Power of the Dark Side: Embrace Hate

By Stompburger, in Imperial Assault Rules Questions

Does each Imperial Figure with line of sight to the Rebel figure suffer 1 damage and gain 1 damage power token? Or do you choose Imperial 1 figure with line of sight to the Rebel figure? Or does it only happen if exactly 1 Imperial figure has line of sight to the Rebel figure?

If it's not the first one, is this class card any good?

For reference:

Embrace Hate

Edited by Stompburger

I guess it would be "Then, if the chosen figure is in line of sight of any number of Imperial figures, those Imperial figures also suffer 1 Damage and gains 1 damage token".

So I guess the right answer is "you chose 1 imperial figure within line of sight of the Rebel figure". Waiting for a1bert to guide us through ! ;)

"an", "that Imperial figure", and "suffers" are singular, so -- if the chosen figure is in line of sight of at least one imperial figure, one of them suffers 1 damage and gains 1 damage power token, your choice if more than one eligible.

YMMV.

Edited by a1bert

Yeah, that seems extremely weak even if you also have "Power of Passion". But would it be way too strong if it applied to every Imperial figure with Line of Sight to that figure? I'm not sure...

4 hours ago, a1bert said:

"an", "that Imperial figure", and "suffers" are singular, so -- if the chosen figure is in line of sight of at least one imperial figure, one of them suffers 1 damage and gains 1 damage power token, your choice if more than one eligible.

YMMV.

I read it that way also, but the wording certainly could have been clearer.

It would be great to get a ruling from FFG *cough cough* :D

It seems VERY underpowered if you interpret it to mean that only a single Imperial figure within LoS is affected. The ability would be very interesting if the Imperial player had to balance both (a) which Rebel character would suffer most from an additional strain and (b) the amount of damage (s)he's willing to take in exchange for power tokens. It also gives the Rebel players some interesting tradeoffs during their activations.

FFG got back to me on this:
“Embrace Hate” only affects one Imperial figure of your choice, and the effect is mandatory. The card probably could have read something like:
Then, you must choose an Imperial figure that has line of sight to the chosen Rebel figure. That Imperial figure suffers 1[DAMAGE] and gains 1[DAMAGE TOKEN].

It's 1 potential damage and 1 strain at the cost of 1 damage. It should be a 1xp card. I believe this class is a good one, but this card is not worth the price.

Edited by Golan Trevize

I can't disagree with you Golan! I do think that inflicting 1 strain and 1 (potential) damage per turn seems very underpowered for 3 XP.

Thinking about this about more though... As soon as the heroes are carrying substantial amounts of strain (usually by turn 2 or 3), having the power to target any one of them and interrupt their plans can be quite powerful. The heroes will have a much harder time planning ahead and managing their strain, leading to suboptimal decision making. Perhaps the intangible impact is the real value here.

To imperial players out there: has anyone gone with Embrace Hate? If so, what were your experiences? Did it meaningfully impact the game?

On 7/8/2018 at 4:32 PM, bpearcy said:

I can't disagree with you Golan! I do think that inflicting 1 strain and 1 (potential) damage per turn seems very underpowered for 3 XP.

Thinking about this about more though... As soon as the heroes are carrying substantial amounts of strain (usually by turn 2 or 3), having the power to target any one of them and interrupt their plans can be quite powerful. The heroes will have a much harder time planning ahead and managing their strain, leading to suboptimal decision making. Perhaps the intangible impact is the real value here.

To imperial players out there: has anyone gone with Embrace Hate? If so, what were your experiences? Did it meaningfully impact the game?

It's very true what you said about strain, but there're cheaper alternatives to that. On the other hands the other card at 3xp is a much better card. Also HotE assigns very few xp during mission (10 or 11) and you really need to spend them in the most efficient way if you want to get an advantage on Rebels.

Look at Unnatural Abilities. It synergizes with Manifest Aggression and The Power of Passion. Let's say you have riots, they get tanky as **** (with block token it's 2 blocks and 1 evade plus black die) also you can spend the damage token to either increase damage or get the strain you wanted. Even the regular riots that are really cheap becomes nearly immortal.

On 7/9/2018 at 4:47 PM, Golan Trevize said:

Look at Unnatural Abilities. It synergizes with Manifest Aggression and The Power of Passion. Let's say you have riots, they get tanky as **** (with block token it's 2 blocks and 1 evade plus black die) also you can spend the damage token to either increase damage or get the strain you wanted. Even the regular riots that are really cheap becomes nearly immortal.

I've heard slapping unnatural abilities on AT-DP can yield surprising results

I slapped unnatural abilities on darth vader, with the 1 agenda card that reduces pierce by 1 to 0. They still killed him with no tier 3 weapons....