Hi folks,
So having listened to the excellent X-wing podcast run by Scum and Villainy, a few important disclosures from the Developers made a couple points clear.
- Points are not on the table for adjustment, but the development of new mechanics (unseen to us yet but in a hidden 'balanced' version available to playtesters) are the way forward for keeping the meta fresh
- fixing the old ships, specifically pilots that have fallen off the radar, is going to be done extremely slowly, if at all, as they are in favour of disturbing the meta only in cases of deemed egregious and game-warping faults.
- if it's out of the meta "it doesn't hurt to release mechanics that hurt it more", given the example of harpoon missiles to swarms. So archetypes that have only fallen out of favour will only return if either a) they are buffed to a new power level with a new card or cards, or b) the thing keeping them down disappears from general use.
There were a few other points but these three are the ones I'm most concerned about. I think in the back of my mind I had always hoped that we would have a game where every pilot would have at least one squad where they did well and could compete on the table. Granted, there will always be some variation, but I had hoped the Devs would focus their efforts on levelling that divide with past ships. What seems to be more of the model however is to simply reset the power level with new ships and new upgrades that equal or compete with what is dominating in the current meta.
Well, I want to play Commander Alozen competitively, or Captain Jonus, or Garven Dreis. And I want those ships to feel as powerful as jumpmasters, bomblets, sabine, K-wings and fat turrets. And I believe everything can be recosted to the point whereby Dengar just runs out of points in the list to take all the things that make him delete other ships from existence, and still have a wingmate like Nym.
Therefore:
I know a few ideas for a community based X-wing have been tried out and are currently in progress, with fancy stats and math and so on. I very much look forward to seeing these come out. I'm going to propose something different, at least in the meantime. The devs made it clear in the interview that they don't know the true cost of something until it hits the public. Well, I'd like to try again, based on the meta as it currently exists now and has in past.
This would mean an online squad builder that starts off with just X-wings, TIEs, and every few weeks or months, add a few more ships back in, and many months from now, we'd probably be coming back up to Auzitucks and Scurrgs again. All aiming for an idealized standard where the X-wing is always level with the top of the power curve. We've been doing this informally offline with our local gaming group, it's fun. it's not perfect, but it's really really fun.
To do this in a semi-sensible way, points costs would be estimated based on which pilots sit where in the current meta, as well as where they have sat in the historical meta. each time new ships are added back in, if required, points costs of each other ship and upgrade in the squad builder would be adjusted again to compensate.
Caveats:
- This will be playtested based on local games and vassal games. this will not be perfect, but it may at worst be worth a laugh and at best be fun for you to try
- This is deeply flawed at its core because yes, the moment you start fiddling with things new things become possible and new things break. This is all understood. But if we fix two things for everything we break it might go somewhere.
- You probably won't agree with some or even a lot of the changes. That's completely fine, and expected. If you are interested in helping out and passionate about a certain pilot being bumped up or down too high or low just say so and we'll try it the other way in the next round. We're taking the whole "points as sacrosanct" and throwing it out the window and going to aggressively recost things until even you too will play Fel's wrath.
- VI is maxed out at PS9. Some very very few pilots (Han, Vader, Fel, Wedge, etc.) will be moved to PS10. Points costs will be adjusted accordingly. This is done for fluff reasons and we'll balance it out somehow afterwards.
- All Turrets will be initially nerfed to not do full damage outside of their firing arcs (probably by losing range bonuses and other ships always having them), and we'll sort out the mess afterwards. Yes, this is going to probably be overboard. I expect by version 5 we should have it approaching some semblance of balance.
- Some cards just won't make it back in, the mantra is, EVERY card has to have a use. It's probably unattainable, but that's the goal.
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some ships may lose hull, shields, or gain hull and shields. Everything is on the chopping block.
If this works, for those of you who play the warcraft video games, this is a bit like when Defense of the Ancients, DOTA Allstars, and Aeon of Strife were all in play. They were all great in their own ways. Some, like DOTA allstars shamelessly poached ideas from the others and rebuilt them. This will be like one of these, a mod, that will be inherently unbalanced and unfair because I'm not a developer, and will have its own quirks and flaws, but will update quickly and expediently.
Dota patches came out every month. Probably aiming for the same on this.
Open to ideas and headsups on pitfalls.