S&V 60: Developers Interview with Max Brooke, Frank Brooks and Alex Davy

By Kelvan, in X-Wing

1 minute ago, Kieransi said:

I get what you mean... it’s hard to root for the Empire. I just think everyone benefits from a fair and balanced game.

I think you get weird looks from people if you play Axis and Allies and root for Nazi Germany, but it’s no fun if the allies win on turn 1, right?

Besides, I don’t really want to get into this debate, but I think pirates are still on about equal moral footing with nazis (walking the plank never happened in real life - Hollywood invented it because they aren’t allowed to show what pirates really did to prisoners). I am definitely on the political left, so I’m not advocating Nazi-ism at all, just wanted to say that I still don’t root for scum over the Imperials.

Agreed. TBH they are just minis, it's not like there the actual people themselves that committed those acts. And I totally agree from a gameplay standpoint every faction should have a balanced shot to win, whether it's the nazis in axis and allies, or the empire in Star Wars.

Fun fact: there was one pirate in the late 1860s up in the New York area that made people walk the plank. definitely worth looking up.

33 minutes ago, Azrapse said:

Interesting that they confessed that they didn't do the Gunboat earlier because they needed to add so many features that the ship had but the game was lacking that they didn't think they were ready for it.

So the Gunboat, in a way, has driven the design of the game for years. Tractor, SLAM, Jamming, viable ordnance, ... All of that had to come first before the Starwing could finally debut in the game.

It's good to know. :)

Thinking that way, I'm thankful they hamfisted that TIE Punisher in the rightful place of our 5 Winged Savior. Otherwise we would be asking for the Gunboat fix for years (and possibly never get it).

They mention you can't put Sabine on the Resistance Bomber, but you don't need to as Sabine works with any friendly bomb. So was that an inadvertent hint that there is going to be an errata to make Sabine only work with the bomb out of the ship she is on, or do the developer not know their own **** game?

Edited by Jo Jo
1 minute ago, Jo Jo said:

They mention you can't put Sabine on the Resistance Bomber, but you don't need to as Sabine works with any friendly bomb. So was that an inadvertent hint that there is going to be an errata to make Sabine only work with the bomb out of the ship she is on, or do the developer not know their own **** game?

Based on the past.... they don't know their own game.

6 minutes ago, Jo Jo said:

They mention you can't put Sabine on the Resistance Bomber, but you don't need to as Sabine works with any friendly bomb. So was that an inadvertent hint that there is going to be an errata to make Sabine only work with the bomb out of the ship she is on, or do the developer not know their own **** game?

His-really-surprised-face.gif

Oh, snap. Inc Sabine nerf?

That would be interesting, and honestly, helpful for the game state. However, I think @comawhite is right in that he probably just messed up.

I think they just meant you couldnt have an all-in-one bomber with Sabine and Rattled on the same ship. Adding Sabine requires bringing another ship.

Corset problems?

0ecb0fb87b23e6e91733fc5da98722c5-d4tohfq

The entire time when he was talking about Whisper and how she was unfun to play against when she could decloak at PS9 I wanted to throw my phone and say what the ****? You released ******* Nym.

6 minutes ago, Tbetts94 said:

The entire time when he was talking about Whisper and how she was unfun to play against when she could decloak at PS9 I wanted to throw my phone and say what the ****? You released ******* Nym.

THIS THIS THIS THIS THIS THIS. I think the only reason they site the Phantom is because that was pre-Davy n' crew. Since Nym is their ship they think it's fine.

They also seemed to miss the point about Kylo's pre-move abuse. They stated something like "a barrel roll before moving isn't overly powerful" which is mostly true, but a barrel roll AND a boost with PTL certainly is.

I think my big take-away is their view of timing. Yes, they design "two waves out" and playtest a game that "no one will ever play" but that's just what it has to be. However, then, when they have control over timing (seeing what is bending the game in real time), they delay, hoping "it'll work out with new releases" but when "everyone is yelling for a Palp nerf" they wait and then finally "errata Palp" and then wonder why people "cry to have him un-nerfed" and say that makes them "hesitate" on erratas even more. Hey guys, when it's TIMING, it's timing, when the game is in the real world, analyses quickly (a month or two) and then freaking act. They errata things when their power lever has been dwindling for months, not when it's at the top for months. That's frustrating....and hard to swallow as a customer.

