@TheVeteranSergeant You write this as if it was a bad thing.
I rather like a guided chargen. Sure it's not "Here's a bunch of point, put them anywhere" like it used to be, but it does give you a sense of who your dude is and how he fits in rokugani culture.
I started DMing L5R with 4th ed and I swear the fact that the 20 questions game was divorced from mechanics made it so that my players would have just juggled around with trait and skill ranks if I hadn't pestered them about the setting, proper flaws, actual NPCs they knew, liked or disliked, how they felt about society and so on. 5th ed chargen does take away a lot of liberty, granted. But what it gives back is a method to ease everyone new into a rather hard game to learn.
One of the biggest problem in L5R has always been the entry cost. You need to learn a lot and adapt to a lot in order to just play a game. I know a lot of people who hate the game just because they played it in a one-shot and couldn't make sense of any of it while the one dude at the table who knows how Bushido and Honor works did everything. 5th ed shows you the game, holds your hand, shows you what's going to matter in the fiction. And once you're done with the 20 questions, you're set.
It has its flaws. But you're talking like you need to fine-tune everything on your character sheet. And this edition just isn't about that. This edition is about flawed samurai held up to perfect standards and struggling between personal longings and duty. And in that context, fine-tuning of scores on your sheet (which are bound to change fast with XP anyway) matters far less than exactly how your character is functional or dysfunctional in that society.