. That may be its greatest redeeming quality.

latest?cb=20111223212958

TIE Fanart Oppressor

ATTK: 3
Ag: 2
Hull: 4
Sheild: 2

Dial is similar to TIE Advanced, no K-Turns.

Bullseye arc

Focus - Barrel Roll - Target Lock

Imperial Intern
PS1
(Missile)(Missile)(Missile)(System)

Reserve Pilot
PS 4
(Missile)(Missile)(Missile)(System)

+"Enthusiast"
PS 6
When attacking with a secondary weapon, if you score two or more <crit>, eliminate all shields from the target ship, then cancel all dice results.
(Missile)(Missile)(Missile)(System)

+ The Veteran
PS 8
When you are declared the defender from an attack at range 1 outside of your firing arc, gain a free evade token.
(Missile)(Missile)(Missile)(System)

--------------------

Upgrade cards:

Rapid Launchers (Modification)
Equip only on ships with two missile slots. At the start of the combat phase, decrease your agility by 1. After performing an attack, you may perform a second attack with an equipped (missile).
Overlaps Chips, and the Oppressor can't take Extra Munitions. Tie Bombers on the other hand...

Intercept Missile (Missile)
Range: 1-2 Attack: 3
When an opponent performs and attack with a (missile) or (Torpedo) upgrade, or drops a bomb within range, discard this card. If you roll a <hit> or <crit>, the attack is neutralized. If a bomb was dropped, the bomb detonates and affects only the ship dropping the bomb.
Screw you, bombs.

------------

I hate this thing. I never want to see it on the table. The TIE Interdictor and TIE Aggressor are two of (In my judgement) the stupidest, lazy designs to get any kind of attention in LFL products. That they get plastic depiction over two fan favorites of the Assault Gunboat and TIE Avenger is... disappointing. Fortunately there's no gameplay reason this thing should come to the game... unless they want to hand bullseye arcs to the Empire. Guh.

That all said, I'll be fair in assessing it. I tried accentuating the missile aspects of this ship to make it somewhat noteworthy. System is also a concession to make this ship pop a little more.

4 hours ago, stuffedskullcat said:

Sabine's Hyperbolic Perceived Habitation of Every Ship Possible

Hull: Doesn't stand up to any logical scrutiny, whatsoever.

Shields: Bombs are OP.

Agility: Mandalorian, so...

Attack: Definitely.

Actions: Applies tin-foil hat tightly enough to restrict blood flow, causing paranoid delusions of a character seemingly commandeering every ship possible.

Pilot Ability: Gets old really fast.

Cost: Sanity. All of it.

(sorry... no love lost, but seriously)

Hyperbolic?
Is it or is it not Sabine a character in the game that currently flies 3 different ships (the Attack Shuttle, the Lancer, and the TIE Fighter), and soon in the cartoon series she will also steal a TIE Defender?

http://starwars.wikia.com/wiki/Flight_of_the_Defender

8 hours ago, Azrapse said:

Hyperbolic?
Is it or is it not Sabine a character in the game that currently flies 3 different ships (the Attack Shuttle, the Lancer, and the TIE Fighter), and soon in the cartoon series she will also steal a TIE Defender?

http://starwars.wikia.com/wiki/Flight_of_the_Defender

Wait... we're gonna get Sabine's Defender?

Image result for no meme

Although it's a good marketing idea because anyone who buys it will want to get Imp Vets as well if they don't want the inevitable crew/illicit.

Edited by Celestial Lizards
13 hours ago, JJ48 said:

Granted.

Doesn't make me want it any less, though! (Actually, I'd rather have the Enkidu, but the point still applies!)

Since you have to set them up within range 1 of the board edge, Wouldn't they all fly off the board by turn 3?

I also prefer the Enkidu. That’s why I made it the more powerful of the two ships! I would just be sitting there the whole game, saying in my most annoying robot voice, “are you going to run away again, Enkidu?!?”

Also, you are allowed to set up ships at an angle. Theoretically, I think you could set up Sputnik to just fly around the board in a huge circle forever (or until its orbit decays and it crashes somewhere in Wisconsin, freaking everyone out).

14 hours ago, HammerGibbens said:

At 0 points you could field quite a few of them as blockers.

Except for the part where they rotate off the table in 2-3 turns :huh:

2 hours ago, Darth Meanie said:

Except for the part where they rotate off the table in 2-3 turns :huh:

I think you could put one of them facing sideways in the center of the board edge, and it would just do lazy circles... assuming it didn't hit an obstacle and explode.

Edited by Squark
5 hours ago, Darth Meanie said:

Except for the part where they rotate off the table in 2-3 turns :huh:

You fly like a champ and do a self-bump chain until you're ready to cut them loose, easy.

On 10/18/2017 at 10:50 PM, Azrapse said:

Hyperbolic?
Is it or is it not Sabine a character in the game that currently flies 3 different ships (the Attack Shuttle, the Lancer, and the TIE Fighter), and soon in the cartoon series she will also steal a TIE Defender?

http://starwars.wikia.com/wiki/Flight_of_the_Defender

Three. Out of how many total ships?

Besides, if she can fly a Defender then by extension Imperials will be good agai-- OH SH**!!! ;)

Edited by stuffedskullcat
Goofed and thought TIE meant all three factions

ewok-hang-glider-star-wars-alliance-empi

nuff said