This whole beta has become to much. I have seen nothing but arguments over they rule that amount to I'm right and your wrong. In truth I think that theses rule are junk. Forget a beta this needs to go back to an alpha.
After a weekend of trying to run this for two different groups, one not even getting through Character Creation before go back to 4th. I decided this game was never going to work for my players.
As I see it the forum had divided into three camps.
1. The FFG fanboys/girls who seem to think FFG writers can do know wrong.
2. The Old-school L5R players who hate it because its not 4th revised.
3. The few neutrals who are looking to bring both sides together under this new game.
I tried to be in group 3 but this forum proved that this will never work. Everyone is more into proving that everyone else's way is wrong then finding a middle ground.
To be blunt I don't think these rules will ever work as created. My reason for this is FFG needs to stop trying to please everyone and pick a system. This hybrid junk is not going to work. Either make a 4th revised system or a narrative dices system. stop trying to please everyone. I will not play a narrative dices system but at least I could respect them for sticking to their guns. This half-a"" system is just garbage. And from the looks of the playtest schedule and their commits it looks like this will never get resolved. You can't focus on small parts of the rules when so many of these areas are interlinked. How can you test Character Creation one week then Skills/Advantages/Disadvantages the next. Skills/Advantages/Disadvantages are part of Character Creation. Artificial separations like this led to rules not functioning as a whole.
Other issues are the people trying to make this into a Ancient Japaneses RPG. If you want that go play Sengoku RPG it does it better. This is not Japan its Rokugan. Yes it Takes heavily from Ancient Japan but it also take from Korea and China. And in the end is its own animal
FFG players don't have to be told how to roleplay. It has never been the job of the rules to create adventure. The rule are there to add structure and resolution to tasked. They are not there to tell you when your Character gets angry, sad, what ever.
The only thing I can see to make this game work is to split it in two.
One half being the 4th revised/5th ed R&K game, and the other being a campaign setting for Genesys. Other then that I don't think it will work.
or just picking one or the other.
Edited by tenchi2a