I'm trying to pinpoint where strife is the worst.
Is it in social situations, combat? It doesn't add anything narrativly to things just handled as pure die rolls outside of scenes such as crafting or investigation.
In my opinion, the problem is in combat. I think this can be done well however since its limited to once per scene. In combat, a character can lose his control and enter a frenzy, opening himself up to harm. He can take a moment to look around at the carnage around him in stunned silence. He can do a lot of things appropriate to the scene. During outbursts, I have been making my players use their turn for their outburst, so they miss an action as they react.
So far it works well enough, but I do see that it becomes difficult to keep repeating the same outburst every single fight, unless your a berserker.
There are only so many times you can have that ptsd reaction and feel the drama is appropriate.
Combat seems like the problem place for a lot of people to suffer an outburst to me. Anyone feel any other place is worse from a mechanical perspective?
Edited by SideshowLucifer