Rogue One Delivering Defecting Pilot One Shot

By BruceLGL, in Game Masters

Hi All!

I've just written a one shot where the players are members of Saw Gerrera's Partisans and need to get the defecting Pilot (Bodhi) to Saw.

The details are mostly in my head/made up on the spot, but I'm attaching the outline and character details for anyone who is interested in running something like this.

I haven't been able to think of a great title for this though, suggestions appreciated!

https://drive.google.com/file/d/0BxpLJlp8G6RHa3lBS0hWcmU3anM/view?usp=sharing

Edit: Should mention, I intend to run this at PAX Australia, so if you want to play it there 1: let me know, 2: don't read this.

Edited by BruceLGL

For a cheesy name: No Bodhi important.

Yeah, I know, I know. :P Sorry

Now, on the module.

1. how came the PC do not have characteristics? it would be nice if they did. They can be extracted from the Skills list, but keeping the characters as per the rules would be good for new players.

2. It would be nice if the escenario is more fleshed out. Some more prose in the description of the scenes would be appreciated.

3. Since in the movie the characters capture Bodhi and then head to their base, I would make the adventure about that, the trek home, instead of having to enter the city. A patrol to be avoided or neutralized, navigating the desert unseen, a local predator encountered, sleeping in a cave and somehting happens... Something like that. Combat in the city already features in Rogue One.

'Since in the movie the characters capture Bodhi'

They didn't capture him.. He Defected.... DEFECTED! :lol:

Edited by ExpandingUniverse

> For a cheesy name: No Bodhi important.

All suggestions are good!

> 1. how came the PC do not have characteristics? it would be nice if they did. They can be extracted from the Skills list, but keeping the characters as per the rules would be good for new players.

They got cut as I was trimming down/simplifying for new players. I don't think they add anything in this context.

> 2. It would be nice if the escenario is more fleshed out. Some more prose in the description of the scenes would be appreciated.

Yeah as I said it is mostly in my head. If I were to write it all out it would only be for here, I don't like reading in the game.

> 3. Since in the movie the characters capture Bodhi and then head to their base, I would make the adventure about that, the trek home, instead of having to enter the city. A patrol to be avoided or neutralized, navigating the desert unseen, a local predator encountered, sleeping in a cave and somehting happens... Something like that. Combat in the city already features in Rogue One.

This is a cool idea. No reason you couldn't have both, depending on time by just cutting down the city part a bit. For a one shot I try to go for high action, the desert navigation might be a little slow paced.

Title: I'm the Pilot (since that's all Bodhi said in the movie)

13 hours ago, BruceLGL said:

> 1. how came the PC do not have characteristics? it would be nice if they did. They can be extracted from the Skills list, but keeping the characters as per the rules would be good for new players.

They got cut as I was trimming down/simplifying for new players. I don't think they add anything in this context.

If it is for new players, keeping the structure of the official game is necessary IMO. In fact so would use the official character sheets. Otherwise they might feel they are playing something else. We ALWAYS edit the official character sheets on my group, for all games we play. However, we prefer to start and test a game as.it is written to familiarize ourselves with the official product. I think this is important for new players.