I don't think that likely. Strife is a great mechanic in the setting and it works fairly well in most of the game. It could use some fine tuning, but it's too central to the core of the game to get rid of.
The game is designed as a social drama, not a combat simulator. The mechanic stresses this well. It's a struggle of success vs composure.
No game works well if people play to game the rules rather than playing for the story.