So, I decided to break out an "oldie but goodie" ship for a Mando themed list. Besides having some fun with an old friend (updated with some contemporary cards), I wanted to build a list to compete with the current store champion who flies Nym ( VI, Genius, Bomb Gen, Adv Sensors, TLT) with either Dash or Dengar.... and I wanted to deliberately counter a couple of recurring store lists that fly in tight formation (Flechette cannon TIE/D Defenders or a TIE swarm). I went 2-1 with this list, but still lost to Nym (after killing Dengar):
Boba Fett (39) -- 60 pts total
- Veteran Instincts (1) -- PS10 and an initiative bid (99 point list) allows Boba to move AFTER Nym moves
- Engine Upgrade (4) -- Boba often needs this to get ships in arc
- Ion Cannon (3) -- a Nym neutralizer if used right
- Dengar (3) -- making up for lack of chips; and it with Boba it gives me 3 rerolls against named pilots at range 1
- Assault Missiles (5) -- worked great for the Defenders in formation, but I think it's suboptimal against most lists
- Glitterstim (2) -- for that one-time up-close, go-for-broke, alpha strike
- Andrasta (0) -- three total bomb slots lets me equip...
- Bomblet Generator (3) -- to give Nym a taste of his own medicine AND because its fun to repeatedly reveal, drop a bomb, go 1 forward, and use Boba's rear arc
Fenn Rau (28) -- 39 pts total
- Push the Limit (3) -- all kinds of arc dodging (and offensive arc manipulating) with PTL
- Ion Torpedoes (5) -- added primarily to cripple tight formations, but it makes for a 1-shot Nym neutralizer
- Concord Dawn Protector (1) -- keeps Fenn alive when he goes in for head-to-head kill shots
- Autothrusters (2) -- needed against turret ships like Nym, Dash, Dengar
LIST TOTAL: 99pts
** HERE IS WHERE I AM LOOKING FOR THOUGHTS **
I'm thinking of swapping out the anti-formation ordinance types, and maybe even hanging Extra Munitions on Boba... that would give me this:
Boba Fett (39) -- 61 pts total
- Veteran Instincts (1) -- PS10 and an initiative bid (99 point list) allows Boba to move after Nym moves
- Engine Upgrade (4) -- Boba often needs this to get ships in arc
- Ion Cannon (3) -- a Nym neutralizer if used right
- Dengar (3) -- making up for lack of chips; and it with Boba it gives me 3 rerolls against named pilots at range 1
- Cluster Missiles (4) -- to provide 2x 3-dice attacks at Range 1 (with 3x Boba and Dengar re-rolls acting as a target lock effect)
- Glitterstim (2) -- for that one-time up-close, go-for-broke, alpha strike
- Andrasta (0) -- three total bomb slots lets me equip...
- Bomblet Generator (3) -- to give Nym a taste of his own medicine AND because its fun to repeatedly reveal, drop a bomb, go 1 forward, and use Boba's rear arc
- AND: Extra Munitions (2) -- to provide TWO of those Cluster Missile shots during the match
Fenn Rau (28) -- 38 pts total
- Push the Limit (3) -- all kinds of arc dodging (and offensive arc manipulating) with PTL
- Proton Torpedoes (4) -- I thought about APTs (6), but I would have to lose a point somewhere else (drop 'Stims for Inertial Dampeners?) AND lose initiative bid... or Plasma Torps (3) (a 98pt list) -- to burn an extra shield point?
- Concord Dawn Protector (1) -- keeps Fenn alive when he goes in for head-to-head kill shots
- Autothrusters (2) -- needed against turret ships like Nym, Dash, Dengar
LIST TOTAL: 99pts
Open to any and all recommendations (as long as they are about kitting out these two ships)!
- Khyrith
Edited by Khyrith