How i play my campaign is not with fighting and gaining experience and trudging through ranks over countless meetings.
The way i have my alcolytes advance in skill and talent is through roleplaying.
If they play very well and for a few sessions if i deem them worthy i allow them one rank (this doesnt mean that each meeting someone goes up a rank itd be every 5-10 meetings before they moved up) and once the move up i dont have them get experience in that rank and get stuff they want i allow them to choose all the skills and talents they wish to have because it help furthers them as roleplayers. i really dont believe in experience because theres no "right" amount either you give out so little an amount that it takes ten sessions to get one skill or you give out so much they are rank 5 in 5 meetings.
What do you think of my system? comments and advice are appreciated.