12 hours ago, Ardaedhel said:
That game had more last-second swings than I've ever seen.
A shot from Jaina's Light into the rear arc of Gallant Haven (fleeing after having Boarding Troopers from a Raddus'ed Paragon which did 5 damage and 8 damage, losing Brace and Redirect to stay alive) that was about to be no new damage. I spent the one hit on three red dice (blank-blank-hit) to flip a card via Precision Strike. The result was Injured Crew which meant his Evade was discarded. Since I was still in the dice modification step, I was then able to spend my own Evade to turn a blank into a hit-hit with TRC. So what looked like a "meh" attack turned into a kill shot.
Edit: I forgot this one. As @Ardaedhel 's Admonition was chasing mine (down to 1 hull left), I rolled into a 7 damage hit with double accuracies and multiple hit-crits. Lando rerolled the hit-crits into a blank and two hits, saving his Admonition from probable death.
Later with Paragon at speed 2, he gave me an Injured Crew crit and then flipped it again to reduce my speed to 0. That eventually came into play as he plinked the remainder of my squadron screen and was able to get one more Dodonna draw from that Y-wing - and no BCC left - to get the Structural Damage.
I definitely think a Paragon with Boarding Troopers and Quad Battery Turrets is a pretty nasty Raddus package. A decked out MC30 is also a good option. I'm not sure yet about expensive ships, and I'm still considering a Pelta with Rapid Launch Bays. One other certainty is that you need multiple dangerous ships to threaten where the Raddus package will appear. Every ship in my list was a possibly good Raddus launch focus and having him on Admonition makes him pretty survivable.
Edited by comatoseanother interesting detail