11 minutes ago, Buhallin said:Marines are also rather notorious for blowing off steam in pretty crazy and inappropriate ways.
That wasn't the question being posed. The point of contention was "Do disciplined people spaz out for no reason?" They don't. I mean, your wife chased a small animal with a vacuum cleaner. She probably wouldn't make a very good samurai either, lol. If we play a military RPG, are you going to play as Barracks Restriction Barry, the kid who keeps freaking out at his Corporal and eventually gets Admin Sepped for Failure to Adjust to Military Life? Of course not. You're going to play the 95% of Marines who can stand at attention for a while, does all their daily tasks, deploys and does what he's supposed to in combat, and gets out four years later with his Good Cookie and an Honorable Discharge and then go on Reddit and make fun of how much being in the Marines sucked. And he only got 13 weeks of conditioning and training and then 4 years of on the job training. I mean, the game has a Battle Trauma Anxiety if you want to play that guy with PTSD, and that might even be fun and rewarding. But otherwise, samurai aren't going to be spazzes the same reason that Marines typically get in trouble off duty. The peer pressure and systemic pressure to act right keeps them in line when they are working. Your wife has no social repercussions for acting silly at home. If she knew you would dishonor her and cast her into the street for doing it, she'd wait until you weren't around and scream in a pillow if that was bothering her. And that is the difference with a samurai. He's better trained and conditioned than your wife, and the expectations placed upon him are as much a reinforcement for his behavior as they are the cause of his internal struggle.
The fact is, if Strife was a system of slow-building pressure-cooking like Insanity is in Call of Cthulhu, maybe it would seem like a good mechanic. If it was like that, I'd be much more receptive. It's hard being a Samurai sometimes. And I spend my whole live abstaining from the things that make me happy, getting stuck in ideological binds, and occasionally taking orders from idiots. But that stress is slow-burning. My starting character is a scrub. If I want him to be a spaz (like Strife makes characters with low Water and Void), make it a Disadvantage I can opt into. If I want my character to be an idealistic young samurai who slowly but surely realizes that being a samurai isn't all Glory and Honor and it eats away at him unless I work to manage his psychological state (perhaps in a similar way to how CoC mitigates Insanity), that would be epic.
I'm not against Strife as a concept. I'm against it as it is implemented. It's not representative of real-world behavior by disciplined people. It swings far too much, with some characters running hot and cold constantly, or others not feeling the effects at all.