Each Faction's Version of 2x Ace + TLT

By Boom Owl, in X-Wing Squad Lists

Trying a semi-alternate format with a friend. The only rule is that we will play 3 games against each other, cycling through the 3 following lists.

Loser buys beer.

Any suggestions on how I might adjust the lists below to more closely balance the various matchups?

I want to keep all 3 ships at exactly PS9. Feels pretty close to where I want it so far.

Considering rolling for initiative on each ship to mix things up a bit so its less likely that all of one players ships will move last.

Imperial

Darth basically has PTL so no EPT. QD can shoot "twice" so similar to Kavil/Fenn/Jan stuff. Kestal can mess with defense tokens.

Darth Vader — TIE Advanced 29
Advanced Targeting Computer 1
Engine Upgrade 4
TIE/x1 0
Ship Total: 34
"Quickdraw" — TIE/sf Fighter 29
Fire-Control System 2
Pattern Analyzer 2
Lightweight Frame 2
Special Ops Training 0
Ship Total: 35
Lieutenant Kestal — TIE Aggressor 22
Veteran Instincts 1
Twin Laser Turret 6
Lightweight Frame 2
Ship Total: 31

Rebel

Poe can toss TLs + basically has Vaders pilot ability with BB8. Jan to give extra dice.

Poe Dameron (PS9) — T-70 X-Wing 33
Push the Limit 3
BB-8 2
Primed Thrusters 1
Integrated Astromech 0
Black One 1
Ship Total: 40
Jake Farrell — A-Wing 24
Push the Limit 3
Chardaan Refit -2
Veteran Instincts 1
Autothrusters 2
A-Wing Test Pilot 0
Ship Total: 28
Jan Ors — HWK-290 25
Adaptability 0
Twin Laser Turret 6
Nien Nunb 1
Ship Total: 32

Scum

Fenn is scary. Kavil can throw extra dice with the TLT. Genesis can nip away and deny extra green dice.

Fenn Rau — Protectorate Starfighter 28
Push the Limit 3
Plasma Torpedoes 3
Autothrusters 2
Concord Dawn Protector 1
Ship Total: 37
Kavil — Y-Wing 24
Veteran Instincts 1
Twin Laser Turret 6
Unhinged Astromech 1
Vectored Thrusters 2
Ship Total: 34
Genesis Red — M3-A Interceptor 19
Veteran Instincts 1
"Mangler" Cannon 4
Hull Upgrade 3
"Heavy Scyk" Interceptor (Cannon) 2
Ship Total: 29
Edited by Boom Owl

Looks decently fair.

Ive heard of people suggest switching initiative every round. So first round, you move first, shoot first. Second round, you move second, shoot second. Never done it, but might be the reasonable thing to do in this situation.

Not even trickshot on Vader? I hate seeing EPTs go unused, its like a splinter in my mind :lol:

Edited by wurms

I like the Imperial list with Trick Shot added to Vader and Quickdraw. There are a lot of Miranda / Nym lists around that melt quickly with 4 red vs 2 green dice attacks, and you'll hopefully stay out of bomb range in the process.

If the aim is Triple PS9 aces facing each other, then I would cut Fenn's torpedoes and take Talonbane Cobra in preference to Genesis Red; Genesis' ability is so dependent on getting initiative when facing other PS9s that it puts him at a massive disadvantage.