Activating multiple talents on the same combat check?

By RicoD, in Star Wars: Edge of the Empire RPG

Hey everyone!

This may seem trivial but I never really thought about it until now and I didn't find any info on this.

My Martial Artist ist starting to get into interesting territory at 200+ XP.

I've been thinking about going into the Marauder tree next and was wondering if it is possible to use things like Martial Grace and Frenzied Attack with the same combat check, provided you have enough strain to spend of course. And later still even add Pressure Point onto that.

I don't see why it wouldn't work like that but I wanted to avoid going full munchkin on my GM. :P

Bonus Question:

Do Brawl Weapons, specifically glove type weapons (like cortosis gloves), constitute an unarmed attack for the purposes of Iron Body?

My guess is not, but I thought I'd ask anyway.. :rolleyes:

Edited by RicoD

you may activate different talents on an attack as long as there are no limiting requirements (like flipping a DP since you can only flip one DP per check)

So yes you can activate, frenzy attack, martial grance and precision strike at the same time or better as Incidential before and after the check as long as you have enought strain.

You also can add one talent that needs to flip a DP (eather a upgrade for the check or to activated something like "anatomy lesson")

talents that require a maneuver (like "Precises Aim" or "treu Aim") are limited to the number of maneuvers you can take (one free a second for 2 extra strain)

And no For Iron Body to work you need to be bare handed anything that covers your Hand at the moment of impact will negate the power of this talent. (in the same way a claw using creature like Green Nikto or Trandoshan will lose theire +1 damage and crit 3 advantage for barehanded fighting once they decide to go with a gauntlet that covers their razor shrap claws and so dull the impact)

Furthermor for the "Unarmed Parry" talent it is up to the GM if a gauntlet counts as beeing unarmed or not
(most will accept any brawl weaopn that has no blade or electronic component to work with the talent but better to ask before hand than to be grumpy afterwards!)

I figured as much on pretty much all points. Just wanted to make sure.

Thank you very much! :)

Force powers and Force talents that have you rolling Force dice also cannot be triggered simultaneously.

2 hours ago, Blackbird888 said:

Force powers and Force talents that have you rolling Force dice also cannot be triggered simultaneously.

Correct

You only can activate one Power/Talent that allows you to roll the White Dice with the check.

But these again can be added to all previous mentioned possibilitys

so you could Upgrade your Brawl check via Frenzie Attack up to 3 times, while lowering the crit 2 times by iron body, adding you FR through Enhance "Brawl control upgrade", adding you coordination skill as damage due to martial grace, adding damage due to Anatomy lesson [if you havent used the DP on the force Pips] and (if you GM is a moron and allows for such a thing) than call for Pressure Point to add you medice rank to the damage while converting it to Straindamage that Surpasses Soak.

Further more by adding two maneuvers for Precise aim so you'll surpass the defens of the enemy and True Aim Upgrade your attack even further.

Ofcourse you also should improve your basic damage output by Feral Strength and Deadly Acuraccy... and have your Brawn increased to 7 (by cybernetics)

After that go out in to the vast landscapes of any planet and one-hit-down a rancor or Krayt dragon youngling with your lil' pinky ^^

17 minutes ago, Nightone said:

After that go out in to the vast landscapes of any planet and one-hit-down a rancor or Krayt dragon youngling with your lil' pinky ^^

I was about to say: I'll check back in in a year when I've had enough XP to become One-Punch Man. :D

the trick is to not show off too much.

learn the bit when ever you can but don't combine them all to soon (otherwise you GM will become suspicios) and then when he is showing up with a real thread show him all the glorie of your power!

(if you haven#t created your char yet I recommend Green Nikto or Trandoshan, wearing a gauntlet (so you can't use all powers in your possesion) and then one day when your team realizes the thread you took of your "velvet gloves" and hit with a crit of one and immens damge and a psychotic laughters *MUAHAHAHAHAHAAHHAHAHAHAHAHA and so on and on* :ph34r:

Unfortunately I'm already playing a Kyuzo. Really liked the extra mobility.

A dicision supported by the the fact that I managed to jump onto a flying Snowspeeder, who kept strafing us, ripped open the cockpit, and threw out the pilot to safe the day.

But I can't punch someone in the face to safe my life. Thanks dice. So I haven't been able to abuse precision strike much. :D

I'm around 210 XP and am just now breaking into the 20xp row on the Martial Arts tree.

