Post Your Result Here - World Cup Qualifiers

By BiggsIRL, in Star Wars: Armada Organized Play

@thecactusman17 claims the bounty on @Green Knight , outflying and outsmarting an imposter Admiral Motti (whose true identity was revealed midway through the game, but far too late!)

Knowing that the Imposter would be forced to defend his battlestation and have no opportunity to take the initiative, Admiral Motti and Task Force Devastator sent two of their most powerful warships: the namesake Devastator itself and Motti's flagship missile cruiser Defenestrator , a variation of the Demolisher -subclass missile cruiser. Assigning two communications flotillas to maintain battlefield awareness, Admiral Motti also prepared a special surprise for his enemy: an elite team of Imperial Naval Intelligence Data Slicer Teams, loaded into two Gozanti Cruiser flotillas in teams Gladius and Tanto . All 4 flotillas groups were then outfitted with Disposable Capacitors to ensure that any fleeing ships would find themselves in a deadly web of turbolaser fire should they break past the primary assault force. On arrival, the size of the enemy force was staggering: In addition to a heavily armed battlestation, the opposing force had also managed to assemble a formidable collection of a fully armed Imperial-2 Star Destroyer as well as two Gladiator-1 missile cruisers, identified by Imperial Naval intelligence as a Demolisher -type and Insidious -type respectively.

As the Task Force emerged from hyperspace, the loose collection of flotillas coalesced into a fist around the battleships, with Motti on the Defenestrator and the Devastator charging forward as the lethal tip of the spear. Rushing towards the isolated Inisidous -type missile cruiser, Devastator forced the imposter's forces to reposition to a safer position within range of the battlestation. As the Inisdious rushed towards safety, it was blindsided by the arrival of a lurking slicer team, forcing the enemy communications array to erroneously broadcast all commands through snubfighter support systems and causing widespread confusion.

The enemy Demolisher -type moved to assist the floundering Insidious as Devastator chased it from the rear, and straight into Admiral Motti's waiting Defenestrator . With slicer teams preventing the Inisdious from repairing or engaging its own advanced engines, the enemy Demolisher was ultimately forced to get within range of Defenestrator's lethal charge attack. Defenestrator rushed the enemy Demolisher through a hail of concussion missiles and proceeded to annihilate the enemy Demolisher as it passed by. The Insidious loosed a futile volley of missiles at the nearest Slicer Team in flotilla group Gladius , which allowed it to analyze the Gladius's defensive pattern. They wouldn't escape harm again! However, the Gladius barely escaped certain destruction from the second volley with a fortunate evasive maneuver. This allowed the functioning ships of Gladius squadron to deliver the slicer team into range of the enemy Star Destroyer, where they gained control of the enemy command network! With a powerful volley of fire and many Gozanti cruisers taking severe damage, Gladius was forced to escape to hyperspace with heavy casualties. However, this action proved critical: Devastator finally entered the fray with the opposing Star Destroyer unable to take relevant defensive action.

Devastator positioned itself to take all damage to its forward shields, and ablated an initial volley from the Station with no damage. As the enemy ISD2 turned to engage, the opening volley against Devastator was ablated to the side where it would be best covered by debris and friendly ships, though all forward shields were lost. As the second volley from the station came in, Devastator diverted power from its defensive subsystems directly into its turbolaser batteries for a super-powered strike. Using the leftover energy to reposition existing shields to the front, Devastator stripped off the enemy side shields with a powerful blow that overloaded substructural braces, and stripped shields from the side. Taking the initiative, Devastator poured a second round of turbolaser fire into the same weakened hull section, carving out massive chunks of enemy armor and subsystems as the second Slicer Team assigned to Flotilla team Tanto jammed the ability of the opposing engineering team to coordinate repairs. Despite shield projectors holding on most of the ship, the enemy ISD was barely space-worthy. With a final blast from its cannons, the opposing ISD scattered the slicer team to hyperspace, and stripped off the remaining shields on Devastator's front. But it was far too late. Devastator's port side batteries broke the enemy ship in half, and the front batteries opened in fully unrestrained power against the waiting battlestation. The Insidious -type, the only surviving enemy warship, eliminated a comms net flotilla in a fit of desperation as it escaped into hyperspace, but with nearly all logistical support captured or destroyed by Task Force Devastator it will be a minimal threat to he Empire. The remaining enemy flotillas were tagged for immediate detainment by Imperial authorities, and any that fled to hyperspace will soon be captured.

