Ambush Rules Clarification

By jowisu, in Legend of the Five Rings: The Card Game

"Action: During a conflict, choose up to 2 scorpion characters with total printed cost 6 or lower from your hand and/or provinces – put those characters into play as participating characters."

Question: How much fate do the the target characters come into play with? The printed cost? Or non? Thanks.

When you put characters into play with a card effect, you aren't able to add fate to those characters like you would when you play them. They would come into play with zero fate.

13 minutes ago, jowisu said:

"Action: During a conflict, choose up to 2 scorpion characters with total printed cost 6 or lower from your hand and/or provinces – put those characters into play as participating characters."

Question: How much fate do the the target characters come into play with? The printed cost? Or non? Thanks.

Question for you: How did you come up "Printed cost" as an option? The reason I ask is this is never mentioned as a thing in the rules, and I want to make sure you are clear that by default no characters get played with any fate on them unless you choose to add it.

7 minutes ago, LuceLineGames said:

When you put characters into play with a card effect, you aren't able to add fate to those characters like you would when you play them. They would come into play with zero fate.

There's a bit of a discrepancy here, I am not talking about the option of adding fate into a character, and there isn't any ruling that I have found that states characters "put into play" come with 0 fate.

Point is there's a difference in adding fate to a character and having it enter the battlefield with 0. Under your interpretation of the rules, it infers that unless I add a fate token, then my newly purchased character wouldn't last the round.

4 minutes ago, Mirith said:

Question for you: How did you come up "Printed cost" as an option? The reason I ask is this is never mentioned as a thing in the rules, and I want to make sure you are clear that by default no characters get played with any fate on them unless you choose to add it.

You talking to me? hahahaha, cause thats my question. Just wanted a clarification on the rules bro.

That is correct. When you pay the cost for a character, you get one round with that character. If you want it longer, you pay additional fate. This is true any time you play a character. If you put a character into play, you can't add fate, and ti will stay for just one round.

2 minutes ago, AradonTemplar said:

That is correct. When you pay the cost for a character, you get one round with that character. If you want it longer, you pay additional fate. This is true any time you play a character. If you put a character into play, you can't add fate, and ti will stay for just one round.

ok thanks, misread the rules.

1 minute ago, jowisu said:

There's a bit of a discrepancy here, I am not talking about the option of adding fate into a character, and there isn't any ruling that I have found that states characters "put into play" come with 0 fate.

Point is there's a difference in adding fate to a character and having it enter the battlefield with 0. Under your interpretation of the rules, it infers that unless I add a fate token, then my newly purchased character wouldn't last the round.

You are correct, characters put into play won't last past the next fate phase without some external intervention. Thus the penalty for putting into play (Which you get to do for "Free").

Page 12 of the Rules Reference: See italics below

Quote

Play and Put into Play

Playing a character or attachment card involves paying the card’s fate cost and placing the card in the play area. This causes the card to enter play. Cards are played from a player’s hand or provinces. Any time a character card is played, its controller has the option of placing additional fate from his or her fate pool on the card.

Some card abilities put cards into play. This bypasses the need to pay the card’s cost, as well as the opportunity to place additional fate on the card. A card that is put into play bypasses any restrictions or prohibitions regarding the potential of playing that card. A card that is put into play enters play in its controller’s play area.

◊ A card that has been put into play is not considered to have been “played.”

◊ In order to play a card, its fate cost (after modifiers) must be paid.

◊ When a card is put into play, its fate cost is ignored.

◊ Unless otherwise instructed by the put into play effect, cards that enter play in this manner must do so in a play area or state that matches the rules of playing the card.

◊ When an event card is played, place it on the table, resolve its ability, and place the card in its owner’s discard pile.

1 minute ago, Mirith said:

You are correct, characters put into play won't last past the next fate phase without some external intervention. Thus the penalty for putting into play (Which you get to do for "Free").

Page 12 of the Rules Reference: See italics below

got it, thanks for the clarification. I thought that when you paid for a 7 fate card you get that dude for 7 turns.

1 minute ago, jowisu said:

got it, thanks for the clarification. I thought that when you paid for a 7 fate card you get that dude for 7 turns.

Nope! This is why the higher cost characters are so much more powerful!

8 minutes ago, Mirith said:

Nope! This is why the higher cost characters are so much more powerful!

now wouldnt that be swell though? hahaha

@jowisu , just to help you out further, there are ways to add fate to characters that you put into play, but this is usually done through the use of Conflict cards. The one that springs to mind first is Good Omen .

2 minutes ago, HirumaShigure said:

@jowisu , just to help you out further, there are ways to add fate to characters that you put into play, but this is usually done through the use of Conflict cards. The one that springs to mind first is Good Omen .

Sweet! Thanks for the tip, ill be sure to keep that in mind. So many plays with Ambush, my mind is running wild with ideas. Good to get this cleared out. Now that I think about it, it would have been OP if they came with their printed fate haha.