Edited by clanofwolves
32 minutes ago, Favoritism Flight Games said:

THIS THIS THIS THIS THIS THIS. I think the only reason they site the Phantom is because that was pre-Davy n' crew. Since Nym is their ship they think it's fine.

The phantom was their ship. Which makes it so much worse when Alex Davy talks about how much more they've learnt since then.

15 minutes ago, Vargas79 said:

The phantom was their ship. Which makes it so much worse when Alex Davy talks about how much more they've learnt since then.

Ah my mistake, I thought it was pre-Davy era. Yeah I think you're right, it does make it worse. :/

I thought the comment that went something like, "Well if the Tie Swarm really isn't being played does it matter if we release an upgrade that hurts it further?"

Also Rebel Convoy is not Fair Ship.

1 minute ago, AlexW said:

I thought the comment that went something like, "Well if the Tie Swarm really isn't being played does it matter if we release an upgrade that hurts it further?"

Also Rebel Convoy is not Fair Ship.

I agree, that one seemed really obtuse.

2 hours ago, Kieransi said:

I get what you mean... it’s hard to root for the Empire.

Um, as an Imperial player and a former Dungeon Master. . .

2 hours ago, FlyingAnchors said:

Agreed. TBH they are just minis, it's not like there the actual people themselves that committed those acts. And I totally agree from a gameplay standpoint every faction should have a balanced shot to win, whether it's the nazis in axis and allies, or the empire in Star Wars.

. . . I can't even think how this would be an issue.

If you can't disconnect the game from real life, and thus think that a DM can't play that role of "foe to be vanquished" without being a real-life sadomasochist, well, I guess you get the problems of D&D in the late '70s/early '80s.

It explains a lot that they don't test the meta 'as it will be' when playtesting. So they really don't even gather data on how the meta will be when these releases happen.

I can't wait until 2.0 comes out, or MajorJuggler finishes his mathematically balanced fan version

At the 39:00 minute mark they start hinting at the possibility if open playtesting in the future! That would be nice.

32 minutes ago, Darth Meanie said:

Um, as an Imperial player and a former Dungeon Master. . .

. . . I can't even think how this would be an issue.

If you can't disconnect the game from real life, and thus think that a DM can't play that role of "foe to be vanquished" without being a real-life sadomasochist, well, I guess you get the problems of D&D in the late '70s/early '80s.

I don’t think any of us have a problem with this, really. As a frequent DM myself, I’m used to playing the “bad guys”. It seems to be the developers who have the problem... they clearly like the scum and rebel characters more, so they’re purposely making them more powerful.

I was really looking forward to this interview in hopes that my concerns for the game would be addressed and that I would be reminded that the game was in good hands. I have to say that those things didn't happen. They seemed lost and unexcited about the game. They seemed like "Hey don't blame us for balancing the game. It's hard and we are only the designers of the game."

Honestly none of their explanations seemed to fully justify how often and quickly ships become OP or fall by the wayside. Don't expect an X-wing fix anytime soon.

1 hour ago, Darth Meanie said:

Um, as an Imperial player and a former Dungeon Master. . .

. . . I can't even think how this would be an issue.

If you can't disconnect the game from real life, and thus think that a DM can't play that role of "foe to be vanquished" without being a real-life sadomasochist, well, I guess you get the problems of D&D in the late '70s/early '80s.

Oh I'm sure there's still people out there that feel that way. My question is: how did you survive the 80s as a DM?!

@Kelvan I have not listened to this yet but did you ask them when Horton Salm was getting an EPT?

1 minute ago, Cubanboy said:

@Kelvan I have not listened to this yet but did you ask them when Horton Salm was getting an EPT?

R2-D6 *sad beep*

Just now, FlyingAnchors said:

R2-D6 *sad beep*

NO a REAL EPT

1 minute ago, Cubanboy said:

NO a REAL EPT

To quote starkiller: "THEY ARE REAL TO ME!"

although i know what you mean it's just... we have the technology.