Rey + Wullffwarro

By asters89, in X-Wing Squad Lists

I don't expect this list to be meta defining but is it at least decent enough to allow a respectable showing in a tournament?

Rey (45)
Outmaneuver (3)
Kanan Jarrus (3)
Finn (5)
Smuggling Compartment (0)
Millennium Falcon (TFA) (1)

Wullffwarro (30)
Predator (3)
Ezra Bridger (3)
Jyn Erso (2)
Experimental Interface (3)

Total: 98

The basic premise is that Wullff can feed focuses to Rey (who can also take one herself) which is basically a bit like glitterstim light without the stress and also reduces the need to take expertise. I've gone for outmaneuver because it could be quite useful against kiting turrets but I'm open to other ideas. As an alternative, I'm considering crackshot and engine upgrade but I wonder if it will just mean I end up getting Rey too far ahead of Wullff.

Wullff can Jyn and re-enforce in the same turn, get a stress and trigger ezra for a focus to crit and then get the reroll the auzituck is lacking through preditor. If Kanan isn't needed for a rey sloop etc then I can use it to clear his stress on a white.

I've got a couple of points left which I am undecided on, maybe something like glitterstim for Rey in case she needs a way to maximise focuses if she is too far from Wullff (or he's dead). Burnout slam, rigged shute or some sort of mod?

Edited by asters89

Any specific reason to go with Outmanuever over Expertise? I've been liking Countermeasures/Scavenger Crane on Rey but it's a tad pricey to pair with this specific buildout.

Because you don't need expertise so much if Wullffwarro is feeding Rey extra focuses each turn. Thats the idea anyway

Hmm If I was doing this I would drop Outmanuever to Expert handling, It's so good on Rey. Inertial dampeners is always solid on Rey, I prefer Glitter but the point is not needing it. So I guess I would go for Ion projector (barrell rolling into a block on Higher PS aces is fun) and Inertial Damps. so you have a bit of control.

I'm Not sure it fits in this build but I really must try Countermeasures and Scav Crane on Rey, am yet to buy a quad. So should should really proxy I guess...

5 hours ago, asters89 said:

Because you don't need expertise so much if Wullffwarro is feeding Rey extra focuses each turn. Thats the idea anyway

Gotcha. I was looking at Jyn from a defensive perspective. Keeping the focuses to modify defense dice.

3 hours ago, Sk3tch said:

I'm Not sure it fits in this build but I really must try Countermeasures and Scav Crane on Rey, am yet to buy a quad. So should should really proxy I guess...

1

I've been using CM/SC with a Resistance Sympathiser loaded with Gunner and RecSpec alongside a built-out Corran Horn. Countermeasures is just great in today's game, especially with the amount of ordinance I've seen. It makes your opponent pay if they don't use Deadeye.

34 minutes ago, jwilliamson12 said:

Gotcha. I was looking at Jyn from a defensive perspective. Keeping the focuses to modify defense dice.

I've been using CM/SC with a Resistance Sympathiser loaded with Gunner and RecSpec alongside a built-out Corran Horn. Countermeasures is just great in today's game, especially with the amount of ordinance I've seen. It makes your opponent pay if they don't use Deadeye.

Oooooh now there's an idea for getting Mr Horn out again.

28 minutes ago, Sk3tch said:

Oooooh now there's an idea for getting Mr Horn out again.

I've ran it two different ways. One with Corran having PTL+Advanced Sensors. The other with Juke/FCS. Just depends on if you want the all-out offense+initiative or the maneuverability:

Full List:

(98)
Corran Horn (49) - E-Wing
Juke (2), R2-D2 (4), FCS (2), Engine Upgrade (4)

Resistance Sympathizer (51) - YT-1300
Recon Specialist (3), Gunner (5), Smuggling Compartment (0), Scavenger Crane (2), Countermeasures (3)

@asters89

This looks like it could be fun. The only problem I've had with Wullf and Auzituks in general is their lack of re-positioning. If you could get Engine Upgrade or Vectored Thrusters at minimum on it that would be ideal, but you kinda really need Experimental Interface for your shenanigans to work. Rey is going to be slooping this way, and that, so don't expect Wullfy to stay by her side. Try and keep her at range 2 of him.

Good luck!

I gave this its first run out on vassal last night against Boba and Nym and it worked surprisingly well. Having a second ship with a consistent damage output was a bit advantage over Poe which i've also run recently. Also something else that worked quite well was being able to self bump Rey into Wullff and still get a few focus tokens. I'll stick with it for a couple more game nights I think and see how it goes.