RULES QUESTION +1 Honor / -1 Honor

By redmythos, in Legend of the Five Rings: The Card Game

9 minutes ago, mplain said:

Except tokens are not cards, so there's zero incentive to regard anything that's written on them. The Jade Rule doesn't apply to puny tokens!

You should consider adding non-card items to FiveRingsDB to track any developer rulings.

4 hours ago, mplain said:

The "forced" part is not my question. How would you know they're interrupts at all if you only read the rulebook but didn't have physical cards/tokens yet?

Cards trump rule book - so the card is right. It is an interrupt.

iirc - Forced Interrupts actually have lower priority than normal interrupts.

Tokens are not cards. The Jade Rule doesn't apply to them.

8 minutes ago, mplain said:

Tokens are not cards. The Jade Rule doesn't apply to them.

Do you want to ask the developers these two open questions? I can if need be, we just don't need to double do it.

22 minutes ago, shosuko said:

iirc - Forced Interrupts actually have lower priority than normal interrupts.

Forced interrupts have higher priority than normal interrupts per RR.

I'm not planning to ask until it becomes relevant - I have enough pending questions in queue. So go ahead :)

There's nothing wrong with multiple people asking the same question either - all the more chance they'll actually respond!

Just now, mplain said:

I'm not planning to ask until it becomes relevant - I have enough pending questions in queue. So go ahead :)

There's nothing wrong with multiple people asking the same question either - all the more chance they'll actually respond!

Is there a way you can list relevant changes to FiveRingsDB, so if there is a new developer ruling I don't need to read through all hundreds of cards?

Nope. But you can always check on cardgamedb to see if there are any new posts.

Edited by mplain
1 minute ago, mplain said:

Nope. But you can always chack on cardgamedb to see if there are any new posts.

Got it, that works.

17 minutes ago, LuceLineGames said:

Forced interrupts have higher priority than normal interrupts per RR.

In the section Triggering Condition it lists the order of processing. Step 2 is Interrupt Abilities, step 3 is Forced Interrupt abilities. 5 is Forced Reactions, and then 6 is Reactions - so forced reactions always happen first, but it appears Forced Interrupts only happen after optional interrupts.

Edited by shosuko

Step 2 is "Would" interrupts

Step 3 is Forced non-Would interrupts, then non-Forced non-Would interrupts.

thx @mplain that clears it up. Step 2 is essentially cancelling interrupts like Forged Edict. Makes sense as other forced interrupts wouldn't be allowed to trigger if you cancelled the triggering condition. Funny that they are combined to a single step, but it makes sense now.

It also allows things like Reprieve to activate before the honor gain/loss from tokens. Which may be why the token text states it is a forced interrupt, despite not officially being cards. I think the real issue is that they decided to call them tokens instead of cards.

ADD: Or they put rules reference clarification on the tokens without including it in the rr itself. Probably the easier fix is adding the text/ clarification to the rr.

Edited by Zesu Shadaban

Not to further muddy the waters of this discussion, but it's likely the text on the status tokens will be referenced as being "reminder text". Reminder text has no effect on the game, as per various previous rulings of FFG's. In that case, the rules reference wins.

9 hours ago, shosuko said:

thx @mplain that clears it up. Step 2 is essentially cancelling interrupts like Forged Edict. Makes sense as other forced interrupts wouldn't be allowed to trigger if you cancelled the triggering condition. Funny that they are combined to a single step, but it makes sense now.

Note that Cancels are used in Step 6 of the sequence of Initiating Abilities, while Insteads are used in step 7. There is literally not a single way for Cancel and Instead interrupts to share the same window, ever (unless some new weird templating gets printed).

Both Cancels and Insteads are used in Step 2 of the Triggering Condition sequence, yes, but their triggering conditions are different.

14 hours ago, Elhannan said:

Not to further muddy the waters of this discussion, but it's likely the text on the status tokens will be referenced as being "reminder text". Reminder text has no effect on the game, as per various previous rulings of FFG's. In that case, the rules reference wins.

That is what we need to determine. Is it just "reminder text" or is it the definition?