So, I was thinking about ways to mitigate some of the randomness of the game and provide additional decision points during a battle. (Based on my personal preferences, not any flaws real or perceived in the game.)
What do you think of the idea of drawing a hand of fate cards at the start of the battle, one for each unit you have in the fight. Then you choose from those cards and lay down enough for all the initiaitve 1 units and resolve as normal. Then you choose from the remaining for initiative 2 and so on. The idea is a bit more choices to make, a little more determination, but things can still happen like loosing a later initiative unit and having to rethink strategy.
I don't know. Any thoughts? Anyone think it could work?