9 minutes ago, Stoneface said:I think you're being unduly harsh in your criticism of the developers. My take on the interview was they no longer have the time to devote to the game because of other commitments that were forced upon them.
I have no knowledge of the time frame that they're slave to but considering the frequency of releases I imagine they've pulled many long nights. I also got the impression that they weren't happy about the situation that was probably forced upon them.
Adding new content and trying to keep it fresh and different enough is no easy task considering how big X-wing is.
You're right about a one PS level making a big difference but that's been true from day one. There are a lot of strong builds that "PS killed" just by facing the wrong opponent. That's a game mechanic that can be considered flawed, for lack of a better word. Especially when coupled with post maneuver relocation.
I don't have answers to the problems X-wing has concerning balanced play. I don't know if there are good solutions. I do know that a lot of suggestions brought up on the forums are pretty bad. They are a self-serving attempt to make "X" good again rather than truly trying to balance the game.
I think you're way too kind.
How many companies are understaffed because that's better than being overstaffed?
And then how many people pull all-nighters/work week-ends/go into crunch time in order to get the product ready to be produced? They sure as **** can't say "Meh, it's alright"
I can't give a free pass to a product "because it's star wars"
Edit: why is the bad place for the afterlife a bad word? ![]()