Imperial Intelligence has authorized portions of the combat logs to be reviewed by commanders and officers in training, here:

https://drive.google.com/open?id=0B8g7aSdSOqkeaHdOMHpKTEx0OXM

Game score: thecactusman17 (263) defeats Green Knight (94) for an 8-3 win. We played his Armed Station.

Edited by thecactusman17
added game score info

I am surprised it took this long for someone to realise Slicers were the answer.

I was going to run Cracken Intel Officer swarm myself.

Shame.

23 minutes ago, Ginkapo said:

I am surprised it took this long for someone to realise Slicers were the answer.

I was going to run Cracken Intel Officer swarm myself.

Shame.

Six activations, two slicers, Intel officers.

A good counter. But also well flown.

BTW, know you had to rush out but thanks for letting me take that last shot. Turns out that your Demo would have been 2 points less than the third flotilla.

1 hour ago, Ginkapo said:

I am surprised it took this long for someone to realise Slicers were the answer.

Yup, double slicers is a fearsome answer to GSDs as general rule.

Not that I had any illusions of my ability to get a game in this time slot, but I'd have brought my Worlds fleet: 3 MC30s, ICB/ET CR90B, a Comms Net, and a pair of Slicers. :)

1 hour ago, thecactusman17 said:

Grats, man. He needed to be taken down a notch anyway after all those wins. ;)

4 minutes ago, Ardaedhel said:

Yup, double slicers is a fearsome answer to GSDs as general rule.

Not that I had any illusions of my ability to get a game in this time slot, but I'd have brought my Worlds fleet: 3 MC30s, ICB/ET CR90B, a Comms Net, and a pair of Slicers. :)

The only reason my list wouldn't be my worlds fleet is the point cost. Much too high for normal games in the current system.

8 hours ago, Ginkapo said:

I am surprised it took this long for someone to realise Slicers were the answer.

I was going to run Cracken Intel Officer swarm myself.

Shame.

I brought one slicer in my attempt on GK's bounty....while effective two would have been much much better.

Plus I don't fly that well. ;P

7 hours ago, thecactusman17 said:

BTW, know you had to rush out but thanks for letting me take that last shot. Turns out that your Demo would have been 2 points less than the third flotilla.

Also, had I been more cautious and gotten the ISD out, your 3rd flotilla would not have died due to change in activation order.

Not as big a win, but still a win.

35 minutes ago, Maturin said:

I brought one slicer in my attempt on GK's bounty....while effective two would have been much much better.

Plus I don't fly that well. ;P

One slicer is annoying, two (with 6 activations) is much stronger.

6 hours ago, Ardaedhel said:

Grats, man. He needed to be taken down a notch anyway after all those wins. ;)

Haha. Very true!

Also it took many more games than I expected to take down the whale!

Just ships was surprisingly fun. I'd recommend it to others as a diversion.

Updated to this point.

32 minutes ago, BiggsIRL said:

Updated to this point.

You forgot my game v. Veggie (though you awarded him the points).

4 hours ago, GhostofNobodyInParticular said:

You forgot my game v. Veggie (though you awarded him the points).

Corrections made to this point. :D

JJ vs. Moodswing ends in a 402 - 232 for JJ, 8-3. I was first player and chose his station assault.

JJ brought the panthom version of the Sloane madness. This is the second time I've tried to beat this ridiculousness, and lost this time. Panthoms are just too good with Sloane. I was playing a Demesu with 2 Raider 1, 1 raider 2 (jerry!) , gozanti and demo, with a Decimator, morna kee, valon and Jendon Steele. JJ killed all but Jendon, the decimator and the gozanti, and kept both stations. I got his quasar (I mean , who CAN'T kill those things) and demo, plus a few Panthoms. Sloane...I mean, what can I say. I think I know how to tweak my fleet to counter it better, but not sure how it will do against bigger foes. I am at a loss in this meta so far....I need to go watch @BrobaFett play his decimators to pick up some pointers.

As usual, I learned a ton in this game, so thanks to JJ for playing. He is a stand-up guy.

