Bodyguard talent

By MonCal, in Star Wars: Edge of the Empire RPG

As most of you am sure are aware, I am looking at potential ways to build a solo character for a 1 on 1 game. even if I the character is an explorer, I am looking at the other trees to see if other carerers could fit in as well. I stumbled into the Bodyguard Talent while looking at the Hired Gun.

Bodyguard:

Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character bv that number.

Question is: can you Bodyguard yourself? Making yourself more difficult to hit sounds important for a single character with no backup....

Edited by MonCal

I would say no. The full description says is is to guard an engaged ally. I don't think you count as your own ally. But of course, all things are possible with your GM.

Short answer: no.

Longer answer: The word "ally" in this game does not apply to one's own self. Compare the full description of Stim Application on p. 143, which does specify you can use it on yourself.

Description copied directly from the EOTE rulebook. It talks about engaged character, not ally. Hence the doubt.


EDIT: Saw what you meant looking at p 132. Thanks :)

Edited by MonCal

Unless you consider to be engaged with yourself.. :D

I think the Side Step talent and the Defensive Stance talent accomplish the same thing for ranged attacks and melee attacks respectively against youself.

And there is also the Dodge talent.

1 minute ago, MonCal said:

Description copied directly from the EOTE rulebook. It talks about engaged character, not ally.

Always read the full description of a talent in the Talent chapter.

pg 132 EotE

Body Guard

"Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally he is engaged with. [...]"

I agree with RicoD here. What you want is either Side Step or Dodge. Dodge is a bit more useful, since you can declare it as an incidental, whereas Side Step has to be declared ahead of time during your turn, costing you strain even if you aren't targeted for an attack.

30 minutes ago, RicoD said:

Unless you consider to be engaged with yourself.. :D

Suddenly I had a disturbing thought of a split personality character.

Attacking a companion and trying to protect him at the same time? I thought the same :D

2 minutes ago, Edgookin said:

Suddenly I had a disturbing thought of a split personality character.

wtb two-headed player race.

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