I've been reading the beta rules and there is one small thing that bugged me, and that's the seventh question of the game of 20 questions.
Either you firlmly believe in the precepts of your Clan and you get an Honor boost, which is fine by me, or you're a bit of a maverick among your own and you get one rank in a skill "opposed" to your Clan's thing.
And that's a bit wonky.
I get how the mountains and the sea are opposite, so I understand the rationale behind a not-very-dragony Dragon having a +1 in Seafaring, but it makes little to no actual sense no matter how I think about it. Same thing about Cranes and Commerce, given that Cranes can often be merchant patrons and the Crane is insanely rich because of that. Having unCrabby Crabs be good at design seems to spit in the face of the Kaiu and not-too-Unicorn Unicorns having a boost in Culture makes you wonder where the Ide fit.
Here is how I would fix this: If you do not fit in the stereotypical precepts of your Clan, you get a free rank in a Skill that is neither a family nor a school skill of yours. To represent how you got to learn things outside the box. Kind of a free skill rank, but sort of hard to cheese with other bonuses at chargen.
What do you think of this fix? Did this question bother you too?