I've just been flipping through my books today and was surprised why I didn't think about the Marauder sooner as the next step.

Currently debating with myself if I should go in there before I finished the Martial Arts tree.

9 hours ago, RicoD said:

Bonus Question:

Do Brawl Weapons, specifically glove type weapons (like cortosis gloves), constitute an unarmed attack for the purposes of Iron Body?

My guess is not, but I thought I'd ask anyway.. :rolleyes:

I just want to point out that, unlike D&D, there's no ambiguity about the word "unarmed" in FFGSW. If you're using brass knuckles, you're making Brawl attack while armed.

I do get where you're coming from on this, but the gauntlets allow you to strike harder than you otherwise would (+1 damage, -1 crit) and can be modded for additional effects. So, no.

Edited by TheLonelySandPerson

I should also point out that talents that require an action cannot be combined with other actions. So no combining an action with a talent that also requires its own action; the caveat to that being talents specifically designed to be used as part of a Skill check.

12 hours ago, RicoD said:

[...] Martial Grace and Frenzied Attack with the same combat check [...]

I have to concede that, technically, there seems to be no issue; narratively though: How graceful does one act in a frenzy? It would take some convincing to get that combo clearance at our table.

13 minutes ago, Grimmerling said:

How graceful does one act in a frenzy?

You just do it very angrily.

16 minutes ago, Grimmerling said:

I have to concede that, technically, there seems to be no issue; narratively though: How graceful does one act in a frenzy? It would take some convincing to get that combo clearance at our table.

Think Wolverine. He does both at the same time quite regularly. And in the most recent movie, li'l Wolverine.

9 hours ago, Grimmerling said:

I have to concede that, technically, there seems to be no issue; narratively though: How graceful does one act in a frenzy? It would take some convincing to get that combo clearance at our table.

9 hours ago, RicoD said:

You just do it very angrily.

9 hours ago, Stan Fresh said:

Think Wolverine. He does both at the same time quite regularly. And in the most recent movie, li'l Wolverine.

Yep those two are one of the easiest to combine by narrative.

Bruce Lee, Wolverine, any roll of Jacky Chan or any other TV Action guy like Van Damme or Chuck Norris that is specialized hand to hand will at one point get angry and going into a frenzy and increase the amount of awesomeness while still working with a grace that is typicall for them... just faster and with more power behind the punches.

Heck the same goes for nearly all anime with h-t-h combat: Histories Strongest Diciple? Dragon Ball? Naruto? Even One Piece? Everytime the main char gets angry he becomes more powerfull (we all love that look in theire eyes, when the musik turn on to the heroic theme and his face tells you "now you've done it! I'll get seriuos". Normaly this is the moment where the Hero goes all out while even increasing theire Skill level (frenzy attack) and doing so with a high accuraty and full body control (martial Grace.

Further more alway remember Those Talent names are just names that try to resemble a state but are not the absolute binded to the wording.
"Frenzy attack" just sounded cooler than "attacking with even more skill" but therefore it also isn't "Childish Windmill hitting"

It is the same as "Knight level" which is just a name for "starting with 150 Extra XP" it is not meant to be "you start as a fullfledged Jediknight!"

There are alot of Talents where the name is just that a name and it is up to the GM and the players to narrate how these talents are seen and work with in the flow of the story. For the one Freenzy attack may be discribed as going Berserk and Martial grace is his ability to control his bloodlust to work more preciesly, while for another char freenzy attack could be using the forbidden technique of the Quin-La-Sho-Monks he was teached by (in the end freenzy attack raises/ Upgrades his skill!) while martial grace is the percetion of all these techniques when he hast mastered his own body (increasing damage out put by Ranks in coordination.

3 hours ago, Nightone said:

Further more alway remember Those Talent names are just names that try to resemble a state but are not the absolute binded to the wording.
"Frenzy attack" just sounded cooler than "attacking with even more skill" but therefore it also isn't "Childish Windmill hitting"

You could also argue that a frenzy, especially for a martial artist, constitutes a state of intense focus in wich anything that is not the fight vanishes from their perception.

The same train of thought reminds me of a D&D game where the Wind Genasi Barbarian would have his attacks accompanied by gusts of wind when they used their Rage ability. Like a Wrath of the Elements feeling instead of swinging wildly about in anger.

Edited by RicoD