@PodRacer and I will be wrapping up a qualifier game tomorrow sometime, pop by and watch the morna madness @moodswing5537 !

Never mind, I ought to read better. My bad.

Edited by GhostofNobodyInParticular

The game between myself and @Visovics has been paused, as he had other matters to attend to, but we have gotten to the end of round 3 so far: Logfile

Amazingly, I am actually winning for now*. :)

*These last two words being key. . .

@CaribbeanNinja vs Moodswing ends in a 6-5 to Ninja, MoV of 49.

I was first and played his intel sweep.

No ships died, but there was squadron carnage. I was playing a (pretty lame now that I think about it) double Glad 1 (with Demo), quasar 1, gozanti with alpha strike howler led interceptors and a couple lambdas. He was playing a Heavy D (fat MC80 defiance, officially coining the term) with 4 gr75, then 3x xwing , 2x vcx, 3x ywing and Jan. We both took our two tokens, but in a cheeky move, I snagged and dragged the third token away from the MC80 objective ship, causing a stale mate on tokens. This list is going in the trash as of now.

Thanks again to @CaribbeanNinja for helping me realize I shouldn't play that list again, and making up my mind on what I'm playing saturday. Maybe I'll see some of you guys in Marietta.

I totally failed to read and somehow posted my results in the other thread.

Since then @rasproteus had a rematch qualifier, which went to me 7-4.

I also had a 8-3 win over @PodRacer .

Sorry about messing up the location.

12 hours ago, GhostofNobodyInParticular said:

Amazingly, I am actually winning for now*. :)

*These last two words being key. . .

I strongly advise you not to win. I was once told that if you want to be superior in life you should keep doing again and again what you are best in.

Hence, if you want to be superior in Armada, you really should not switch your occupation now by starting to win games. Very counterproductive! ;)

@Thrindal vs @Viktor Tanek ends in a 239-152 victory in my favor for a 7-4. Good game that ended up hinging on an amazingly poor roll from Avenger at close range to a Gozanti, I managed exactly 3 damage and an accuracy. The Gozanti survived until the ram, but the ram kept me from getting a killing position on the ISD. I was first player playing his fleet ambush and we had both carriers down by turn 2.

EDIT: Possibly the link to the log file? Here!

Edited by Viktor Tanek
log file

And my game versus @Visovics ends in a tabling. But this time I managed to be the victor! Who woulda thunk it? 7 games, and they've all ended in a tabling save 1 (where I had but 1 flotilla alive).

Vis played valiantly, and doubtless would have come close to winning, if not outright won, had the dice been for him, but Valen rolled blanks on the only two times he shot, and the ISD got 5 damage from an 11 dice front arc, not counting the damage from ACM. It left the 80 on 2 hull, and thus I managed to activate it and injure the ISD enough that the B-Wings could take it down in the final turn.

The first half of the log was posted above, so here's the second half: Ghost v Vis Part 2

14 minutes ago, GhostofNobodyInParticular said:

And my game versus @Visovics ends in a tabling. But this time I managed to be the victor! Who woulda thunk it? 7 games, and they've all ended in a tabling save 1 (where I had but 1 flotilla alive).

Vis played valiantly, and doubtless would have come close to winning, if not outright won, had the dice been for him, but Valen rolled blanks on the only two times he shot, and the ISD got 5 damage from an 11 dice front arc, not counting the damage from ACM. It left the 80 on 2 hull, and thus I managed to activate it and injure the ISD enough that the B-Wings could take it down in the final turn.

The first half of the log was posted above, so here's the second half: Ghost v Vis Part 2

It was a great game, and either way the amount of damage my Raiders received before doing anything (considering how we forgot OS for your ships in the first part) would have won you the match

13 minutes ago, Visovics said:

It was a great game, and either way the amount of damage my Raiders received before doing anything (considering how we forgot OS for your ships in the first part) would have won you the match

I am not so sure. Had you killed the 80, you could have focused a turn earlier on Yavaris, and might have taken it down, which in turn may have saved the ISD. Poor Raiders though. 4 of them, and only 1 shot was ever fired.

Speaking of which, I forgot to provide the score. I killed everything but Ciena for 383. You killed the 80 with Dodonna, FCT, FC, ECM and BC for 143. Thus we had an MoV of 240 or a 9-2.